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1411317 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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141  Developer / Technical / Re: Binding uniform value on: July 03, 2012, 07:35:53 AM
Is the uniform location that you get invalid? Or does it just not bind to that location properly?

I assume that you're checking shader compilation errors as well, since both binding problems are occurring in the same shader file.
142  Developer / Technical / Re: Pixel blend modes on: June 29, 2012, 10:52:31 AM
Are those render times?!
143  Community / DevLogs / Re: Local Lord on: June 18, 2012, 06:26:17 PM
So I had an issue with my Paralax layers, they're working now!

I'm now setting up level loading and how I'm going to do collisions in the side-scrolling part, the easy way would be set it up with tiles, but I think I want a system similar to Aquaria. I've been harassing cool dude, Owen Deery, about how he's done it in the past.



Your best bet is to hardcode them into your .cs files.
144  Developer / Technical / Re: OpenGL Drawing on: April 17, 2012, 05:29:19 PM
I prefer to have a more central draw method that can call all the other game entities draw methods. So you would have something like.

GameScreen::Draw
{
  background.Draw();
  player.Draw();
  enemy.Draw();
}


But it really depends on the complexity of your game. At a deeper level you could have all your drawable game objects within a scene manager and call the managers draw function to handle all of that...

In terms of your second question, you are setting two different regularly used blend states. The first is usually used for alpha blending sprites and the second is used for additive blending. Depending on what kind of content you're drawing and what you're drawing them on top of, they may look identical but most of the time will make things look very different.


145  Community / DevLogs / Re: Bytown Lumberjack on: April 14, 2012, 01:29:20 PM
Not as an entity, but you can follow us independently as @owendeery and @gabrielverdon.
146  Community / DevLogs / Re: Bytown Lumberjack on: April 14, 2012, 01:21:59 PM
Sorry but it's just sooo boring to play, it looks nice but right arrow + x combo doesn't entertain me much  Embarrassed

Yeah, we've gotten a lot of similar feedback on the game. Live and learn. Thanks for trying it out.
147  Community / DevLogs / Re: Bytown Lumberjack on: April 14, 2012, 12:24:09 PM
For everyone who didn't get a chance to play it, the awesome Kevin Gadd just ported it to The Internet using computers!

You can go an play it here (http://hildr.luminance.org/Lumberjack/Lumberjack.html) and talk to him about it here (http://hildr.luminance.org/Lumberjack/Lumberjack.html)!
148  Community / Townhall / Re: Bytown Lumberjack on: March 30, 2012, 01:26:20 PM
Fixed, thanks for pointing it out.

Planned for an official PC release, but considering the response so far on Xbox we may just hand off an unsupported PC build to anyone who wants it.
149  Community / DevLogs / Re: RamBros [Co-Op Platformer/Shooter] on: March 29, 2012, 10:53:01 AM
I think he's saying you aren't patriotic enough.
150  Community / DevLogs / Re: Bytown Lumberjack on: March 28, 2012, 04:22:09 PM
DIPIDI-DADA

DIPIDI-DADA
151  Developer / Technical / Re: Clever 2D "flashlight" or vision-cone algorithms? on: March 28, 2012, 02:35:59 PM
This is usually an often cited resource: http://archive.gamedev.net/archive/reference/programming/features/2dsoftshadow/index.html
152  Community / Townhall / Bytown Lumberjack on: March 28, 2012, 07:37:04 AM
Bytown Lumberjack!

Hey! Remember that game in the Devlog section about a lumberjack? It's released!

Bytown Lumberjack is now available on Xbox Live Indie Games, and you can check out our website here: http://www.lumberjackgame.com/

A PC release is incoming shortly for those without Xbox's''s, and if you give me a good reason I can probably slip an almost entirely complete PC download your way TODAY, fo free!

Art by Gabriel Verdon!
Code by Owen Deery!

Also, the music was done by HyperDuck, so you know it's amazing. You should go get it just for that. I would.


http://www.lumberjackgame.com
MARKETPLACE LINK
http://www.gabrielverdon.com
http://www.owendeery.com
http://hyperduck.co.uk/
153  Community / DevLogs / Re: Bytown Lumberjack on: March 28, 2012, 05:27:12 AM
Alright well that's cool.

The main thing is trying to get it back up on the New Release list.
154  Community / DevLogs / Re: Bytown Lumberjack on: March 28, 2012, 05:06:26 AM
Because somehow Microsoft managed to remove all traces of the game from the marketplace right after it got released.

Raging a little bit right now, but working on it.
155  Community / DevLogs / Re: Bytown Lumberjack on: March 28, 2012, 04:50:10 AM
Bytown Lumberjack!

Hey! Remember the game which this Devlog you're reading right now is about? It's released!

Bytown Lumberjack is now available on Xbox Live Indie Games, and you can check out our website here: http://www.lumberjackgame.com/

A PC release is incoming shortly for those without Xbox's''s, and if you give me a good reason I can probably slip an almost entirely complete PC download your way TODAY, fo free!

Art by Gabriel Verdon!
Code by Owen Deery!

Also, the music was done by HyperDuck, so you know it's amazing. You should go get it just for that. I would.


http://www.lumberjackgame.com
http://marketplace.xbox.com/en-US/Product/Bytown-Lumberjack/66acd000-77fe-1000-9115-d80258550ada
http://www.gabrielverdon.com
http://www.owendeery.com
http://hyperduck.co.uk/
156  Developer / Business / Re: Is the IGDA worth joining? on: March 27, 2012, 07:33:06 AM
What I've found from attending IGDA meetings in both Ottawa (where I live) and Montreal (which is s short drive from here) is that it really depends on what chapter you are attending.

The last two I went to in Montreal were massive events with hundreds of people including plenty of indies, whereas with the Ottawa meetings I've stopped attending because they were pretty anemic.
157  Community / DevLogs / Re: Bytown Lumberjack on: March 23, 2012, 09:54:45 AM
Yep, and it's now called Bytown Squiddy-Humber-Jumpin'-Shack. Look for the new devlog soon.
158  Community / DevLogs / Re: Bytown Lumberjack on: March 23, 2012, 09:47:36 AM
Hmm.

The backdrops looks gorgeous, while the sprites..well.  Concerned
* Cellusious Games wishes for the same quality on the sprites as the backdrops.

Also, the poster thing looks awesome! :D
Remember that sprites need to be animated and backdrops don't  Wink

Actually we changed it so that all the backgrounds and environments are in constant jelly-like motion and the players and enemies do not animate or move at all.
159  Community / DevLogs / Re: Bytown Lumberjack on: March 23, 2012, 08:06:44 AM
Owen speak to @noogytweet on twitter. Dean is a good friend of mine and I imagine he probably has that membership, say HyperDuckChris sent you and hopefully he can help you out!

Thanks for hookup, but the game just got passed. I'm sure Noogy doesn't bother toiling in the bowels of XBLIG these days anyway.

So yeah, awesome! Game is all set for release, just need to gather together a few 'promotional' resources in the next few days. Then, is game.
160  Community / DevLogs / Re: Bytown Lumberjack on: March 22, 2012, 10:45:10 AM
The game is SO TANTALIZINGLY CLOSE TO BEING DONE.

We are currently in Peer Review on Microsoft's AppHub nonsense and are one review away from being cleared for release. So this is a call to anyone who may be reading this and has an AppHub membership, be a pal and toss a review our way!

Game soon, end near.
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