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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 02:45:59 AM

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161  Developer / Technical / Re: I want to make flash games on: January 15, 2011, 09:22:57 AM
Flashdevelop + Flex + Flixel/Flashpunk
162  Community / DevLogs / Re: Her Majesty's Royal Space Armada on: January 13, 2011, 04:12:42 PM
Looks great! Finally a strategy game that looks good. I can't wait to play.
163  Developer / Business / Re: Doodle Jump and Trademarks on: January 12, 2011, 04:44:59 PM
I think it is because of all the similarly titled clones.
Edit: that actually seems a little harsh in light of the situation
164  Developer / Technical / Re: The happy programmer room on: January 11, 2011, 06:02:26 PM
Starting Game Programming in a month(end of the semester). I have a long way to go but I have to start somewhere, baby steps Smiley.
Good luck! What tool/language are you going to use?
165  Developer / Playtesting / Re: Ninja Convention on: January 11, 2011, 05:28:00 PM
Actually I've never seen that before but I guess no idea is unique  Shrug . I think even though the idea is the same, the pace and style of the games are actually different enough. It seems puji is much more time focused(with the sudden death) and takes a very different visual style than Ninja Convention. There are also other differences such as the player movement. But if you happen to know how to get in contact with the devs of the game I'd love to talk to them and assure them I am not trying to steal what they had put out.
166  Player / General / Re: Controversial/unpopular opinions on media on: January 10, 2011, 04:11:39 PM
I really can't stand StarCraft 2 or any other real time strategy game for that matter.
167  Community / DevLogs / Re: The Realm on: January 09, 2011, 09:38:31 PM
I think you need to give some kind of info about the gave to start a devlog.
168  Community / DevLogs / Re: Excruciating Guitar Voyage 2 (first screenshot!) on: January 09, 2011, 12:00:03 PM
Hey I just bought the first one and am wondering if you could add a dialogue skip button in this one.
169  Community / Townhall / Re: Together Fight! Friendly Hat Spirit (is finished) on: January 09, 2011, 08:40:13 AM
That is pretty cute by very hard. Not to say I don't like hard games but I couldn't even beat the first boss. Really enjoyed it still.
170  Developer / Playtesting / Re: Ninja Convention on: January 08, 2011, 12:34:43 PM
Thanks kvjoshi. I have never actually seen that api and I must say that looks cool but for now I want to keep this game hotseat only.
171  Developer / Playtesting / Re: Walk with Jack on: January 08, 2011, 08:07:10 AM
Nice man, would love to see it on iPhone!
172  Developer / Playtesting / Re: Space Captain McCallery Ep.3 Early Demo on: January 08, 2011, 08:02:21 AM
Imho its way too hard or maybe I'm missing something. Shame I really wanted to play more with the lovely graphics and atmosphere.
173  Developer / Playtesting / Re: Ninja Convention on: January 03, 2011, 05:06:03 PM
Not too much new but I added fullscreen support(press escape to toggle it).
Hey guys should I add anything or keep the game as it is?
174  Developer / Playtesting / Re: Ninja Convention on: January 02, 2011, 09:53:28 AM
Just updated the dropbox link with the newest version.
The newest version contains replays! After the fight the
game replays highlighting both players.
175  Community / DevLogs / Re: Pocket Protector - "A bald midget's adventure" on: December 30, 2010, 07:01:33 PM
Screens look pretty nice. I'll be looking for a playable build.
176  Player / Games / Re: West Indie Arcade Company needs games! on: December 26, 2010, 05:48:24 AM
Just dropping by to say good luck with this and I'll probably drop a couple of bucks on kickstarter for you. We need more indie game arcades.
177  Community / Tutorials / Re: iPhone / Flash help trade on: December 25, 2010, 03:13:01 PM
Learn Flashpunk  Durr...?
No, but really flashpunk and flixel are great ways to prototype quickly if thats what you want. If you want to do it yourself(which isn't that hard if your familiar with oop) you should check out the livedocs.
178  Developer / Playtesting / Re: Klik Asia (KNP Demake of Clean Asia) on: December 25, 2010, 01:17:43 PM
Ha I loved Clean Asia so I thought this was pretty fun parody. I would have liked it if you had stuck with the graphical style in Clean Asia all the way through instead of using white blocks but other than that is good.
179  Developer / Playtesting / Re: Ninja Convention on: December 25, 2010, 06:58:05 AM
Thanks Brice. Actually I wanted you to be able to find yourself very quickly so you couldd spend more time hunting the other player. Thought I may add some new behavior to the A.I soon to make them seem more playerish.
180  Developer / Technical / Re: The happy programmer room on: December 24, 2010, 01:19:57 PM
Just successfully implemented 2d sat collisions in to flash. Next up dividing concave shapes into multiple convex ones so I can check them too. Smiley
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