Meant to post this yesterday but I got distracted by Sim City.
I think it'd make a lot of sense to make 'buy brig' the first objective or 'harbor' the first button. A harbor with a brig works as a makeshift inventory while purchasing supplies. Also, on my first playthrough, before reading the objectives tab, I hired explorers and bought equipment first (since the tabs are in that order). By the time I realized I could buy a ship at the harbor I had run out of cash and started a new game, though it occurred to me later I could have sold stuff again.
On the character sheets initially I thought there was something strange going on with the skills text but I just realized occasionally skills get struck out on re-rolling.
I purchased flask(s), tent, sword, axe, bow and flint but the task isn't checked in objectives. Only thought it was strange since the rest of the tasks check off.
The tabs in the quest book are close to unreadable for me.
Initially it is pretty difficult to tell what the tabs in the quest book say.
Would it be possible to remap keys? Ending turn with 'enter' is automatic for me from playing Civilization. Not an issue, just personal preference.
It'd be nice to have a 'go to home port' for the brig.
Leaving two explorers in the new world I sent the third home. Upon arriving the two that didn't sail home have teleported to the dock. One of them even seems to be attempting to disassemble the dock using only his axe. (He had been clearing a forest in the new world.)

Choosing from this point to immediately sail out the game crashes. Would the log Windows offers when suggesting checking online for a solution be useful?
A crash I can't seem to reproduce - 1 member in camp, 2nd member, not in camp selects leave camp - not sure about this one.
First turn in the new world before the brig has moved the first character can't pick up dried meat, he can pick up other things and other characters can pick up dried meat. Haven't tried reproducing this.