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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 02:48:39 PM

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1  Community / DevLogs / Re: It's Snowing Hard and Beautiful (Update 9: more music from the depths) on: March 03, 2015, 11:13:27 PM
what are you using to animate? looks pixelly but fluid.
2  Community / Creative / Re: What makes a game a game? on: March 03, 2015, 11:03:02 PM
This is the question of all time probably. What's the secret sauce of gamemaking? I ask myself all the time and I don't know for sure, but as I work on my own game (which has similar aspects to the one you are thinking of making), I find that keeping things simple and encapsulated works best with everything: story, art, mechanics, code, everything. Like I could go off in a million tangents while designing, but keeping things real simple (especially if its your first game), will help you find balance however you make the game. I think if there is balance while creating the game, the experience for the player will feel the same - whether there are collectables and life hearts or it's an abstract sandbox. Hope that wasn't too vague or off topic.
3  Community / DevLogs / Re: History of the Demon Girl - A Comedic Race Through Hell! on: March 03, 2015, 02:59:50 PM
Hey your game looks real fun. Ima check it out on steam when I get home from werk.
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