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1411260 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 02:09:21 PM

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61  Community / DevLogs / Re: Konrad the Rocket - STEAM PAGE LIVE! on: September 18, 2017, 06:08:51 PM
On your steam page it says your game doesn't release until October 16th?
62  Community / DevLogs / Re: Harvest Crossing - A Harvest Moon/Animal Crossing Game on: September 04, 2017, 05:45:15 PM
You should try making the crop leaves a different hue of green than the grass, I think. Right now I can't really tell where the two separate at first glance.
63  Community / DevLogs / Re: Postmaster Legacy (Life-Sim Adventure) on: August 22, 2017, 04:33:10 PM
The font that has "Will Smith Arrived" really looks to me like "Will Shith Arrived". I think it's just the M in the font looks too much like a H. Could just be me.
64  Community / DevLogs / Re: SKYCHASERS [PC] on: August 20, 2017, 01:52:10 PM
Have you ever played or heard of Luftrausers? It's a little similar to your game.
http://store.steampowered.com/app/233150/LUFTRAUSERS/

Did it inspire you in any way?
I hope you have fun making your game :D
65  Community / DevLogs / Re: Freeman: Star Edge (sci-fi open world rpg) on: August 12, 2017, 11:45:06 AM
Why are there no gifs?
66  Community / DevLogs / Re: Sausage Dog Tends To Infinity (3D puzzle game) on: August 11, 2017, 01:15:09 PM
Could you make the player less...flesh colored? Because right now, it's uhhh disturbing. Might just be me.
67  Community / DevLogs / Re: Fennel Fox [Low Poly Adventure] on: August 08, 2017, 05:07:15 PM
It reminds me a lot of animal crossing. <3
68  Community / DevLogs / Re: Sci-Fi Fantasy Love PC RPG on: July 27, 2017, 11:50:38 AM
The art's big and pretty, but I want some gameplay gifs or screenshots please.
69  Community / DevLogs / Re: Mind the Power Plant on: June 29, 2017, 05:07:22 PM
If you lose, does everything explode?
70  Community / DevLogs / Re: Pachacuti - gratuitous 2D animation on: June 22, 2017, 12:14:03 PM
I want to give you an upvote, but we're not on Reddit Sad
I think I said before that this deserves more attention.
How many people outside the internet have you shown this game to?
71  Community / DevLogs / Re: Last Chance - A platformer game on: June 21, 2017, 12:59:19 PM
I don't know if this is your first project or not, but, don't make a platformer. It's what every new indie dev goes for out of the gate. You're also going to need to get better at art(which is not impossible)or consider hiring an artist. I'm not trying to say "stop making games". Just look up how many platformers are out there right now and do something different. I'm sorry if this sounded too harsh, but it's how I feel after seeing your work.


This is my 15th game.
And yeah, I understand what you mean, am just pasting initial ideas at first.
But instead of working for example a whole week on a single face, I work every day on fast small ideas for the game.
Once it gets to a point of realization, I can then work on graphics and character.

As for other platformer games, am not intimidated at all.

I like the attitude you have and wish you the best. :D
72  Community / DevLogs / Re: 3..2..1.. Grenades! out Now! on: June 21, 2017, 08:33:18 AM
I wouldn't expect many sales. You just released a game on steam with almost no fan base (from what I can tell). What reviews do you have from reputable game news sites? Good luck, despite what I said.
73  Community / DevLogs / Re: Last Chance - A platformer game on: June 20, 2017, 05:54:06 PM
I don't know if this is your first project or not, but, don't make a platformer. It's what every new indie dev goes for out of the gate. You're also going to need to get better at art(which is not impossible)or consider hiring an artist. I'm not trying to say "stop making games". Just look up how many platformers are out there right now and do something different. I'm sorry if this sounded too harsh, but it's how I feel after seeing your work.
74  Community / DevLogs / Re: Konrad the Rocket - NEW DEMO RELEASED! on: June 16, 2017, 12:24:51 PM
You're going to need better art than this. What that would mean to me, looking at your game, is backgrounds at least. Right now you have black on black. I sometimes can't tell where the player needs to go because it all looks the same visually.

Edit: Okay, whoops, you do have backgrounds. I just didn't notice them really. Maybe make it more clear what the player's path is?
75  Community / DevLogs / Re: Pachacuti - gratuitous 2D animation on: June 03, 2017, 04:49:06 PM
You deserve more praise for this. Smiley
76  Community / DevLogs / Re: Star Citadel - free Star Castle homage - dev log on: June 03, 2017, 04:40:38 PM
Star Citizen is really close to your title in it's name. Just a heads up.
77  Community / DevLogs / Re: [DEMO OUT!] Hazelnut Bastille: A Lush SNES-era Topdown JRPG Adventure on: June 02, 2017, 02:37:01 PM
What if I don't feel like sharing my email with you and I want to play the demo? Am I just out of luck?
78  Community / DevLogs / Re: Earthling - 2.5D Dark and atmospheric adventure inspired by Norwegian folklore on: June 01, 2017, 05:29:44 PM
None of your image links work. I want to know a lot more about the game, but there's not much here in your first post. Try observing other devlogs and see what they do.
79  Community / DevLogs / Re: Glitch - First-Person impossible game on: May 31, 2017, 05:53:56 PM
Looks pretty cool, but I need more information about what I'm seeing in the gifs. Is this an auto-runner? What's the percentage count for? Be sure to clearly explain your game. Good luck with this. Smiley
80  Community / DevLogs / Re: Raven's Path Blade Maiden on: May 31, 2017, 05:50:30 PM
Try putting more information in your first post? Look at other devlogs and see what they do well. I think the title would be more clear as Raven's Path: Blade Maiden. Is that the title of the game or one unit in the game? I hope these observations help you.
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