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107
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Community / DevLogs / Re: Mechanic Miner
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on: June 08, 2016, 09:00:33 PM
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I like the concepts and the physics you're using. However, the title sounds boring to me right now. I usually go to a thesaurus website and look for alternate words that have less hits on google and sound more exciting while still pertaining to the game.
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109
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Community / DevLogs / Re: Cock Fighter
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on: June 07, 2016, 04:11:57 PM
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Chances are, you aren't going to get away with "cock" in the title. I know it refers to cock fighting as an illegal sport, but as for a video game title that's not going to work. I think.
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116
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Community / DevLogs / Re: Bounty Road - Auto Gang RPG!
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on: April 18, 2016, 06:53:55 PM
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I really like the long flags, they remind me of the long red scarves some characters have. I also like the desert set better than the field. What about some old roads?
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117
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Developer / Art / Re: GIFs of games being worked on
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on: April 16, 2016, 07:06:36 PM
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Working on a thing for #LDJAM It took me the better part of the day to get this far, and I'm fairly impressed with myself programming wise. 
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120
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Developer / Business / I want to make a game, but dread dealing with possible fans of it. [answered]
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on: April 06, 2016, 04:01:01 PM
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I don't like social situations. I'm a shut in, introvert, agoraphobic, whatever you want to call it. However, I like developing games. I consider myself a decent artist and I know at least basic code. What I'm worried about is making a game then having to constantly interact with the community that forms around it. Thing is, I hate forcing myself to act nice to mean people and that seems unavoidable with the way this works. I don't want to come off as an asshole myself either. Could I get like a community manager and have them handle it? Thanks for any replies.
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