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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 04:52:14 AM

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1121  Developer / Playtesting / Re: Vector Vendetta, a non-scrolling shooter (beta / feedback requested) on: September 23, 2009, 05:21:17 PM
The game is decent. I'm not terribly fond of mouse controls, but that is just me. I like the variety in enemies, and I like some of the graphical effects, such as the room transition, but the graphics on the whole are a little bit unattractive to me. I think perhaps there is a more exciting enemy death effect than that "grow really big" thing you could use. And the motion trails look a little weird to me sometimes. Maybe it's the lack of anti-aliasing.

Other than that... couple of tweaks you may want to consider - I saw an enemy get stuck in a wall (one of the teal ones, if that helps). Also, I think that you should make the bluish stars shoot out their little minions perpendicularly to where the player shot them... this would prevent what I think is an unfair player death.

Also, the player ship movement feels somewhat sluggish. And the powerups don't quite seem to work for me...? Do I have to hold down the button? And maybe you could make it clearer that the glowing things are powerups, not enemies.

Nice programming, though, and nice number of options.
1122  Developer / Playtesting / Re: Star Guard (final beta) on: September 23, 2009, 05:10:35 PM
F5 guys!  Hand Any Key

Looks great, can't wait, &c.
1123  Player / General / Re: What Do You Think Will Be New About The Next Gen's Consoles? on: September 23, 2009, 05:08:19 PM
Im personally not a big fan of the idea of having any games that I can taste or feel or any extreme versions of Augmented Reality ( that old Playstation 9 commercial comes to mind ) what kind of f'in bugs do you encounter when you are interacting with something that can access your senses?  Epileptic  Screamy  Droop
Uh, the AWESOME kind?
1124  Player / General / Re: What Do You Think Will Be New About The Next Gen's Consoles? on: September 22, 2009, 11:46:37 AM
I'd dig a console that brought in the other senses somehow. I want to TASTE my video games.

Well, maybe.
1125  Player / General / Re: Scribblenauts on: September 20, 2009, 09:40:59 PM
I played this today. It's really fun, because it really does offer some odd possibilities; it really does offer quite an imaginative playing experience, and everyone who plays it does it differently based on personality and interests and stuff. It's cool. Though the interaction with stuff isn't as deep as I'd like. Oh well; I suppose it'll probably be a springboard for many expansions on the concept that will fulfill my desires.
1126  Player / General / Re: DAFT PUNK IN DJ HERO! on: September 20, 2009, 09:39:16 PM
Sorry, but what is the appeal of Daft Punk, exactly? And what is the appeal of yet another ______ Hero game?
1127  Developer / Audio / Re: Including Copyrighted Audio on: September 20, 2009, 10:26:35 AM
I think most people already have MP3s of the entire Beatles discography around, even if illegitimately acquired... at least if Stuff White People Like is to be believed.

Just saying, your audience probably won't be *that* limited.
1128  Developer / Audio / Re: portable handheld microphones on: September 20, 2009, 10:11:42 AM
Thanks for the information, guys... I've been looking for a handheld recorder, myself, but I've had difficulty finding information to persuade me toward any particular model. Reading those CNet reviews, I think I'll just save up and spring for an H4N.

Also, tape Dictaphones can make some sweet analog wavery terrible sounds; I'm sure that's not what you're looking for, but I'm just saying... I have an old one and it's a ton of fun to mess around with if fidelity is not your goal.
1129  Player / General / Re: What are you listening to at the moment? on: September 17, 2009, 08:41:28 PM
Tangerine Dream - Phaedra
Aphex Twin - Melodies From Mars
1130  Player / General / Re: What are you listening to at the moment? on: September 11, 2009, 09:40:12 PM
Autechre - Confield





and Animal Collective - Water Curses
1131  Developer / Audio / Re: Cool music toy: "ToneMatrix" on: August 26, 2009, 10:19:35 AM
Very nice. Smiley Thanks for the link. It's very fun. Even non-music people I've showed this to have enjoyed it.
1132  Developer / Playtesting / Re: Window Hater on: August 20, 2009, 11:27:46 AM
If you want that movie kind of glass shattering sound, you 'll certainly find some mp3s of glass shattering in a free sound repository.
I would, but I wanted the sound to be as lo-fi as possible... I mean, as-is, people's complaints seem to suggest that it is not lo-fi enough.
I shall love you forever   Hand Any Key WTF Hand Joystick

Just a bunch little comments:
The window break sound is too realistic. Maybe with a (low) bit resolution filter it can be more atarish.

