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162
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Community / DevLogs / Re: Bytown Lumberjack
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on: March 13, 2012, 06:51:48 PM
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Yoyoyoyo. Game just finished Apphub playtesting, results are very good so far. Going to spend tonight tweaking up a few tiny things, and then into review in the next few days when I find the time. Also, since you guys were nice enough to necro this thread here's the cover 
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163
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Community / Creative / Re: Today I created...
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on: March 08, 2012, 02:25:15 PM
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Jebus! Are those all constraints?
Yeah, just distance joints with some dampening/springiness applied. Simple enough to throw together, just learning box2D - it's pretty fun! Need to wrap a chain shape around it next (I think) to stop things from passing through it.  I worked on creating blobs for a while and 'blob breaking' was a very frustrating issue. I found this article to be pretty helpful (though if you're not rolling your own physics, maybe not): http://cowboyprogramming.com/2007/01/05/blob-physics/
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164
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Player / General / Re: IGF Thread 2012
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on: March 08, 2012, 02:04:58 PM
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"Oh yeah? What are you going to do? Start your own casino in your treehouse and get all your little friends to come? I'd like to see that. Ah ha ha ha..." 
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167
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Community / DevLogs / Re: Bytown Lumberjack
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on: March 01, 2012, 07:08:24 AM
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Yes! It most likely will be on PC some point in the future. It's fully setup for PC, so it's pretty much a certainty.
I just put it into Playtest last night, and once we're getting closer to release I'll be putting together a trailer.
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169
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Community / DevLogs / Re: Bytown Lumberjack
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on: February 29, 2012, 05:10:59 PM
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Soon enough! Needless to say, we have finished. We have successfully completed the game in our allotted time (thanks to a leap day). If I were the OP of this thread I would change the icon, but I'm not. From here I need to put it through XBLIG community testing and approval, then release! I'll try to keep this thread update on its progress, and if anyone has a Creators Club account be sure to keep an eye out for when this comes up. Lastly, here's a screenshot straight off the xbox tonight. I finally scraped together enough controllers to test out 4-player coop on the console. 
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170
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Developer / Playtesting / Re: Bort
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on: February 28, 2012, 07:33:47 AM
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That's some very cool movement tech.
I'm also surprised no one has made a license plate joke yet.
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174
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Community / DevLogs / Re: Bytown Lumberjack
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on: February 23, 2012, 10:29:59 AM
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Also realized this morning that this last week of development is the exact same week as the last week of development for our last XBLIG game when we had to get it ready for DreamBuildPlay.
Except that was two years ago, and this time it's considerably less crunchy and horrible.
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