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1411317 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 06:59:42 AM

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161  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: March 18, 2012, 09:58:16 AM
OTHER LUMBERJACKS!?




Looks awesome! I expect them to make cool pixelly footprints in the snow.
162  Community / DevLogs / Re: Bytown Lumberjack on: March 13, 2012, 06:51:48 PM
Yoyoyoyo.

Game just finished Apphub playtesting, results are very good so far. Going to spend tonight tweaking up a few tiny things, and then into review in the next few days when I find the time.

Also, since you guys were nice enough to necro this thread here's the cover

163  Community / Creative / Re: Today I created... on: March 08, 2012, 02:25:15 PM
Jebus! Are those all constraints?

Yeah, just distance joints with some dampening/springiness applied. Simple enough to throw together, just learning box2D - it's pretty fun! Need to wrap a chain shape around it next (I think) to stop things from passing through it.  Coffee

I worked on creating blobs for a while and 'blob breaking' was a very frustrating issue. I found this article to be pretty helpful (though if you're not rolling your own physics, maybe not): http://cowboyprogramming.com/2007/01/05/blob-physics/
164  Player / General / Re: IGF Thread 2012 on: March 08, 2012, 02:04:58 PM
"Oh yeah? What are you going to do? Start your own casino in your treehouse and get all your little friends to come? I'd like to see that. Ah ha ha ha..."

165  Community / Creative / Re: Today I created... on: March 08, 2012, 01:54:21 PM


Gishy physics!

Jebus! Are those all constraints?
166  Community / DevLogs / Re: I Think In A Minute Or So I Will Explode on: March 07, 2012, 08:17:42 AM
I always felt this was pretty comprehensive: http://www.reddit.com/r/gamedev/comments/pdc61/im_almost_done_with_my_first_game_its_a_flash/c3oierf
167  Community / DevLogs / Re: Bytown Lumberjack on: March 01, 2012, 07:08:24 AM
Yes! It most likely will be on PC some point in the future. It's fully setup for PC, so it's pretty much a certainty.

I just put it into Playtest last night, and once we're getting closer to release I'll be putting together a trailer.
168  Community / DevLogs / Re: Bytown Lumberjack on: February 29, 2012, 05:21:20 PM
Yep.
169  Community / DevLogs / Re: Bytown Lumberjack on: February 29, 2012, 05:10:59 PM
Soon enough!

Needless to say, we have finished. We have successfully completed the game in our allotted time (thanks to a leap day). If I were the OP of this thread I would change the icon, but I'm not.

From here I need to put it through XBLIG community testing and approval, then release! I'll try to keep this thread update on its progress, and if anyone has a Creators Club account be sure to keep an eye out for when this comes up.

Lastly, here's a screenshot straight off the xbox tonight. I finally scraped together enough controllers to test out 4-player coop on the console.

170  Developer / Playtesting / Re: Bort on: February 28, 2012, 07:33:47 AM
That's some very cool movement tech.

I'm also surprised no one has made a license plate joke yet.
171  Community / DevLogs / Re: Bytown Lumberjack on: February 24, 2012, 08:15:57 PM
Videogames are neat sometimes.
172  Community / DevLogs / Re: The Archer on: February 23, 2012, 03:46:23 PM
173  Community / DevLogs / Re: I Think In A Minute Or So I Will Explode on: February 23, 2012, 12:22:05 PM
So satisfying to see that 'Done' thread icon. Congratulations!

I know I asked you this already, but are you putting it on FGL?
174  Community / DevLogs / Re: Bytown Lumberjack on: February 23, 2012, 10:29:59 AM
Also realized this morning that this last week of development is the exact same week as the last week of development for our last XBLIG game when we had to get it ready for DreamBuildPlay.

Except that was two years ago, and this time it's considerably less crunchy and horrible.
175  Community / DevLogs / Re: Bytown Lumberjack on: February 22, 2012, 07:16:40 PM
Just inserted the outro sequence so the game is now playable from start to end.

7 days remain.
176  Community / DevLogs / Re: piq on: February 22, 2012, 02:29:44 PM
yess.
177  Community / DevLogs / Re: Bytown Lumberjack on: February 20, 2012, 04:52:10 PM
Getting smacked with a flying barrel. The game is now set within Donkey Kong canon.



178  Community / DevLogs / Re: The Archer on: February 18, 2012, 09:14:33 PM
Yeah, flash between them every frame.
179  Community / DevLogs / Re: Bytown Lumberjack on: February 18, 2012, 03:06:08 PM
180  Community / DevLogs / Re: Bytown Lumberjack on: February 16, 2012, 07:25:31 PM
Working on the editor!
Super windows forms!

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