
VIDEO SHOWING GAMEPLAY:
https://www.youtube.com/watch?feature=player_detailpage&v=9726IzhjW-s(There is no sound in the video because my computer blows and doesn't have a sound card to pump sound in to Taksi. There is sound in the game itself!)
Did you enjoy the old-school NES platform/adventure games? Blaster Master? Legacy of the Wizard? The Guardian Legend? If so, then you'll enjoy this project as well.

============ WHAT IS THIS? ===================
I am coming here to let you guys know about a project I am working on: "Zodiac: The Guardian Story." It is a game drawn in NES-style sprites, where the action usually takes place in a huge side-scrolling labyrinth divided into coordinates, like Metroid without scrolling, but occasionally puts the player into shoot-em-up levels, or "Corridors" to complete the game. The action is brutal, old-school platformer and NES shoot-em-up quality. Be quick or be dead.
The game is complete and has been polished in beta testing a few times. I am not surprised if there are still bugs lurking around as I have a very small crew, but it is very close to done. There are some quirky things remaining, but nothing with a good effort / reward ratio at this point. The only things left to do are:
1) Add additional content (alternative endings, boss rush, TGL mode)
and
2) Correct any major bugs someone finds that none of my testers located, of course.

============ WHY DO I CARE? ===================
I'm reaching out beyond the ZClassic community to see if people are interested in giving it a whirl and reporting the bugs. Within the ZClassic, the capabilities I'm adding to the engine are impressive enough that the game may get a "pass" on some quirks that would annoy most end users. Or, players might accept those quirks as necessary parts of that engine and move on. I'd like to see how someone who is not familiar with ZClassic feels about it. If anyone here is interested in giving it a shot, that could generate some feedback from someone coming at the game with nothing other than fond memories of the NES games that inspire it. Feedback like that will be very valuable as I move into the bug-stomping, balancing, and polishing of the game.
This is not an attempt to profit or sell anything. The game is free, and it's being done strictly for my own amusement. However, I still want to make a product that will appeal broadly.

============ WHATS UP WITH THE MUSIC? ===================
Placeholders. VGMusic mixes of various older games are being used at the moment to set the mood. I'm working at getting some original MIDIs mixed up for this game, but since that's beyond my expertise, I'm left asking for help from friends or looking at artists from the website-formerly-known-as-8-bit-collective. If anyone here is a MIDI artist, I'd love to know you better.
============ WHERE DO I GET THIS GAME? ===================
You go here and download the drop boxed link documents:
https://www.purezc.net/index.php?page=projects§ion=downloads&id=557If you get the drop-boxed documents, everything you need is right there and you just have to point and click. Run the "!!!!RUN ME!!!!" file and start a quest and off you go. There's no need to muck around with the qst loading screen at all. Now, you probably still want to configure your sound and controls (I use 50% SFX to music ratio and I configure controls like an original SNES controller) but that's up to your tastes.
Couldn't be easier!
============ WHAT ELSE DO I NEED TO KNOW? ===================
Just about everything else you need to know is recorded in the current draft of the game manual. You can read it here:
http://www.purezc.net/forums/index.php?showtopic=66216The one thing that it does not cover, and may not be obvious to people playing Zelda Classic for the first time, is how you save. The save option appears after you die. If you don't want to die, you can press F6 to end the game and bring up the save screen. If you simply quit the application without doing this, you will not save and that sucks