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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:52:57 PM

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421  Player / General / Re: Fraxy the Movie Dev Log (UPDATE: 12/14/07) on: December 17, 2007, 12:00:01 PM
I hope you realize making animations is really hard, especially if you're new to animation and even more if you actually try to animate people, so are you new to animation? Will your movie feature people, or just the spaceships?
Anyways making a short would be a really good idea, maybe some sort of teaser?  Wink
422  Player / General / Re: TEH FAIL THREAD!!! on: December 17, 2007, 07:23:46 AM


I fail at linking so I hope this works!
And the obvious Truck of Fail  Wink

423  Community / GAMMA / Re: Mr Heart Loves You Very Much on: December 10, 2007, 11:59:42 AM
Thanks Massena!  I think different people have very different experiences with the game in terms of which levels are most difficult, so I'm always glad to get more reports on which is harder than which.

And yep, 10 is just a more complicated version of 8 ... it turned 8 into a game of timing back when I only had one direction of rotation, but now that I have both direction it's a bit silly Tongue

I'm definitely planning to update the game, but won't be working on it until Christmas break.

Awesomeness! Grin And I played it with only one direction, didn't know 'e' rotated too!  :D
424  Community / GAMMA / Re: Gamma 256: Mr Heart Loves You Very Much on: December 09, 2007, 10:44:08 AM
I played your game and I think it's great Kiss Of all the games I've seen for the Gamma 256 competition yours is the one I like the most Smiley
In particular I love the fast pacing of all the menus, and of course the awesome low-res graphics.  Tongue
One topic that seems to reoccur in this post is the difficulty of the levels. IMHO the levels seem be well ordered except maybe for 10 and 9. My favorite levels where 6 and 8 but somehow 10 just seemed like a more complicated version of 8.
That were just my five cents and I hope you make a more thorough version of the game with more levels!  Grin
425  Developer / Technical / Re: Couple of Allegro questions.. on: December 08, 2007, 08:00:20 AM
I did it! Grin It seems that linking allegro is quite complicated so the library provides a script, allegro-config, that does that for the user so after I put /usr/local/bin in my path and made sure END_OF_MAIN() was there all it took was a simple
Code:
g++ example.cpp `allegro-config --libs`
command to compile the program.
Thanks! Smiley
426  Developer / Technical / Re: Couple of Allegro questions.. on: December 06, 2007, 02:27:28 PM
I think Allegro does something funky to the main function in your code; check the documentation for it or ask on the mailing list. IIRC, there's a macro you need to define.
I assume you're referring to END_OF_MAIN() which should appear after the body of the main() function.

Why should END_OF_MAIN () be undefined, doesn't the library define it? I'll try alegro.cc's forums and I'll post back if I can solve this problem Smiley
427  Developer / Technical / Re: Couple of Allegro questions.. on: December 06, 2007, 09:59:58 AM
For the pathname did you use "example.bmp" or "./example.bmp"
and for the command-line problem I don't know about mac but you should try
gcc example.cpp -o example -lallegro

oh and welcome aboard

Thanks Smiley
I tried both, none worked and -lallegro doesn't seem to work Sad
-framework will take care of the library linkage and include paths.

I think Allegro does something funky to the main function in your code; check the documentation for it or ask on the mailing list. IIRC, there's a macro you need to define.

Hm.. I have no idea what could it could be doing since the same code works on xcode, using the same framework. As for macros, I have no clue on what are macros or how to define one.   Sad
Anyways thanks for the speedy response!

428  Developer / Technical / Couple of Allegro questions.. on: December 05, 2007, 01:56:24 PM
First of all, hi! :D I'm beginning to program in c++ using allegro and I ran into some early trouble. Sad You see, these two questions don't actually stop me from programming but they're just frustrating annoyances. First of all I'm running Mac OS 10.4 and these are my problems: How do you compile a small program with allegro on the command line, I mean, I've been using xCode but I like the command-line better for now Tongue so I tried "gcc example.cpp -framework Allegro" and it returns the oddest of bugs:
Code:
/usr/bin/ld: Undefined symbols:
_main
collect2: ld returned 1 exit status
(What the hell?)
Note that I can use the command line to compile pure c++ programs and xCode to compile allegro applications.
Secondly when I have to put a path in an allegro application I see many examples that just use "example.bmp" but the only way I can get it to work is by putting the full path even thought the file is in the same directory as the code. How could I make it so that I don't have to go around looking for full paths?
Anyways thanks very much in advance, congratulations for the great site!

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