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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 05:51:29 AM

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1  Community / DevLogs / Re: Diggin' N' Buildin' on: April 03, 2015, 07:24:33 AM
Not quoting anymore because it's getting messy. Thanks for the advice.
2  Community / DevLogs / Re: Diggin' N' Buildin' on: April 02, 2015, 08:51:25 PM
Are you basing your character controller on another code or coded all yourself? The movement looks really tight.
Just my own code, it's nothing special at all. I think the squishy shader is what makes it look smooth.

Jumping is based on an impulse and sustained jump. The sustained jump runs on a timer, so you can jump higher while holding the button.

Pretty standard stuff.

Awesome! Thanks for the insight. I want to make my own platformer engine inside Unity and this has helped me. I'm still deciding between physics or ray cast. Probably going to choose ray cast because I love the old NES/SNES platformers and how they feel.

Kudos on the Unity + Sublime Text Smiley
3  Community / DevLogs / Re: Failsafe (working title) on: March 31, 2015, 05:38:08 PM
post to follow this, it looks amazing!!
4  Community / Tutorials / Re: Homebrew 2D platformer physics on: March 30, 2015, 05:26:41 PM
Interesting, I was looking for something like this. Thanks for the tutorials, will try to achieve this tomorrow.
5  Developer / Technical / Re: NÖN - Free 2D Lua and MoonScript Game Engine on: March 30, 2015, 10:40:12 AM
This is interesting, replying to follow the post.
6  Community / DevLogs / Re: Leilani's Island on: March 30, 2015, 09:00:48 AM
Why did you chose to use that framework over other more "common"?

A few years ago I was going to Midlands Indies meetups and met Mattias who made the Pixie framework. I was mainly using XNA/C# at the time so liked the idea of going back to C++ using something really light, with limitations (limited transparency* effects, no sprite scaling or rotation) that would force me to keep things simple. I used it for a few Ludum Dare entries, so when I started making Leilani the quickest way to get going was to use one of those LD games as a starting point.

(*in Leilani I'm not actually using any transparency effects, but that's just a stylistic choice).

Interesting, thanks for the answer. The game looks amazing, keep up the good work.
7  Community / DevLogs / Re: Leilani's Island on: March 29, 2015, 11:02:55 PM
As everybody's said I would love to play this on a GameBoy, it looks amazing. Why did you chose to use that framework over other more "common"?
8  Community / DevLogs / Re: Diggin' N' Buildin' on: March 29, 2015, 07:43:51 PM
Are you basing your character controller on another code or coded all yourself? The movement looks really tight.
9  Community / DevLogs / Re: [DEADBOLT] - 2D action/shooter on: March 28, 2015, 08:24:52 AM
Amazing!
10  Community / DevLogs / Re: Rogueworld (A roguelike platformer/shooter/rpg) on: March 27, 2015, 01:04:03 PM
This looks awesome! keep up the good work.
11  Community / DevLogs / Re: WIZ'N'HAG <-- what do think about this title, TIGsource? on: March 27, 2015, 09:42:38 AM
Looks really good.
12  Community / DevLogs / Re: Kerfuffle on: March 27, 2015, 09:41:54 AM
I see this game potentially being another TowerFall or Samurai Gunn.
13  Community / DevLogs / Re: Diggin' N' Buildin' on: March 26, 2015, 09:53:59 PM
Interesting concept,cute art.
14  Player / General / Re: Twitter on: March 26, 2015, 09:29:20 AM
mine is @fire_tony and @HyperBeard
15  Community / DevLogs / Re: Dad Beat Dads on: March 24, 2015, 08:19:12 AM

i love ur logo

Thanks! I'm new here.
16  Community / DevLogs / Re: Dad Beat Dads on: March 23, 2015, 03:18:48 PM
Did you draw that??
me? Nah I can't draw for my life, was looking for a pic of "multiple kids acting as one adult" but didn't find one.

Just use Vincent Adultman from BoJack Horseman
17  Community / DevLogs / Re: HackyZack on: March 23, 2015, 02:57:30 PM
This looks so fun!! Is there a way to try it on mac?
18  Community / DevLogs / Re: Love You to Bits [A crazy point & click space quest] on: March 22, 2015, 02:47:30 PM
This project looks awesome, I'll follow the development for sure. I think I read everything but didn't find the answer, what are you using to make the game? Is it flash?

¡Saludos desde México!
19  Community / DevLogs / Re: Flotsam: A survival building sim in a flooded world on: March 22, 2015, 02:41:53 PM
Man, this looks amazing!
20  Community / Townhall / Re: Earthlings Beware! on: March 22, 2015, 02:22:02 PM
The game looks awesome! I think a local multiplayer version could be really interesting. Congrats on releasing your first game!
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