The quake when breaking a window is too strong (specially noticeable on level 5) and also you being the same color as the smoke can get confusing on bright spots (like on the window matrix on level 5)

I love the difficulty, but the curve seems to have a spike on level 5.

Thanks for this great game and congratulations to the programmer.

Level 5.

-Martín


Thank you. And as for the difficulty spike, that was sort of intentional... I wanted getting past that level to be sort of a big mid-game hurdle. But maybe that isn't such a good idea.
1133  Developer / Playtesting / Re: Window Hater on: August 16, 2009, 03:05:55 PM
The difficulty curve is smooth and the game is fun. It'd be great if there were more levels, though.
I was thinking about leaving it as-is, but I think I would rather create more levels - starting games is the hard part for me, not finishing them, so I may as well make the best of it - so you will probably get your wish. I actually wanted to do one with a stained glass window, but I didn't want people to construe this as anti-religious or something. What do y'all think? Also, if I add more levels, should they be interspersed with the existing ones, or tacked on to the end? Basically, should the game get much harder than it already does?

Quote
Right now the scoring system is linear, you don't get a big gap between novice play and mastery. On the other hand, Window Hater is exactly the kind of game that begs for a combo-based scoring system. Finding ways to incorporate combos into my play strategy would be fun.
In short: add an in-game score counter, base score on combos as well as time left.
I was thinking of doing this already; the game is well-adjusted for it. I know pretty much exactly how it'd work, too, so it shouldn't be too hard to implement. So a definite yes to this.

Quote
Because the main character and smoke are depicted in the same color, it can become difficult to distinguish where exactly the character is. This disorienting effect is exacerbated by those juicy explosions shaking the screen.
In short: change the main character sprite to a more stand-out color.
I meant to fix this in the last update, but forgot about it. You are far from the only person to make this comment. Smiley

Quote
The gas helicopter in later levels lends itself to a deeper strategy: once it deploys the gas, set it on fire to heat up all the nearby windows. Of course, you also run the risk of setting yourself on fire.
That is a very good idea, but I don't know if I want to do it because I think the player is inclined to hold down the fire button pretty much the whole time, and so if they were hit by the gas it'd be an automatic death sentence. I suppose they could adjust to it, though, and it is a pretty cool idea. I will think about it. I won't be able to work on this for a bit anyway, because of computer-related issues.

Personally, I would like a little more of a buffer for falling off of the stage.  My first couple plays, I died while trying to get the low windows on the second stage.  Also, it would be nice if there were a few window-shatter noises, that played randomly when you broke a window.  It got kind of repetitive. Maybe just a pitch modulation of the noise based on the window size..
To your first comment, yeah, I feel, myself, that it is somewhat unforgiving in that regard, so I'll add a buffer zone of a few pixels. And I tried having multiple window shatter noises (pitch modulated) that play randomly, but I did not like the way it sounded; I found it distracting. There are already three different shatter sounds, though, for different sizes of windows.

@ Adam94 - thank you; your enthusiasm is heartening.
@ Theta - if you think it's hard now, you should have seen the first beta release. Wink It's a hard game, yeah. I'm always pretty good at my own games, so I'm not sure quite how hard they are. I think I've adjusted this one to where I want it to be, more or less, though.
@ moi - yes, it reminds me of that, too.
@ bluej774 - the screenshots are older. I reversed those levels because I thought that the one with the wall of windows was only really very exciting when it had the blue helicopter, but I wanted to introduce said blue helicopter one level later for a smoother curve. So yeah. I'm glad to hear it's fun, though, and especially that you liked blowing up a certain thing, because the heart of the game is supposed to be that distinct gaming pleasure of destroying windows.

