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This is the question of all time probably. What's the secret sauce of gamemaking? I ask myself all the time and I don't know for sure, but as I work on my own game (which has similar aspects to the one you are thinking of making), I find that keeping things simple and encapsulated works best with everything: story, art, mechanics, code, everything. Like I could go off in a million tangents while designing, but keeping things real simple (especially if its your first game), will help you find balance however you make the game. I think if there is balance while creating the game, the experience for the player will feel the same - whether there are collectables and life hearts or it's an abstract sandbox. Hope that wasn't too vague or off topic.
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