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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 04:52:11 AM

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1101  Player / General / Re: Please your Prayers on: November 04, 2009, 08:39:13 PM
I am sorry for your loss. I will pray for you and your family.
1102  Player / General / Re: Favourite film on: November 04, 2009, 08:35:11 PM
WALL*E
Plan 9 From Outer Space
2001: A Space Odyssey
The Princess Bride
Star Wars
O Brother, Where Art Thou?

Off the top of my head.
1103  Player / General / Re: What are you listening to at the moment? on: November 04, 2009, 08:33:15 PM




One of the most beautiful things I've ever heard.
1104  Developer / Audio / Re: So I just got given a Kaossilator. on: November 04, 2009, 04:10:47 AM
Shocked

I write only to express my jealousy. Hope you have lots of fun with it.
1105  Community / Creative / Re: Truly monumental badness on: November 02, 2009, 07:46:05 PM
This writer is sort of an idiot.

Also, I'm through denying it. Halo is fun. It might not be original game design or anything, but it's well-balanced, has pretty deep gameplay and is, yeah, fun. People in the indie community give it a bad rap as sort of a knee-jerk reaction to its popularity, seems to me.
1106  Developer / Playtesting / Re: all my finished games so far on: November 02, 2009, 12:52:07 PM
You rock, jw.
1107  Developer / Playtesting / Re: Passifism on: October 30, 2009, 10:14:54 PM
I like this game pretty well. I like the level design and the precision of it even if it is a little frustratingly clunky. Nice look too.
1108  Developer / Audio / SPACE HYMNS - A Mini-LP on: October 30, 2009, 09:01:20 PM



SPACE HYMNS

0001 TINY SPACESHIP LEFT TO DRIFT..............................................2.52
0010 SCIENTIFIC SATELLITE DEPLOYMENT...........................................2.01
0011 DISASSEMBLY...............................................................2.42
0100 COLD PLANET...............................................................3.05
0101 EMPTY APARTMENT COMPLEX...................................................1.48
0110 HEAT DEATH OF THE UNIVERSE................................................1.09
0111 THE SPACE MACHINE.........................................................2.15
1000 MALFUNCTION...............................................................0.43
1001 EYE OF THE ELECTROMAGNETIC STORM (IN WHICH WE HEAR THE VOICE OF GOD)......2.00
1010 THE FINAL LANDING.........................................................2.38

Get it HERE [~4 MB].

Stream it HERE or HERE (also add me if you can).

A low-bit low-fi excursion with ecclesiastical overtones. A product of three years.

Thank you for listening.


Quote
It is about space, or, alternately, anything you want it to be about. It is an MP3 in a comfortingly warm-sounding 24 kbps bit-rate.
1109  Developer / Audio / Re: A Leading Track Of Sorts (From Jabberwock's Upcoming Mini-LP) on: October 26, 2009, 09:51:53 PM
This is really soothing and sweet, Jabberwock. Smiley I love the muted low-bitrate sound. I find low-bitrate songs make things sound sort of ethereal, and this track was really wonderfully dreamlike.

What did you use to make this? I'm guessing some sort of tracker?
Yes, I used a tracker, and various other simple softwares to make the samples.

Anyway, I'm glad you liked it; that is exactly what I like about low-bitrates too.
1110  Player / General / Re: What are you listening to at the moment? on: October 24, 2009, 05:14:14 PM
Of Montreal - Hissing Fauna, Are You The Destroyer?
1111  Player / General / Re: How old are you? on: October 24, 2009, 05:13:32 PM
Man, I didn't realise so many TIGER's were so young. I'm going to get flamed for saying this, but for reasons you won't understand until you are my age, I have difficulty in taking any kind of advice from anyone under the age of 18.

I'm sure there are one or two teenagers out there that are very mature for their age, but seriously, the kids in this town are all clueless.
Not to say you should go to a 15 year-old for relationship advice or anything, but to me it always seemed the internet sharpens maturity for kids who stay long enough. Don't always be so quick to dismiss an opinion based on age.
Furthermore, this makes no sense. What you're saying is, you couldn't tell that the people on this forum were under 18 (i.e. they didn't act like it) but now that you know, you... won't listen to them? What?
1112  Developer / Audio / Re: A Leading Track Of Sorts (From Jabberwock's Upcoming Mini-LP) on: October 22, 2009, 08:29:28 PM
Brilliant sound for such a low bitrate! What's the secret?

Love the song, also. There's a warm coolness to it.
The secret is that low bitrates secretly sound pretty great. Wink At least, when the sounds used are simple to begin with - it's pretty much just sine and square and triangle waves and white noise and things like that.

And thank you; I'm glad you like the song. Oddly, it has a similarly oxymoronic atmosphere to me.
1113  Developer / Technical / Re: C++ is frequently reviled both by those who never use it and by those who us on: October 22, 2009, 12:27:42 PM
This is kind of a silly thing to argue about if you think about it. Obviously, C++ works. It gets stuff done. It is very well adjusted for certain things. Some people even like the way it works, and use it to great effect to make software that does want they want it to do. So, how bad can it be?

Me, I thought computer science was chiefly concerned with whether stuff works or not.
1114  Developer / Audio / A Leading Track Of Sorts (From Jabberwock's Upcoming Mini-LP) on: October 21, 2009, 02:06:16 PM
Cold Planet

It's low-bit!

