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1411317 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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21  Community / DevLogs / Re: Tymo - a puzzle game on: February 01, 2015, 04:18:48 AM
I will upload it tomorrow... I have to record it first.
22  Community / DevLogs / Tymo - a puzzle game on: January 31, 2015, 12:11:11 PM
So this is the game that I am currently work on. It's about a group of aliens that came to earth about 1 mil years ago to study the human race, make experiments on them and other stuff.

The main characters will be one rebel alien that sees all the wrongdoings from the experiments  and one human, a neanderthal, who was freed by the rebel alien. They are both trying to escape from the facility which is nowhere close to an easy run (the storyline is in a sketch state, so it might change over time).

It'll be a Puzzle-action-skill game with: and key combinations, moving platforms, powerups (shield and boots), weapons that can harm U and special abilities, but it's far from over.

On the visual part, it's a bit rough we are still working on the textures and the mechanics of the game. It's not a triple A game it's more of an A or double A game Smiley))






And a little gameplay



I want to make it a multiplayer game, split screen, co-op, and why not online.

Hope U like it, if U don't please don't hold back on criticism, I'll embrace it and learn from it.
23  Community / Townhall / Tymo on: January 30, 2015, 03:11:50 AM
So this is the game that I am currently working on. It's about a group of aliens that came to earth about 1 mil years ago to study the human race, make experiments on them and other stuff.

The main characters will be one rebel alien that sees all the wrongdoings from the experiments  and one human, a neanderthal, who was freed by the rebel alien. They are both trying to escape from the facility which is nowhere close to an easy run (the storyline is in a sketch state, so it might change over time).

It'll be a Puzzle-action-skill game with: and key combinations, moving platforms, powerups (shield and boots), weapons that can harm U and special abilities, but it's far from over.

On the visual part, it's a bit rough we are still working on the textures and the mechanics of the game. It's not a triple A game it's more of an A or double A game Smiley))






And a little gameplay



I want to make it a multiplayer game, split screen, co-op, and why not online.

Hope U like it, if U don't please don't hold back on criticism, I'll embrace it and learn from it.
24  Community / Townhall / Re: Biplane game on: January 29, 2015, 01:47:33 AM
I like the idea... need a little more work on the environment... but the idea is great for an online  multiplayer game...
25  Community / Townhall / Re: ZHEROS - a 3D action-brawler on: January 28, 2015, 07:08:15 AM
WoW!!! blown away!!! really nice graphic... what engine did you use for this game?
26  Community / Townhall / Re: Out today, DQI: ACT 1! Fantasy book meets pnp-style RPG on: January 28, 2015, 07:01:49 AM
awesome... I've got to speed 2, brawn 1, magic 2 and armor 2 and HP 30... I like the gameplay it's really catchy... sound and music nicely done, when it comes to graphics, I like the colors in the background simple yet somehow it gives you the feeling that you are reading from an old book... I like that. Now I'm not much of an artist, but the map seems a little bit to simple, I'd put more houses in every settlement or city. But I sure had a blast playing it!!
27  Community / Townhall / Re: Memories - A puzzle-platforming adventure game. on: January 27, 2015, 07:49:33 AM
I like the artwork, especially the lighting. What engine did you use?
28  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: January 27, 2015, 07:31:14 AM
Hello there,

My name is Vlad Harsan and I'm a noob game designer/3d modeler/rigger/animator at Reeaction Studios (not the Reaction Studios from Toronto). It's a small studio for game development in Targu-Mures, Romania. Now since I was a kid I've been passionate about puzzle, skill, adventure games, you know the kind that make U wanna use your grey matter and now I have the chance to actually create them. Games like Sokoban, Mario, Tetris, Pac Man, bomb jack, bomber man, little big planet and so on...
From my prior work I can only name Time Dude which is a 3D shooting game for mobile platforms. For our first job, I'd say we did a decent job, considering the fact that we all were practically heading into a field with no experience whatsoever.

Now I've joined tigsource.com because I've heard that here I can find a lot of people from this field who are more experienced than I am and maybe they could give me some pointers on how make it more interesting and how to promote my currently going on project,  which is a 3D puzzle game.
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