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61  Community / DevLogs / Re: Don't Kill Her | Demo out now! on: May 24, 2016, 12:25:45 PM
Building up a storm


Howdy dear murderers,

The indiegogo campaign has been seemingly quiet these past few days. As mentioned, I was lucky enough to be presenting Don't Kill Her at the Stunfest in France. I initially intended to continue working on the campaign, and keep you up to speed on all the juicy gossip but was unable to do so. Curious festival-goers and journalists took up all of my time, a unique opportunity to meet and exchange views with eager players. So nothing went according to plan... but it was for the best!




Stunfest 1st talent award

Ok so this was totally unexpected: Don't Kill Her won first prize in the most promising game category.
Honestly I was really surprised and moved by the reception of the game. Players asked loads of questions about Her and many are really looking forward to discover what She has in store for them.
The feedback and support were amazing and really encouraging. Long story short, my batteries are RECHARGED for the final countdown.

Financially speaking, things are a little less exciting. The goal is far from being met, nevertheless the gathered funds are quite impressive.
Besides, the last few hours of the campaign can still offer some surprises. Nothing can be taken for granted.
So my friends, the little time we have left is crucial. Roll up your sleeves dear murderers, I’ll be back with further news in a couple of hours.
 
The best is yet to come.
62  Community / DevLogs / Re: Don't Kill Her | Demo out now! on: May 16, 2016, 01:55:10 PM
Dear murderers,

Many of you have already laid your hands on the demo released a few days ago. Emails, tweets and comments: your feedback has been amazing. I am thrilled to see that the game has made quite a disturbing first impression. Everything is going according to plan, as She had obviously foreseen, considering the number of times players have blurted out “DAFUQ” during gaming sessions.



Let's plays

I was really pleasantly surprised with the spontaneous Let’s plays the demo received upon its release. A huge thanks to these guys as well as to all the youtubers that shared their experience!


Imgur
Why stop, when things are going so well? I’ve just shared stuff on Imgur including numerous screenshots and a brief summary of the game. Time to upvote my friends, it’s now or never! Let’s combine our efforts to increase visibility, so that more people have the opportunity to discover the demo.


Funding
Despite this good news and the humble infatuation for the game, the fundraising campaign is standing still. At this rate, the 100% goal seems unachievable. This said, dear murderers, the one thing She has taught me is that hope lives on. A lot can happen in ten days and who knows what’s in store for us?



Greenlight
But let’s not part on the tedious subject of money, I’d rather conclude this update with some exciting news.



THANKS TO YOU, DON'T KILL HER HAS BEEN GREENLIT!

So thank you for your impressive support, it was worth it. Thanks to your time and energy Don't Kill Her will be available on Steam upon release.

The game is not over yet, dear murderers!
63  Community / DevLogs / Re: Don't Kill Her ||| UPDATE: trailer, indiegogo & greenlight on: May 12, 2016, 10:28:26 AM
She won’t be pleased


The times are grave but I bear exciting news. As announced a couple of days ago, I have decided to go against her will for the very first time.





Despite all of my efforts to get her to understand the importance of this demo, I’m afraid She might appear unexpectedly to stop you from playing. Not to worry, I trust you will find a way to learn more regardless.

So let’s get started! The demo’s waiting for you and it’s quite accommodating (see game options below).

Play on your browser (requires Flash Player)
=> try the demo on gamejolt <=

Download the game on the following links:
Official website dontkillher.com  : PC | MAC


Spread the love. Share the demo.
64  Community / DevLogs / Re: Don't Kill Her ||| UPDATE: trailer, indiegogo & greenlight on: May 10, 2016, 05:34:17 AM
Half of the allocated campaign time has already flown by,

I would like to share with you some of the amazing press coverage She has been getting since the campaign started. Huge thanks to all of the journalists who took the time to spread Her word. Whether it be their support, preliminary analysis of the mystery surrounding Her or their excitement for the game’s release, the encouraging feedback and their vote of confidence are very precious to me and welcomed. So here’s a little peek.



