On this note, are the explosions visceral enough? Do they provide the player with basically a drug that will keep them playing despite the game's difficulty, just so they can see/hear/feel it one more time (and another after that, and another after that, etc.)? The whole game really revolves around that, and so I want to know if it's effective, and, if not, what the heck else I could do to make it so. I mean, it's a game about destroying stuff you shouldn't be destroying... I want to milk the guilty pleasure to its greatest height.
1134  Community / Adult/Educational Compo / Re: Mr. Jones' Dream [Finished!] on: August 15, 2009, 03:22:09 AM
Really good game with lots of interesting ideas in it. I like the music best of all.
1135  Player / General / Re: What are you listening to at the moment? on: August 14, 2009, 04:22:45 PM
Also, NMH is not really that indie... or at least, they are very well known in my experience.

Indie != obscure. For instance, David Bowie could be considered indie becuase he owned his own record label. Sonic Youth are indie and they're one of the more popular alternative rock bands (and certainly more popular then NMH). Hell, Radiohead are indie.
You are, of course, correct. I meant that it does not make you "super-indie" or something to like them. I mean that they are unjustly attached to the indie mindset, the type of person who labels themselves as indie. Not to the term itself.
1136  Player / General / Re: District 9 on: August 14, 2009, 11:43:37 AM
...right?

And no, I never saw Ultraviolet. If I think something is going to be trash, I try not to watch it.
Jackson's involvement in District 9 was primarily to provide relative financial and creative freedom for Mr. Blomkamp, by securing independent funding and providing the Weta team for the visual effects.  I wouldn't let your dislike of King Kong dissuade you from checking out this movie!
Fair enough. The director's past projects don't inspire me with hope, though.
1137  Player / General / Re: Games without death/game over on: August 14, 2009, 09:27:10 AM
Can you lose at SimCity? I mean, your city can get blown to hell I guess, but it just keeps going, doesn't it... (except in the scenarios)?

Also, Seiklus.
1138  Developer / Playtesting / Window Hater on: August 14, 2009, 09:19:37 AM
WINDOW HATER

Based on a dream I had. i.e. I was playing this game in a dream.

ABOUT:
Window Hater is an arcade action game. You are Maximillian Q. Worthington, and you have hated windows for as long as you can remember. Something about their sheen disgusts you beyond all reason. So one day, when a MYSTERIOUS BOX appears on your porch, containing a JETPACK and a FLAME THROWER, you know immediately what you must do - set the world free from the scourge of WINDOWS once and for all.

HOW TO PLAY:
Left and right arrows to move.
Up arrow for jetpack.
[z] or spacebar for flame thrower.
Enter to pause.
F3 to mute or unmute the music.
F4 to toggle fullscreen.

To win each stage, you must destroy all of the windows before the timer runs down. The time remaining at the end of a level determines how many points you earn for that level (100 points per second). Helicopters of different types will appear and attempt to stop you. Hitting an enemy bomb or missile, or falling off the bottom of the screen, will kill you. 10000 points will earn an extra life. There are eight levels. Windows cool down if you are not shooting them.

SCREENSHOTS:






DOWNLOAD:
the latest version is here: http://willhostforfood.com/users/J/Jabberwock/windowhater091.zip

Specifically wondering about whether the difficulty and difficulty curve are properly adjusted, and (most important of all) if the game is fun (is the current scoring system good, or does it not provide much incentive, as I fear? how satisfying are the window explosions?). And anything else you might want to comment on, of course.
1139  Player / General / Re: District 9 on: August 14, 2009, 09:08:22 AM
Peter Jackson is a whore.

His "King Kong" is seriously the worst movie I have ever seen.
1140  Developer / Audio / Re: Show us some of your music! on: August 14, 2009, 06:36:01 AM
@Theta - I personally really really liked the music to your platform game. The Mr. Jones one. All of yours is pretty good, however; one of the better developer/composers out there, for sure. Wink
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