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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 10:44:48 PM

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361  Community / VGNG / Re: Tropical Platypus Bandit on: March 04, 2008, 02:38:20 PM

I'm liking your enthusiasm and all, but you do have to work on those tiles.
Goin' great besides that! Smiley
362  Community / VGNG / Re: No One Can Stop the Farm Pioneer on: March 04, 2008, 02:32:53 PM
Thank you Smithy, having your first-hand experience to learn from will prove to be invaluable. Do not worry - your story shall be told! During design sessions last night I think your influence was felt quite strongly - especially as there will now be more trucks and truck-related content than previously thought.

What about manly brawls, and face-fur? that material is pure goldWink

Anyways, sounds like you're going in the right direction, hope you finish in time!
363  Developer / Technical / Re: Programmer Available For Hire on: March 04, 2008, 02:25:54 PM
I say he has to enter the VGNG competition and show off his skills or else

That would be great to put on your C.V..

RECENT WORK
Nintendo DS – Nintendo Wii – PC Casual Games – XBLA – Sony PSP - Perverted Basketball Chase

 Grin
364  Community / DevLogs / Re: puit wars - cute pixel graphics with weapons on: March 03, 2008, 01:44:30 PM
I love the vehicles Smiley Although I still can't think of any cool gameplay modes, hope you have some nice things in store for this art  Grin
365  Community / DevLogs / Re: Fez on: February 29, 2008, 02:44:30 PM
Beautiful Pic
Incredible! :D
Bravo sir, Bravo!
366  Community / DevLogs / Re: Circle: new project and first tests on: February 29, 2008, 02:29:40 PM
This truly looks great! I prefer the more 2d look although 3d would work too.
I just wanna be the guy begging for mac support :D Please?
367  Player / General / Re: Game Night Masterpieces (Image Heavy(ish)) on: February 26, 2008, 02:54:52 PM
Didn't get any of my constant landslide victories? Cool
Ups.
368  Player / General / Game Night Masterpieces (Image Heavy(ish)) on: February 24, 2008, 12:11:19 PM
As some of you may know yesterday was TIGSource's game night.
After some Jet Set Willy: Online an iSketch server was hosted and craziness ensued. Although innumerous masterpieces were created I only managed to capture 4, since I was too busy randomly guessing words.
First off:
The Bluefish, a perfect example of clarity.



The Shell, not quite an example of anything (yes, the word was "shell").



The Gangster, a true masterpiece, filled with intense drama.



And, my personal favorite, the Clayman!(aka Gingerbreadman aka Herpes man).
369  Developer / Playtesting / Re: Square Hero! on: February 23, 2008, 11:29:26 AM
I must say I'm not into the kind of games you're making here, but if you wanna listen  to advice from a very lousy gamer I would say shorten the levels.
I was playing the first level and it seemed hard, but I managed to get past it. Now, when I saw the second level I immediately wanted to give up. The thing (IMO) that makes N addicting is that no level, at least the earlier ones, take too much time. In your game one level takes a lot, especially because you have to wait for the enemies to stand up and all.
I really liked the platforming and the sounds, I just think you could either add checkpoints or shorten the levels.
One idea that struck my mind is that it would be interesting if the character occupied 2 tiles instead of 1 (like the enemies) and managed to crouch, because trying to shoot in mid-air got pretty tiring.
I hope you don't take my criticism the wrong way, you can just discard it if you want, since I'm very bad at platformers.  Tongue
370  Developer / Playtesting / Re: Beat Ninja on: February 18, 2008, 03:33:25 PM
Lookin' good, although you could work on some (many) of the animations.

Off Topic: Does this mean puit wars is dead?  Cry My troops were ready and stuff Sad
371  Community / Jams & Events / Re: Name the Owl on: February 18, 2008, 10:41:37 AM
He should be named "J", or else it's gonna get pretty messy!  Tongue
372  Community / Jams & Events / Re: GDC: Night Two Photos on: February 17, 2008, 09:26:28 AM
What game is being played on the laptop? Looks like metroid or something!  :D
And why's Phil Fish's photograph not in sepia?  Wink
373  Player / Games / Re: I'm so indie... on: February 14, 2008, 10:28:57 AM
Petri Purho is so indie he made a reply to this thread in an interview.

Quote from: Petri Purho
I’m so indie that I’d rather starve to death than accept your dirty corporate money.

And...

I'm so indie I have magenta anti-aliasing artifacts.
374  Player / Games / Re: You are a bunch of FREAKING AMATEURS on: February 14, 2008, 10:17:32 AM
^------------------------------^
EVERYONE ABOVE THIS LINE IS AN AMATEUR

I escape! But seriously, all this labeling is getting really amateurish.  Huh?
375  Player / General / Re: What does your handle mean? on: February 13, 2008, 02:21:30 PM
Rinku = Japanese word for Link, my friend Komera suggested I use it as a username because we both liked the Zelda games.

+

Hero = I co-founded a group of folks with the goal of saving the world through the arts, for a time we all used "Hero" as a suffix in our user names; there were HarlockHero, NovaHero, RinkuHero, etc.

You were quite an ambitious bunch, weren't you?  :D
376  Player / General / Re: Javet's Top 10! on: February 13, 2008, 10:44:44 AM

Nope, epic win!  :D
377  Player / General / Re: What does your handle mean? on: February 13, 2008, 10:42:03 AM
Just a random name out of my old history book, apparently Massena was the name of a general who tried to conquer Portugal and failed miserably.

I have owned tons of fish nor do I plan on getting one.

What's up with that sentence? Did you forget your negative?

edit: I didn't read hamster's post! :D
378  Player / Games / Re: You are a bunch of FREAKING AMATEURS on: February 11, 2008, 03:30:09 PM




Replace "looser" with "amateur" and that's how I feel about that article. It's cool to be an amateur (although in my case it's just cool to play amateur games, since I haven't made one) and making silly games is the only way to learn how to make games, so I don't get why the author is so angry at silly games with flashing geocities pages.

And I do think the article is kinda offensive to the people who just want to make games for fun, for the heck of it.

Edit: "the amateur game is the guy standing outside the window without his pants on." What's that even supposed to mean? Amateur games have no pants?
379  Developer / Playtesting / Re: Shit Game, Now with Download on: February 11, 2008, 01:02:21 PM
Full-screen doesn't seem to work. At least, not on mine, either.

It's actually alt-enter to change from full screen.

Also, it's official; I'm shit at shit game Cool

Thanks, I managed to play the game, only to discover it doesn't work, in many ways.

Gotta love the music, though.
380  Developer / Playtesting / Re: Shit Game, Now with Download on: February 11, 2008, 12:34:08 PM
The game didn't quite work for me, but I guess that's just part of the experience.  Tongue

But seriously, I can't see the right and the bottom ends of the screen, the whole screen isn't centered and alt-tab does nothing!  :D

My screen resolution is 1024x768, if that might be causing the problem.

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