New perks,

The physical counterparts have met a greater success than expected. Therefore I am adding an extra one for you, dear backers, as well as the opportunity to be able to participate directly in the game’s development. Take a look for yourself.



But the road is still long my friends,

Unfortunately the past few days haven’t been very bright, in terms of finances. The campaign is stalling and the funds are increasing at a snail’s pace. Therefore I find myself forced to go against Her will.


As you well know, since the beginning of this project, She has made it Her purpose to limit the amount of material and information I was allowed to divulge. According to Her, the aura of mystery surrounding the adventure should be maintained as long as possible. Furthermore She is willing to go to great lengths to keep the elements of surprise She has orchestrated secret.

Nevertheless I have decided to unveil a playable demo of the first minutes of the game. If everything goes according to plan it will be out in a couple of days.


Let us rejoice murderers, the best is yet to come. And a lot can happen in 15 days.
65  Community / DevLogs / Re: Don't Kill Her ||| UPDATE: trailer, indiegogo & greenlight on: May 05, 2016, 03:07:17 AM
It's the first time I go :]

But yeah, I've heard a lot of great things about it!
66  Community / DevLogs / Re: Don't Kill Her ||| UPDATE: trailer, indiegogo & greenlight on: May 04, 2016, 10:51:36 PM
Glad you like the soundtrack's preview!

To be honest, I'm a bit worried too about the indiegogo. I choosed the plateform because it allows the flexible funding. To me it was a more honest option, because whatever the outcome will be, I'll finish Don't Kill Her. But it seems like people consider the project less seriously because of that, and indiegogo.

But it's not over yet, and I still got plans to gain more visibility. So let's keep our fingers crossed and do our best. I mean, I had really great feedbacks and a lot of people are excited for the project. So, I truly believe it's worth it.
67  Community / DevLogs / Re: Don't Kill Her ||| UPDATE: trailer, indiegogo & greenlight on: May 04, 2016, 04:31:27 AM
Here we are one week later
 
Dear murderers,

 How time flies! The euphoria of the beginning is gradually disappearing as are the impressive donations. Despite this, we have still managed to raise 38% of the funds this far, which is almost half and more than enough to start celebrating! So…
 



Let's taste some music,

Here is some music for your ears. A bonus EP available on bandcamp, a little preview of the game’s original soundtrack. Skillfully composed by Siddhartha Barnhoorn, with vocals by Lara Ausensi.  
 



In the real world,

More good news, from May 20th to the 22nd Don’t Kill Her will be presented at the Stunfest festival in Rennes (France) among an array of other awesome indie games. I’m really looking forward to seeing the reactions of the players when they meet Her for the first time.


Regarding what comes next, I’m really putting up a fight to gain more visibility - trying to generate more press coverage while coming up with new perks that won’t kill the crowdfunding budget. So loads of work on my plate, but quite a few surprises in store for you guys Wink
68  Community / DevLogs / Re: Don't Kill Her ||| UPDATE: trailer, indiegogo & greenlight on: April 29, 2016, 10:02:24 AM
48 hours on indiegogo and thanks are already in order


The huge support you’ve shown on social media: tweets, comments and donations, you’ve completely flooded my news feed. So I really wanted to send out a HUGE thank you to you guys!



Woooooooot! 27% of the funds have already been raised!! An unbelievable start and things are really looking good! Ok much remains to be done to achieve the fateful 100%, but with the time we have left anything is possible!

The greenlight campaign is also going strong. Even though to be completely frank, the available stats are quite cryptic. Apparently that’s part of the deal. But hey, the more mystery the better right? Wink

I’ve already begun sending out emails with wallpapers to all people having pledged more than 5$. (My little sausage fingers have never typed as much as in these past few hours). As a matter of fact, since I started sending out the wallpapers, weird reactions have been appearing over social media. Check it out for yourselves.



ANYWAY! Let’s keep on believing and sharing the love and euphoria!
69  Community / DevLogs / Re: Don't Kill Her ||| UPDATE: trailer, indiegogo & greenlight on: April 26, 2016, 09:51:30 AM


It’s D-day my friends so let’s get this party started!


