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164
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Developer / Technical / Re: The happy programmer room
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on: January 11, 2011, 06:02:26 PM
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Starting Game Programming in a month(end of the semester). I have a long way to go but I have to start somewhere, baby steps  . Good luck! What tool/language are you going to use?
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165
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Developer / Playtesting / Re: Ninja Convention
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on: January 11, 2011, 05:28:00 PM
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Actually I've never seen that before but I guess no idea is unique  . I think even though the idea is the same, the pace and style of the games are actually different enough. It seems puji is much more time focused(with the sudden death) and takes a very different visual style than Ninja Convention. There are also other differences such as the player movement. But if you happen to know how to get in contact with the devs of the game I'd love to talk to them and assure them I am not trying to steal what they had put out.
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167
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Community / DevLogs / Re: The Realm
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on: January 09, 2011, 09:38:31 PM
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I think you need to give some kind of info about the gave to start a devlog.
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170
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Developer / Playtesting / Re: Ninja Convention
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on: January 08, 2011, 12:34:43 PM
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Thanks kvjoshi. I have never actually seen that api and I must say that looks cool but for now I want to keep this game hotseat only.
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173
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Developer / Playtesting / Re: Ninja Convention
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on: January 03, 2011, 05:06:03 PM
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Not too much new but I added fullscreen support(press escape to toggle it). Hey guys should I add anything or keep the game as it is?
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174
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Developer / Playtesting / Re: Ninja Convention
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on: January 02, 2011, 09:53:28 AM
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Just updated the dropbox link with the newest version. The newest version contains replays! After the fight the game replays highlighting both players.
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177
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Community / Tutorials / Re: iPhone / Flash help trade
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on: December 25, 2010, 03:13:01 PM
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Learn Flashpunk  No, but really flashpunk and flixel are great ways to prototype quickly if thats what you want. If you want to do it yourself(which isn't that hard if your familiar with oop) you should check out the livedocs.
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178
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Developer / Playtesting / Re: Klik Asia (KNP Demake of Clean Asia)
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on: December 25, 2010, 01:17:43 PM
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Ha I loved Clean Asia so I thought this was pretty fun parody. I would have liked it if you had stuck with the graphical style in Clean Asia all the way through instead of using white blocks but other than that is good.
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179
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Developer / Playtesting / Re: Ninja Convention
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on: December 25, 2010, 06:58:05 AM
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Thanks Brice. Actually I wanted you to be able to find yourself very quickly so you couldd spend more time hunting the other player. Thought I may add some new behavior to the A.I soon to make them seem more playerish.
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180
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Developer / Technical / Re: The happy programmer room
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on: December 24, 2010, 01:19:57 PM
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Just successfully implemented 2d sat collisions in to flash. Next up dividing concave shapes into multiple convex ones so I can check them too. 
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