Anyway, as the topic title indicates, this is a "single" of sorts from a short, low-fi chiptune album that I have made. It is about space, or, alternately, anything you want it to be about. It is an MP3 in a comfortingly warm-sounding 24 kbps bit-rate.
1115  Player / General / Re: OCD Moments In Games on: October 02, 2009, 07:35:49 PM
I think the worst case scenario when comes to OCD is in FPSes due the quick save/quick load function.

I quick save everywhere and unless I make through a section without losing ANY health I reload and do it again... that's probably why I end up with so much ammo and not picking any health packs by the end of the game :D... also it work wonders for the lifespan of single player campaigns   Hand Any KeyEpilepticHand Joystick
I can relate. This applies, for me, to any game with quick-save and quick-load... unless it's a super hard part, It feels pretty sloppy to move right on through after losing half of my health. If I'm going to sit in a comfy chair staring into a screen, I should do it right.
1116  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: October 02, 2009, 05:05:29 PM
I don't think Runman is popular enough to be honest. It would be a bit biased to give him a place in this game as a main character when his game came out just a few days ago
Runman has been around for many years.
1117  Developer / Playtesting / Re: Ship Movement Feedback on: October 02, 2009, 04:56:48 PM
Interesting.

One problem I noticed: as the big ship, it's sort of cheap that running into guys when you're invincible will still destroy them, and it doesn't really make sense. Either make them always hurt you, or make it so that their collisions with you don't do anything at all when you're invincible.

Nice graphics in general, but I think the lasers and bombs could use a re-draw to fit better with the rest of the stuff. The bullets could just be straight lines, and the bombs could be little outline-circles... the exhaust on the little ship could maybe be an outline, too. Some bullet/bomb trails would be cool too. Also, perhaps you should make it so that the little blue ship is not transparent within its outline? I personally think it looks sort of bad, the way you can see the green ship through it before you dock. I like the sort of glowing effect all the graphics have, though. Oh, and also, I think the little piles of gold should be solid in color, not outlines, as this makes more sense.

Gameplaywise, it's a great start. I think, though, that perhaps you should make the level smaller - for one thing, it's difficult to navigate a large level where the environment isn't even constant (though the arrow pointing toward the big ship helps, so bravo to that), and perhaps more importantly, the game kind of lags. Maybe that is for a reason unrelated to the level size, though.

Other than that... I think it would feel more satisfying if the little ship fired faster but had smaller shots, and it took several hits to destroy something. The "one hit kills anything" is not very interesting to me, and doesn't really allow for SUPER FUN things like awesome upgradable weapons. Furthermore, I think you should add awesome upgradable weapons.

The game's biggest problem right now, though, is the movement of the ships. I think it could use some smoothing out... the little ship could use gradual acceleration/deceleration, because I think this feels a lot more right for a spaceship (I don't think I'm the only one, either). And As someone else mentioned, it feels like the big ship ought to tilt or something, like in Lunar Lander... I can't quite place it, but its motion doesn't feel 100% right to me. Perhaps it is because the two ships have two different styles of physics - one is more gradual, and is affected by gravity, the other just has pure up/down/side-to-side motion. I think it would be good to unify these things a little more.

Awesome space worms, by the way; I like them. Maybe you could make it so each body segment is individually destructible? And maybe if you shoot one of the middle segments, it'll break into two independently moving worms? And if there are only two segments left, one hit kills? I dunno. I think that'd be pretty great, but I'm just throwing out random ideas.

Anyway, nice start, sorry if I rambled a bit. I am quite interested in seeing what else you come up with, as I enjoy the concept and the look.
1118  Player / General / Re: OCD Moments In Games on: October 02, 2009, 04:31:27 PM
Inanimate: It sounds like you need some old-school RPGs.  You can't breeze through those ones even when you ARE prepared.
Or alternately, you can fight battles that your characters are way too low a level to beat without some serious shenanigans. For example, fighting either of the dragons in Baldur's Gate II basically fresh out of the first dungeon.

Anyway. My compulsion in games, often, is to destroy everything in the environment that can be destroyed - computers, glass (especially glass), etc. Other than that... in the Thief games, I obsessed about getting 100% of the goodies and never killing anyone. Good times.

I have a lot of compulsions that apply mainly to Bioware RPGs, because I've played a lot of them. One involves saving every good stackable item and ending up with half a million at the end of the game, because every time I think to use them I say to myself, "no... some other time I might need them *more*." Which usually ends with me losing the battle and restarting. I've been curbing this practice lately. Those items can make your characters hella great. However, sometimes if I feel I've been particularly wasteful in a battle, I simply reload. I don't know why I do this. I guess I imagine that God must be watching me play and he likes it when I do everything just right. I also reload when I do something mean by accident, or let an innocent character die, because I'm a goody gumdrop like that.

In general I guess I am compulsive about playing as pacifistically as possible. Depends on the game, though.
1119  Player / General / Re: Which Games Are Overrated? on: October 01, 2009, 11:33:28 AM
Totally didn't see that first post coming.

I think it's silly to dwell on whether something is "overrated" or "underrated". That's defining something by what people think about it, which is always a dumb idea; something does not become better or worse simply because large numbers of people do or don't like it. Like what you want to like, and don't let anyone tell you you're wrong for doing that just because you're not "original" or something. No opinions are "original" anyway.

I would say that there is a tendency in the indie community to be prejudiced against things that are actually not heinous from a design perspective, simply because they are overrated outside of the community, and this topic seems to represent that.
1120  Developer / Playtesting / Re: Star Guard (final beta) on: September 24, 2009, 07:34:11 PM
Wow. The yellow on black is oddly eye-shattering.
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