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1411260 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 02:09:29 PM

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101  Community / DevLogs / Re: Monster Prom [NOW ON KICKSTARTER!!!] on: October 30, 2016, 01:30:06 PM
You just got featured on Rock Paper Shotgun.  Grin
102  Community / DevLogs / Re: Hartacon Tactics - Vote on STEAM GreenLight on: October 26, 2016, 10:21:03 AM
I keep thinking of heart tacos when reading the title. I'm not sure I'd eat something like that. Nice work so far, we need more tactics games on PC.
103  Community / DevLogs / Re: Pachacuti - 2D modular action-platformer on: October 23, 2016, 08:13:55 PM
You really make me want to stop doing pixels for games and get better at drawing so I can animate a game like this. Just wanted to say that.
104  Community / DevLogs / Re: GOONS & GAUGES - On-Rail Shooter in GM:Studio on: August 18, 2016, 12:38:43 PM
I'm not seeing either of the images.
105  Community / DevLogs / Re: Flotsam: A survival building sim in a flooded world on: June 09, 2016, 02:11:08 AM
I saw your game in a google search about stylized clouds! I'm like "Hey, that's Floatsam!" Hope you guys are doing well.
106  Community / DevLogs / Re: Archer Dash. on: June 08, 2016, 09:03:34 PM
I don't see any videos or art in your post.
107  Community / DevLogs / Re: Mechanic Miner on: June 08, 2016, 09:00:33 PM
I like the concepts and the physics you're using. However, the title sounds boring to me right now. I usually go to a thesaurus website and look for alternate words that have less hits on google and sound more exciting while still pertaining to the game.
108  Community / DevLogs / Re: Exile Online - Dystopian Cyberpunk Sandbox MMO on: June 07, 2016, 04:13:50 PM
Hopefully not to be confused with Path of Exile, another MMO.
109  Community / DevLogs / Re: Cock Fighter on: June 07, 2016, 04:11:57 PM
Chances are, you aren't going to get away with "cock" in the title. I know it refers to cock fighting as an illegal sport, but as for a video game title that's not going to work. I think.
110  Community / DevLogs / Re: Life in the Box (We are alive and looking for second artist, see last page!) on: May 21, 2016, 01:21:56 PM
I hope you find a really good character artist.
111  Community / DevLogs / Re: Plant-Building Tower-Defense! on: May 21, 2016, 12:28:42 PM
Would attacks come from all sides when night comes? Or is it like a road thing like most TD's have? I like the concept you have going so far.
112  Community / DevLogs / Re: Wizard of Legend - Rogue-like 2D Action Adventure on: May 20, 2016, 05:59:07 PM
I'm also seeing your avatar as a broken jpeg right now.  Who, Me?
113  Community / DevLogs / Re: Wizard of Legend - Rogue-like 2D Action Adventure on: May 20, 2016, 05:23:25 PM
A very solid devlog. I'm probably going to copy some things being practiced here, format wise, for my own stuff, heh.
114  Community / DevLogs / Re: • Humdrum • on: May 20, 2016, 05:21:49 PM
The colors are quite nice.
115  Community / DevLogs / Re: Metroidvania Dark Souls-like: Axis Descending (Demo incoming) on: April 22, 2016, 12:10:05 PM
The animations look really stiff and fast, like there's not enough frames. The art looks pretty good besides that.
116  Community / DevLogs / Re: Bounty Road - Auto Gang RPG! on: April 18, 2016, 06:53:55 PM
I really like the long flags, they remind me of the long red scarves some characters have. I also like the desert set better than the field. What about some old roads?
117  Developer / Art / Re: GIFs of games being worked on on: April 16, 2016, 07:06:36 PM
Working on a thing for #LDJAM
It took me the better part of the day to get this far, and I'm fairly impressed with myself programming wise.
118  Developer / Business / Re: I want to make a game, but dread dealing with possible fans of it. on: April 06, 2016, 05:01:59 PM
That's what I wanted to know then. Thank you Thomas.
119  Developer / Business / Re: I want to make a game, but dread dealing with possible fans of it. on: April 06, 2016, 05:00:38 PM
I don't think being a public persona is necessary, just make gam
Don't you always have to deal with fans and what they want changed eventually? Maybe I've been thinking about this wrong. Thanks for your post.
120  Developer / Business / I want to make a game, but dread dealing with possible fans of it. [answered] on: April 06, 2016, 04:01:01 PM
I don't like social situations. I'm a shut in, introvert, agoraphobic, whatever you want to call it. However, I like developing games. I consider myself a decent artist and I know at least basic code. What I'm worried about is making a game then having to constantly interact with the community that forms around it. Thing is, I hate forcing myself to act nice to mean people and that seems unavoidable with the way this works. I don't want to come off as an asshole myself either. Could I get like a community manager and have them handle it? Thanks for any replies.
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