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221
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Player / General / Re: Indie Things You Like That Aren't Games
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on: July 18, 2010, 06:34:21 PM
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Other than that, I think some of the best games I've played are the mainstream hits of my childhood and maybe a small handful of games from the past decade. It seems a bit annoying and ass-kissy when people cite indie games among their "favorite games of all time".
I think that people are not always being ass-kissy when they say that. For example out side of indie games I'm not really a big gamer. I mean once or twice a week I'll play a couple rounds of call of duty with my friends but other than that indie games are pretty much all I play. Aside from that I don't really know any other indie things except for like one indie band. Other than that most I'm pretty mainstream.
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222
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Community / A Game by Its Cover / Re: [AGBIC] ORANGE (demo 5)
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on: July 18, 2010, 05:45:01 PM
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Great game. I love the simple yet addictive concept. I've managed to get a 50% completion rate. I also love the menu. Something about scrolling over that jungle feels perfect. Nice game looking forward to seeing it finished.
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223
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Community / A Game by Its Cover / Re: [AGBIC] 20 Years Later
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on: July 18, 2010, 05:24:48 PM
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Thanks for all the nice comments guys I hope I don't end up disappointing you. The game will reference mario but will be more canabalt-esque in gameplay style. Anyways here's a very basic demo of the movement.
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224
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Community / A Game by Its Cover / [AGBIC] 20 Years Later [Cancelled]
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on: July 16, 2010, 07:37:25 PM
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20 Years Later
Description Once again the princess has been kidnapped and you must save her. This used to be a lot easier when you were younger... The game will be a side scrolling platformer of some sorts. Along the way the player will have to run, climb ladders and jump or grapple over enemies while battling his old age. | | Inspired by
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Download N/A.
How to play The game will use both the arrow keys and the space bar |
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225
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Community / Townhall / Re: RetroRaider II : Lara's Quest Continues
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on: July 16, 2010, 06:23:31 PM
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Yea congrats on that amazing number of games  The game was hard for me and the collisions looked a little glitchy (thought that may be intentional). I manged to finish the first level but quit later on due to the lack of checkpoints. Overall decent little game and again congrats on your 200th game!
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226
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Developer / Playtesting / Re: Cygnus
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on: June 26, 2010, 11:43:51 AM
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First of all I loved the old school graphics. The exploration style of the game was also nice and I would have loved to play more except for the fact that its too easy to speed out of control and hit a wall or an enemy. Unfortunately the speed issue made it unplayable for me after the fourth room. This has a lot of potential and I would love to play it more with a less slippery control scheme.
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228
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Developer / Playtesting / Re: Action Turnip
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on: May 31, 2010, 09:44:52 AM
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Thanks for the pm. It was a fun game and I manged to get about 1500. The only things I noticed were very minor such as that the message explaining how to shoot appeared after a couple of the bat onions(or whatever they are) had attacked me. The terrain also seemed to be moving a little too slowly for me(but it may be fine for other players). Overall fantastic game and I found it really fun(I really liked Turnabalt mode).
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230
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Developer / Playtesting / Re: Super Crate Box
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on: May 19, 2010, 05:10:39 PM
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Aw man I wish I could play this game. I've actually downloaded an early version but the latest few haven't worked for me. When I run them I get this error at start up. ___________________________________________ ERROR in action number 1 of Draw Event for object LevelSelect:
Error in code at line 5: draw_text(room_width/2,room_height-40,"best: "+string(UberCont.best)+" crates: "+string(UberCont.crates)+" kills: "+string(UberCont.kills)+" deaths: "+string(UberCont.deaths))
at position 65: Unknown variable best
Otherwise the game looks sweet and I would love to see coop and random weapons.
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231
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Community / Townhall / Re: Give Up, Robot
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on: May 19, 2010, 05:01:24 PM
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Very nice game. It was hard but I was able to beat the first 50 levels(although it took like 90 minutes and 600 deaths). I got to hard level 3 and eventually quit. I liked the coloring and the blur. By the way what program did you use to create that voice? Its really a neat effect and adds a lot of atmosphere to the game.
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237
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Community / Competitions / Re: So when is the next challenge/comp?
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on: April 06, 2010, 07:12:40 PM
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please, give us something, a date when you might make and announcement?  uhhh if you want dates look at the post right above yours. Some other upcoming competitions: PyWeek is 03/28 - 04/04
Next LudumDare is 04/23 - 04/25
LudumDare is a fairly large indie competition and from what I've seen it produces some great games.
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238
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Developer / Technical / Re: Pixel Blender
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on: April 06, 2010, 07:08:16 PM
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Yea I've seen this and its amazing(serious props to Salt)! In fact it is the thing that inspired me to finally download Pixel Bender. Edit: thanks Skofo 
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