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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 04:37:04 PM

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3141  Developer / Design / Re: just a monetization idea for mmo's on: April 01, 2015, 03:24:43 PM
So, every time I want to trade something with someone, I have to pay?
3142  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 01, 2015, 03:08:23 PM
Absolutely random and slightly off topic interjection here. I have had an idea in my head for the past few days and want the feedback of people, preferably J-Snake, since he seems to like control scheme ideas.

My thought is one about redefining the FPS control scheme. Basically, the left analog stick controls forward and backwards motion, but not strafing. instead, the x axis of that analog stick controls the rotation of the player, à la Metroid Prime. Then, the y axis of the right analog stick is used to define the vertical angle of the camera. And I mean define, not modify. think of how looking up/down works in first person Zelda, except mapped to the right analog stick. The right x axis might or might not allow you to strafe, I'm not sure if that's a good idea yet. You could lock/unlock the vertical camera rotation by pressing the right analog stick, where locked mode would simply prevent the camera from returning to its neutral position.

Thoughts?
3143  Player / General / Re: Who else worries about the potential insignificance of sentience to the universe on: March 31, 2015, 05:01:10 PM
Yay. I'm going to keep playing games until that happens.
3144  Community / Creative / Re: Game ideas for extremely limited display size and user input... on: March 28, 2015, 09:41:15 AM
A tower defense game where you spin the button to switch between land plots and where you rotate the button while it's pressed to upgrade them into buildings of different kinds. Make sure that the maps are made in a way that allows the lands/buildings to be selected intuitivelly. Also, make the upgrade menu circular.
3145  Player / General / Re: Who else worries about the potential insignificance of sentience to the universe on: March 26, 2015, 04:03:22 PM
You guys express the insanity of the human race perfectly.
3146  Player / Games / Re: Overrated games on: March 26, 2015, 05:30:23 AM
But it has suuuuuch a great soundtrack. Listening to it right now.

AND TRAINS.

TRAINS.

The main song of that game made me so hyped. I can't even describe it.
3147  Player / Games / Re: Overrated games on: March 26, 2015, 05:08:07 AM
It's seriously A LOT easier to hit with a bottle than the sword, tho. That much I've established.
LOL.
3148  Player / General / Re: Who else worries about the potential insignificance of sentience to the universe on: March 26, 2015, 05:03:10 AM
I think I just understood something. Importance without a thing to be important towards is nonsense. For an example, me doing my physics homework is useless, unless I consider the goal of getting better at physics, which reinforces the notion that you should make your own goals in life.
3149  Player / Games / Re: Overrated games on: March 26, 2015, 04:52:38 AM
Of all the Zelda games I've played so far I actually found the final boss of Phantom Hourglass the most challenging and varied.

*SPOILER ALERT FOR ZELDA PHANTOM HOURGLASS*

And dramatic. Fighting a possessed Linbeck with a constant camera lock on him with Ciela talking to you while you move is pretty intense, especially since fighting to free a Redeemed Linbeck comes in line with your motivation to save the world by defeating Bellum. PH probably has one of the best story arcs of all the Zeldas, and it's up there with Twilight Princess in terms of characters. The main gripe I have with it however is how Tetra is a useless chunk of stone, even after you get her back from the Ghost ship.
3150  Community / Competitions / Re: Next official competition? on: March 26, 2015, 04:12:04 AM
Forum inactivity perhaps? Also, I'd be up for a small one week compo with a random theme.
3151  Player / General / Re: Who else worries about the potential insignificance of sentience to the universe on: March 26, 2015, 04:10:13 AM
Wow, you guys turned this question into a really interesting discussion, keep it up!

I'll kick it a notch further. Is life really worth living if, when we die, all of our memories and feelings are erased from the universe forever?
3152  Player / General / Who else worries about the potential insignificance of sentience to the universe on: March 25, 2015, 06:09:20 PM
Basically, how many other people are like me and have way too much time on their hands to reflect on the implications of life?
3153  Community / DevLogs / Re: Metal Dragon (small RPG) on: March 25, 2015, 02:33:56 PM
This looks cool, I'm interested in seeing where it's going.
3154  Player / General / Re: Twitter on: March 25, 2015, 09:43:18 AM
twitter.com/programgamer

I'm almost never active on Twitter though.
3155  Player / Games / Re: What are you playing? on: March 25, 2015, 09:40:53 AM
We played D&D last weekend and a guy in our party kept trying to find ways to kill the king and take over the kingdom in order to dig up useless artifacts. He succeeded in stealing a necklace of charm from the king (who provided us with goods btw) and about 1400 Gold from the local bank.
3156  Developer / Design / Re: So what are you working on? on: March 25, 2015, 09:36:45 AM
Forgive the shitty test graphics, but still dabbling with the prodedurally generated dungeon stuff. I am using a 64x64 grid for the tiles in the game, but I am making the actual tiles themselves (at least the ground tiles) 96x96 and then offsetting them 16 pixels. It pretty much eliminates the need for seamless tiles by allowing the tiles to overlap which gives off a much more natural feel, I think. The above image was done with 4 grass "wall" tiles and 4 dirt "open" tiles randomly chosen by the dungeon generator, later down the line (with the actual decently made assets) I can use 10 or so to really get a variety throughout the dungeon. I just thought I'd pass along the idea.



The idea is very good indeed! If I ever need it somewhere, I'll definitely use it, if you don't mind of course.
3157  Developer / Design / Re: Using smartphones for controllers/user interface? on: March 24, 2015, 05:17:23 PM
http://www.nitrome.com/touchy/#.VRIMlPnF-So
Smiley
3158  Community / DevLogs / Re: The Rose of Clay on: March 24, 2015, 04:49:02 PM
...I think we have a winner here?
3159  Community / DevLogs / Re: Unnamed dungeon builder. on: March 24, 2015, 04:47:52 PM
That last idea sounds like a "Clash Of Clans done right" type of deal. Please do it Smiley
3160  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 24, 2015, 04:45:07 PM
...Pointing with a wiimote was so underrated, it was the best feature over analog ...

And I would argue that one level above that would be the motion aiming in the 3DS zelda ports, though the 3D effect was sometimes broken by moving the 3DS. Thank god they fixed that in the New 3DS.

Anyways, yeah, Skyward Sword was all around pretty dumb from a gameplay standpoint. Here's to hoping someone does sword combat right with motion controls. Maybe an NX version of Infinity Blade? I'd like that quite a lot actually!
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