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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 02:02:18 AM

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21  Community / Townhall / Re: [SQEC] Dragon of Legends needs your help! on: May 28, 2015, 12:58:21 PM
hey thanks for voting team_q .. we're at 93% now still need more help to get 95% though lol
22  Community / DevLogs / Re: Dragon of Legends | Cross-platform 2D MMORPG on: May 25, 2015, 04:43:14 PM
Dragon of Legends is now up for voting on the Square Enix Collective. Edited OP with link
23  Community / Townhall / [SQEC] Dragon of Legends needs your help! on: May 25, 2015, 08:30:29 AM
We have been presented with an amazing opportunity, but we need your help to achieve it! Dragon of Legends is now up for voting on Square Enix's Indie Collective platform, and we really need your help to make it rise to the top of their charts! Square Enix might offer their assistance if we can prove enough people are interested in our game, so we really need all the help we can get. Every vote counts!



So please head on over to http://collective.square-enix.com/projects/133/dragon-of-legends and vote YES for Dragon of Legends. Thanks so much all <3
24  Community / DevLogs / Re: Dragon of Legends | Cross-platform 2D MMORPG on: May 25, 2015, 07:52:56 AM
We're actually thinking about hosting a Gamejam at our offices in the summer. PM me your email and I can keep you in the loop if you like Smiley
25  Developer / Business / Re: Can't seem to get any news sites to talk about my game on: May 24, 2015, 10:09:44 AM
I agree with everything said so far, seems like you need to target your niche audience more. Find out where they hang out online and try to get more personalized emails out to them.

Do you have something playable? Find people who stream / cover 4x stuff on youtube and get them excited about your game. Why is it better than all the others out there? Getting one key influencer on your side will make or break your project.
26  Community / Townhall / Re: Thrive: A Game About Evolution on: May 22, 2015, 05:30:12 AM
love the name xD
27  Community / DevLogs / Re: Dragon of Legends | Cross-platform 2D MMORPG on: May 21, 2015, 01:05:11 PM
oh hey team_q! sweet! around our area not too much is going on, in hamilton specific there are a couple game dev companies that are doing mobile stuff. toronto is quite nice though i've heard
28  Developer / Design / Re: Opinions on my GUI on: May 19, 2015, 12:02:18 PM
I'm a fan of #4, as I like minimal UI designs, however Prinsessa does bring up some good points and things to consider
29  Community / DevLogs / Re: Dragon of Legends | Cross-platform 2D MMORPG on: May 16, 2015, 08:42:49 AM
Here's the latest #screenshotsaturday for Dragon of Legends

30  Community / DevLogs / Re: Screenshot Saturday on: May 16, 2015, 08:41:49 AM
Hey all! Here's the latest from Thrive Games

31  Developer / Business / Re: Discover YouTube - guide for indies! on: May 15, 2015, 05:49:51 AM
oo awesome update, congrats!!
32  Developer / Art / Re: How do you put together a poster/promotion art/title page? on: May 14, 2015, 09:54:10 AM
for our game, we had a really high res poster drawn up by our lead artist, that would function as an exclusive reward and promotional material. the post can be seen here: https://twitter.com/Thrive905/status/596514104975740928

in terms of dimensions, this one was 3300x5100px and 300 ppi
33  Community / DevLogs / Re: Dimension Drive - a teleportation shoot'em up made by space engineers! on: May 14, 2015, 09:46:52 AM
yea exactly, you might feel defeated and ruined but take this as a golden opportunity and make the best of it. news of your game just spread across the internet on one of the biggest industry sites. don't let that press go to waste guys
34  Community / DevLogs / Re: Dimension Drive - a teleportation shoot'em up made by space engineers! on: May 14, 2015, 05:51:11 AM
Stilghar, omg man just saw the article come up on Kotaku that's some next level troll dude, i'm so sorry for you guys! but on the bright side you are now on kotaku .. maybe set up a paypal on your site because i'm pretty sure you're going to get a spike in traffic from that post
35  Developer / Business / Re: Creating a Pixel-Perfect Trailer? on: May 14, 2015, 05:48:55 AM
hey hopeless, for this video:

we just used fraps .. seemed to work nicely
36  Developer / Business / Re: Steam Concept Page on: May 14, 2015, 05:47:22 AM
yea fair point guille, i was thinking it would be more effective to launch greenlight mid-way through KS for a (hopeful) extra spike in traffic to counter the mid-campaign lul period .. this is all theory right now, but from what i've read that strategy seems like it may help to counter that flat line
37  Community / DevLogs / Re: Dragon of Legends | Cross-platform 2D MMORPG on: May 13, 2015, 08:34:04 AM
just put up the steam concept page .. if you lot are on steam, c&c would be greatly appreciated !!

http://steamcommunity.com/sharedfiles/filedetails/?id=442039678
38  Developer / Business / Re: Steam Concept Page on: May 13, 2015, 08:33:05 AM
oh cool, ya might as well just get one up there .. c&c are always good .. here's ours btw

http://steamcommunity.com/sharedfiles/filedetails/?id=442039678
39  Developer / Business / Steam Concept Page on: May 12, 2015, 11:51:44 AM
Hey all,

Just looking at various sources to drive traffic about our game .. I was wondering, has anyone used the Steam concept page to boost their visibility? Is it worth/not worth it?

Any experiences / insights about the process would be greatly appreciated.
40  Developer / Business / Re: How do I market my first App? ...Facebook?Admob? on: May 12, 2015, 05:55:41 AM
You should look at the post called: Discover YouTube - guide for indies!

There is a lot of great content coming out from this guy, in specific how to market your game with 0 dollars
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