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1411368 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 07:26:39 AM

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3041  Community / DevLogs / Re: Kerfuffle on: April 22, 2015, 10:23:07 AM
But you don't need to balance it, because by nature it's way easier to dodge or shield a projectile than a melee attack, since you see it coming from so far away. So yeah, projectile characters are safer but also way less effective, so I don't see how it's a problem for Kerfuffle.  Huh?

If you still think it's a problem, you could also just make it so that you actually spawn a shield that stays in place at the players's location. If it is destroyed by a melee attack, the attacker gets stunned, projectiles destroy it in one hit but it gives a window of escape for the character using the shield, while making it less effective against melee guys. Would/could this work?
3042  Community / DevLogs / Re: Kerfuffle on: April 22, 2015, 05:02:09 AM
Why can't the shield just deflect bullets back at the source?
3043  Player / Games / Re: Games that don't feel like working another job on: April 22, 2015, 01:35:02 AM
Wait, you're not putting the zelda games on there because you don't want to advertise something already popular, but you're willing to include mario games on your list? What?
3044  Community / Jams & Events / Re: Post your Ludum Dare 32 entries here! on: April 21, 2015, 04:28:11 PM
http://forums.tigsource.com/index.php?topic=47555.0
I'd already made a post about my entry so I'll just link to it here. I might continue working on it too in order to improve the menu, graphics and music, as well as some other details. I might even add more things to the game itself, but we'll see about that.
3045  Player / General / Re: hi on: April 21, 2015, 10:31:12 AM
While we're on the topic of languages:

Omelette du fromage
3046  Community / DevLogs / Re: Kerfuffle on: April 20, 2015, 10:40:15 AM
The version with the bandage has slightly derpy eyes! I love the detail on this!
3047  Player / General / Re: Life during and after college. on: April 20, 2015, 10:12:00 AM
and j-snake continues to win the tigsource award for "person most likely to be ayn rand herself"

FIFY
3048  Developer / Playtesting / [Ludum Dare] Beating Aliens With Oversized BALLS!! (BAWOB) on: April 20, 2015, 10:07:41 AM
click image to access game

Here's my submission to the most recent Ludum Dare. I'm probably going to keep working on it some more so I'd like to get some feedback on your playthrough of the game. I'm mostly looking for feedback on the level design and game design in general, because I'm aware of the graphics not being the best and the music being really repetitive. Basically looking for things I overlooked.

Oh, and I should mention that the game is ONLY PLAYABLE WITH A CONTROLLER! If you do not have one, you'll be unable to get past the menu screen.
3049  Community / Creative / Re: Need inspiration to work on: April 20, 2015, 09:59:18 AM
Or take part in a Ludum Dare, that worked wonders for me this weekend. I finished the game I started for the first time ever, and I'm really pround of it!
3050  Developer / Technical / Re: Why does my character stop a little before landing on the ground? on: April 20, 2015, 03:04:17 AM
When you want to jump, which one makes the more sense, !onAir or onGround?
3051  Developer / Technical / Re: Why does my character stop a little before landing on the ground? on: April 19, 2015, 05:31:31 PM
On_floor (Or onGround as I like to call it personally) is much more practical because it allows you to check for a myriad of things super easily. And it makes more sense, yeah, which makes code more readable.

Also, to answer your question, this behavior is due to the nature of your collision checking. Basically, the player does not need to be directly on top of ground for it to change it's speed to 0 because you based your collision off of your lateral speed. You need a move to contact function somewhere in there.
3052  Community / Competitions / Re: Ludum Dare 32 (begins April 17th) on: April 19, 2015, 05:06:16 PM
Dropping my game: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=7102

You need a usb controller tho.
3053  Player / General / Re: Level up thread. on: April 18, 2015, 01:54:03 AM
Sorry I missed my level two milestone...
3054  Community / Competitions / Re: Ludum Dare 32 (begins April 17th) on: April 18, 2015, 01:48:27 AM
Just do it man, that's what ludum dare is about!
3055  Developer / Design / Re: How to improve Spore? on: April 17, 2015, 04:48:04 PM
Commenting for notifying, cause just pressing "notify" feels creepy.
3056  Player / General / Re: Your dream game? on: April 17, 2015, 03:48:17 PM
I'd like to witness such a discussion actually, could you link me to the thread once it's made? Please Smiley
3057  Developer / Business / Re: I Want a Better Gaming Portal! on: April 17, 2015, 03:32:13 PM
Yeah, but Steam is a distribution platform, not a game portal. I think the closest you can find is Nitrome.com and sorry for not mentionning that earlier.
3058  Community / DevLogs / Re: Kerfuffle on: April 17, 2015, 03:25:50 PM
I love the spinny stars! Please use that one as inspiration for the others. And doodles are always fun, at least IMO.
3059  Developer / Technical / Re: Beautiful fails. on: April 17, 2015, 02:32:41 AM
I think you programmed fractals by accident.
3060  Developer / Design / Re: Level design help... Infinite vs Goal focused? on: April 16, 2015, 05:35:18 PM
Agreed. Jam pack your game with stuff to do!
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