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21  Community / Townhall / Re: Don't Be Patchman - a sneak-and-grow adventure - live on Kickstarter! on: March 21, 2015, 03:32:39 PM
Dastardly Diabolical Drones

The primary enemies in our game that Patchman faces are robotic Drones, programmed to protect and guard the Sheeple. Why are they gaurding them? The Sheeple are their energy source, obviously!

Seeing as how this is a stealth game, you should probably avoid those drones whenever possible. Stay out of sight, one wrong move could spell death, unless you can run and hide and find cover before they rout you out. Seriously, their AI is no joke. Don't tease them.




Designing and Debugging the Drones

While there are a number of high-level psychological tactics that are used to keep the Sheeple in line, without resorting to force, we won't be discussing them here.

The Drones were programmed over five major iterations, each of which successively added more abstraction and overall robustness. For example, in the first iteration, the Drones were only able to target Patchman, and alert other Drones. After a round of abstraction, the Drones are able to target any object, such as a decoy blow-up doll of Patchman, and alert other Drones to that blow-up doll's presence, and shoot at it violently until it is successfully eliminated. Drones REALLY don't like blow-up dolls, but if they see a moving Patchman they'll figure out what's what and go after the moving target instead.

This is all predicated on the ye-old basic desires system. Desires increase in rank depending on various factors, and the top desire becomes the dominant goal. Whereas the Sheeple have three levels of goal planning, the Drones have only two levels: goal and action. The reason being is that the Drones really aren't that complex compared to the Sheeple, even though the Sheeple *seem* to be doing less-complex behaviors. Hunting, pursuit, patrolling, investigating, and offensive things of that nature are not rocket science. It's hard work but easy plans. Vice versa for the Sheeple, who have easy work but hard plans, deciding whether to watching the Repeater in order to get Symbols for the Vending machine and ultimately solve their hunger problem.





Share Our Passion

There are like four or five days left on Kickstarter...

You want to get your crafty hands around this game, right? If so, we need more people on board. This isn't about getting money, and never was. It's about getting as many people as possible to see and play this game! Going into this we had no idea how tough it would be to reach out to a wide audience. Kickstarter was the promised land to jump into the pool of ideas and make a large splash, but it feels more like a bloop. Mathematically, something like 1/20 people are going to be receptive to this game (or whatever the number is) so we need to get the inverse amount of views to find those people (20 times, for example). So far our trailer on Kickstarter has under 2000 views. That's not enough. I believe there is an audience for this game, we just have to reach them!

Please consider a pledge before this ship sails!

http://kickstarter.dontbepatchman.com

22  Community / Townhall / Re: Don't Be Patchman - a sneak-and-grow adventure - live on Kickstarter! on: March 14, 2015, 05:47:51 AM
We are going live today with a broadcast stream on Twitch.TV

http://www.twitch.tv/naturallyintelligent

Saturday March 14th 7PM GMT (Afternoonish in North America)

Patchman will attempt to redeem himself by rescuing a Lady Sheeple!! 
But it's very dangerous with Drones and other obstacles in the way!

Wondering about the poor sods that need rescuing?
Here's a brochure-style video we released about them:





But remember, don't judge them.  It's not their fault they've been enslaved.
It's Patchman's fault!  So what's the lesson here?  Don't Be Patchman!!
23  Community / Townhall / Re: Don't Be Patchman - a sneak-and-grow adventure - live on Kickstarter! on: March 07, 2015, 03:46:26 PM
Released some more backer updates including a bizarre Gamasutra article:


Why would they let us post that?  Aren't they a respectable site?   Cheesy

Plus a positive preview from GameRamble:

Quote from: GameRamble.com
"...don’t be fooled by the beautiful pixel art visuals into thinking that it is going to be easy... looks like a game that is playing by its own rules instead of sticking to a well-worn template and that is reason enough for us to look forward to its release...."

 Who, Me?
24  Community / Townhall / Re: Don't Be Patchman - a sneak-and-grow adventure - live on Kickstarter! on: March 04, 2015, 09:06:18 AM
Thanks J-Snake - checking out your game now, very inventive!

 Gentleman
25  Developer / Business / Re: Is Kickstarter Dead? on: March 03, 2015, 06:19:29 PM
I'm not quite sure how Kickstarter's rankings work.  We were instantly buried to page 10 of the Video Game search results even though we raised over 10% within ~24 hours.  A *lot* of effort was put into it, and now it feels like we are drowning without much hope of getting exposure to the users there.  The search is also broken and unable to filter out punctuation.  I like Kickstarter but really think their algorithm is flawed.  We're listed under projects that have $0/0 stats for example.  It makes no sense - unless they didn't like our project and flagged us for bury.  Now we have a very tough slog ahead of us to make up for it.

Also projects that still have 20+ days ahead of them with >100% funding are keeping their staff-pick pin-to-tops.  Shouldn't those get removed so others can have a chance to reach users?
26  Developer / Business / Re: Kickstarter for iOS-only game? on: March 03, 2015, 06:08:53 PM
You could maybe have a secret code given to each backer that when entered, enables special content in the game.

Didn't Godus do iOS/Android release via their KS?  Not sure how they did it.
27  Community / Creative / Re: 2D particle editors? on: March 03, 2015, 05:57:31 PM
USually they need to tie into your engines particle generator, no?

Should double-check compatibility before purchase.
28  Community / Townhall / Patchman vs. Blue Squares - episode two of "Don't Be Patchman" indie game series on: March 03, 2015, 05:51:14 PM
Hey TIGgers!

KICKSTARTER: http://ks.dontbe.ca

STEAM WISHLIST: http://steam.dontbe.ca

ITCHO.IO DEMO: http://itch.dontbe.ca

We have a new game being developed and if you like isometric pixel art you should jump on this!  Gomez



DON'T BE PATCHMAN Huh?

www.dontbepatchman.com

Help Patchman rescue the Sheeple from enslavement by the Drone army! A pixel-art action/adventure game for PC, Mac, Linux.

The Sheeple are in trouble - they've been enslaved by the Drones - and it's all Patchman's fault!  Now it's up to you to redeem Patchman, rescue the Sheeple, and uncover the awful secret behind the Drone army.  Stay out of sight, wear clever disguises, search the forest for seeds, grow fruits and plants, tear down propaganda, awaken the Sheeple to break the control scheme, and power down those nasty robots!  All that and more awaits in DON'T BE PATCHMAN, a sneak-and-grow action/adventure game.

KICKSTARTER  Hand Any Key
http://kickstarter.dontbe.ca

STEAM GREENLIGHT
http://steamgreenlight.dontbepatchman.com

TRAILER
Our

is made with 100% gameplay footage - all natural, no preservatives added!

We've got a lot more info on our website, including screenshots, teaser videos, development articles, and devblog videos too.

WEBSITE
http://www.dontbepatchman.com

We just released a pixel art animation example on our latest Kickstarter update (#3).  
Please give our game a chance - pledge, vote, share if you like it.  
Otherwise, how will you ever not be Patchman?

cheers  
Coffee
29  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: March 03, 2015, 05:25:13 PM
Heyo - I'm DaveK and working with MOAI C++/Lua engine to build an isometric action/adventure game!

Spent over a year coding my butt off and working with pixel artists and now giving marketing those efforts a go.
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