Let’s begin with the juiciest part. A lovingly crafted trailer has been slowly simmering and the time has come to dig in!






Also the Indiegogo and Greenlight campaign has just been launched, so to those dedicated souls that want to show Her your support in order to help finance the final stages of development, we offer our eternal gratitude.

Whether you tweet, share or donate every little bit counts! We cannot stress this strongly enough!

The game also boasts a new and updated website (and quite a fancy one too, if I may say).
dontkillher.com

The next few days will certainly be an emotional roller coaster for me but who cares as long as I’m sharing it with you. Let the adventure begin!


See you soon dear murderers and thank you for your continued support.
70  Community / DevLogs / Re: Don't Kill Her on: April 23, 2016, 03:23:44 AM
I guess you'll just enjoy murdering Her so :]
71  Community / DevLogs / Re: Don't Kill Her on: April 22, 2016, 08:28:42 AM
Thanks!

I hope you'll like the trailer as well :]
72  Community / DevLogs / Re: Don't Kill Her on: April 22, 2016, 05:44:45 AM

Top o' the morning to you murderers!

I’ve been keeping a low profile these past two months but with good reason.
Indeed my friends, it’s a tremendous privilege for me to announce that the Don’t Kill Her Indigogo and Greenlight campaign will be launched on April 26.
Lo and behold! To mark this occasion an exclusive trailer will be revealed!


The making of this campaign has taken ages as She and I have been fighting over many of its aspects.
But what the heck! Ultimately we’ve got loads of awesome surprises in store that I’m dying to share with you.

Brace yourselves, in a couple of days the final countdown will begin and you better come prepared.

She most certainly will be.
73  Community / DevLogs / Re: Boss 101: 2016.03.30 Screenshot and Humble Store News on: April 01, 2016, 12:08:39 AM
Wow.

This game is pure gold. I love your humor, I just woke up and laugh at some of your silly dialogues without even being cafeineated yet. I mean, I'm awful at shooters, let's say they're "not my type". But I would definitely LOVE to play BOSS101.
74  Community / DevLogs / Re: SOMERVILLE - An Episodic Sci-fi Adventure on: March 01, 2016, 12:03:53 AM
Wow...

This looks absolutely gorgeous. I love how you managed your animations, it makes everything feel very dynamic, even nervous.
75  Community / DevLogs / Re: Remnants of Naezith on: February 16, 2016, 11:50:30 PM
The grappling hook game I've been waiting for ages.
76  Community / DevLogs / Re: Don't Kill Her on: February 10, 2016, 08:01:03 AM
Sir Birthday Cake is sad because he's awful at making your wishes come true : [

77  Community / DevLogs / Re: Don't Kill Her on: February 01, 2016, 01:52:24 AM
You're pointing the thing I like about sharing my work on Tig. People seem to be fully aware of the massive amount of working needed to put this very special mood together.

But Here's a sample of some of the sheets I've drawn.



Can't wait to share you the trailer later this month guys, I've really put a lot of efforts to summon the very special atmosphere of the game in it :]
78  Community / DevLogs / Re: Don't Kill Her on: January 29, 2016, 12:50:19 AM
Howdy dear Murderers!

I can't resist to share the soundtrack my amazing composer I've been working on, for the very soon upcoming trailer. You can listen to it on soundcloud :]

https://soundcloud.com/sidbarnhoorn/dont-kill-her-trailer-music

What do you think of it?


I'll have more exciting news to tell later this february!

79  Community / DevLogs / Re: MANDAGON on: January 28, 2016, 11:50:11 PM
Totally keeping an eye on this!
80  Community / DevLogs / Re: Don't Kill Her on: December 10, 2015, 05:50:41 AM
Ahem... Evidence is a very old project I worked on while I was learning, basically everything?

That's why I'm always ashamed to show it. To me, it's more an old thing I made in a very distant past. But it's still "something" and if people may enjoy it... well, you can found it here.




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