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Community / DevLogs / Re: Diggin' N' Buildin'
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on: April 02, 2015, 08:51:25 PM
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Are you basing your character controller on another code or coded all yourself? The movement looks really tight.
Just my own code, it's nothing special at all. I think the squishy shader is what makes it look smooth. Jumping is based on an impulse and sustained jump. The sustained jump runs on a timer, so you can jump higher while holding the button. Pretty standard stuff. Awesome! Thanks for the insight. I want to make my own platformer engine inside Unity and this has helped me. I'm still deciding between physics or ray cast. Probably going to choose ray cast because I love the old NES/SNES platformers and how they feel. Kudos on the Unity + Sublime Text 
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Community / DevLogs / Re: Leilani's Island
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on: March 30, 2015, 09:00:48 AM
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Why did you chose to use that framework over other more "common"?
A few years ago I was going to Midlands Indies meetups and met Mattias who made the Pixie framework. I was mainly using XNA/C# at the time so liked the idea of going back to C++ using something really light, with limitations (limited transparency* effects, no sprite scaling or rotation) that would force me to keep things simple. I used it for a few Ludum Dare entries, so when I started making Leilani the quickest way to get going was to use one of those LD games as a starting point. (*in Leilani I'm not actually using any transparency effects, but that's just a stylistic choice). Interesting, thanks for the answer. The game looks amazing, keep up the good work.
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Community / DevLogs / Re: Leilani's Island
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on: March 29, 2015, 11:02:55 PM
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As everybody's said I would love to play this on a GameBoy, it looks amazing. Why did you chose to use that framework over other more "common"?
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Community / DevLogs / Re: Dad Beat Dads
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on: March 23, 2015, 03:18:48 PM
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Did you draw that??
me? Nah I can't draw for my life, was looking for a pic of "multiple kids acting as one adult" but didn't find one. Just use Vincent Adultman from BoJack Horseman 
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Community / Townhall / Re: Earthlings Beware!
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on: March 22, 2015, 02:22:02 PM
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The game looks awesome! I think a local multiplayer version could be really interesting. Congrats on releasing your first game!
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