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1411364 Posts in 69351 Topics- by 58404 Members - Latest Member: Green Matrix

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541  Player / General / Re: Things that Suck on: October 27, 2010, 05:19:44 PM
Waking up earlier than you need too on a work day and not being able to fall asleep again.

Working.

Puking.

Hangovers.

Lists.
542  Developer / Playtesting / Re: Minecraft (alpha) on: October 27, 2010, 09:01:41 AM
For fear of my addictive personality, I do not think I should ever play this game.

Ever.

I was worried about that too.

Then I broke down and bought it yesterday.

...What have I done?


As long as I'm here, I might as well ask one of those ridiculous n00b questions I'll regret posting later.

Why can't I craft a torch with a stick and coal at the crafting bench?  Durr...?
543  Player / Games / Re: Beginner's Guide to Indie Gaming (Update) on: October 26, 2010, 07:02:39 PM
I can't believe it.  I was under the impression Punishment was by cactus for I don't know how long...  Facepalm

I'd say Yahtzee should have a People link if his website was safe.

Is it in poor taste to suggest games from TIGsource competitions?  Some of the games that have come out of the competitions have been fantastic but I could see how it could seem a little biased.  I know there are other indie game communities I'm just not familiar with them so I can't suggest games that came out of them.  I suppose including competition games from any community of game developers could make this list unmanageable real fast.

People
Jonotan Soderstrom - cactus  Psychomondium, Clean Asia, Norrland

Games
Desktop Dungeons (QCF Design, Windows)
Sumotori Dreams (Archee, Windows, US$4.50, unlimited demo)
544  Community / Townhall / Re: Super Crate Box will be released 22nd on: October 24, 2010, 03:55:03 PM
Dang it!  I had no intention of playing a game for an hour and a half this afternoon!  I was gonna be productive!*  ARRRRRGH!


And holy crap I'm pretty awful at it.  An hour and a half and I only got up to the minigun and the second level.  This game is hard! =D





*Ok, to be honest, when I say "be productive" I mean "play Fallout".
545  Player / General / Re: Seaquence on: October 24, 2010, 03:48:44 PM
OMG! This just sucked away over an hour of my life!  Shocked

And all I got got my trouble was this: http://seaquence.org/wn9 Smiley

It's a fun little app, but the timing seems a bit off. Eg. I tried to create drums beats but the beats didn't seem to stick to the tempo very well. Did anyone else find that?

Yeah, I noticed the problem with timing too.  I thought it might just be my computer but I guess not.  I really dig your drum bugs.


Why is this stuff so much fun Angry

Here's what I made http://seaquence.org/rf8

These are pretty great.  I really wish there were different patches that could be activated by other bugs or the environment or something so you could create longer songs.

It reminds me a lot of Electroplankton on the DS (

). Except you can do much more with it, and for free.  Hand Thumbs Up Left

I found this page http://seaquence.org/about/ - links to the developers sites are at the bottom.

On a different note, watching footage of Electroplankton, it occurred to me that it was designed by the guy who designed SimTunes, which is, I think, one of the most creative games I've ever played.  I really wish it worked on my computer cause I'd like to play it again.

Man, I'm just more and more tempted to get a DS...

Thanks for the links!  I had no idea you could change the length of a waveform by click and dragging the numbers underneath it.
546  Player / General / Seaquence on: October 23, 2010, 04:26:18 PM
Stumbled this little flash sequencing toy.  Anyone know anything about the developer?  I'm curious to see more of their work.

It's fun for a while.  I can't listen to the songs I make for very long and it seems a little incomplete.  It'd be pretty nifty if the bugs were capable of mating to pass on genetic code and hunt to stay alive.

I made two little songs.

http://seaquence.org/2036
http://seaquence.org/f32
547  Player / General / Re: Awesome delicious food on: October 19, 2010, 05:24:49 PM
I will start with some delicious pulled pork inspired by a few smokehouses. Pulled pork means that the meat of the pork in question is slowly cooked at low heat in a smoking apparatus. The result is that the meat is very tender and can easily be "pulled" apart hence the name. It requires a generous amount of sauce because it is after all some form of barbecue.

I think soakin' the pork in brine for at least a couple hours is a big part of makin' pulled pork.

At least, it was at the fried chicken place I worked at right out of highschool.  They soaked it for twenty four hours.  I think they put beer in there with the brine.  Thinkin' about it a little more it seems more likely the beer was in the barbecue sauce they slow cooked the pork in.

Tonight I made burgers with some savory, Cajun spices and salt and pepper mixed into the meat.  I grilled some zucchini and summer squash (even though it's autumn) cut lengthwise and coated in olive oil and more salt and pepper, then I grilled the hamburgers.  My girlfriend and I ate 'em with mayonnaise and ketchup and sprouts and spinach and bread and butter pickles and it was awesome.

Here's a bunch of burgers.  None of them look appetizing to me since I just ate and none of them look like the ones I made but since pictures are requested, why not.



Anyone have any suggestions for makin' korma?  I'm probably gonna stumble it till I've got a general idea of how it's made then just wing it but since we're talkin' bout food I figured I'd ask.
548  Community / DevLogs / Re: Nautica: A Sailing Adventure Game on: October 12, 2010, 06:19:51 AM
Did someone say

549  Community / DevLogs / Re: Why I Want to Fuck Barack Obama on: October 11, 2010, 08:25:37 PM
Haha me too.

A big update on this project is coming soon.  Well, hello there!

This thread is sickening.

I'm sick.

This is why I want to fuck Barack Obama.
550  Community / Townhall / Re: Expedition v0.2 Released: 519 years of The New World on: October 11, 2010, 08:01:02 PM
This looks unbearably cool.

Like an alternative to Sid Meier's Colonization.

I'm downloading it now.
551  Developer / Art / Re: Who is working in the non-indie game industry? on: October 11, 2010, 06:44:49 PM
You kidding?

I'm workin' nine to five for THE MAN.

There's this place in America they call Tarjay.

That's where I work.

I think they sold World of Goo shirts once.

That's indie, right? =|
552  Community / DevLogs / Re: Nautica: A Sailing Adventure Game on: October 10, 2010, 10:08:50 AM
Animation looking freakin awesome so far.
I just think that the shadow should be animated too.

The stationary shadow does look pretty strange.  The arms are a little stiff but the legs are lookin' smooooooth.
553  Developer / Design / Re: Making hard games fun? on: October 10, 2010, 10:02:27 AM
Some people enjoy playing a difficult game, some don't.  My friends and I played punishment for almost two hours while we were drunk.  It was infuriating but it was a hell of a lot of fun.

Personally, I find most JRPGs too difficult because I don't have the patience to stick around in one location leveling up and just want to play through the story.  Eventually I get to a point where I'm at a boss and simply can't get any further without leveling up for a while.  It's at that point I lose interest (or in the case of FFVII, the next disk wouldn't read  Lips Sealed).  I still enjoyed the few that I played, though admittedly I never finished any of them.

In the hypothetical situation where I would play a pirated game (which I wouldn't  Who, Me?) I would enjoy playing Gradius III for days using save states but if I played on a real Super Nintendo I'd barely make it to the first boss and then I'd have died so many times I wouldn't have any power ups.  That's not to say I wouldn't enjoy playing Gradius without save states but I probably wouldn't play for nearly as long.

On the other hand, to use another cactus game as an example, there are games that are ABSOLUTELY INFURIATINGLY addicting.  Psychomondium.  I played that game over and over.  I realized I wasn't even enjoying guiding that FUCKING BEE through that spiky fucking hallway and yet I would do it over and over.  Hell, thinking about it has me so worked up I can't remember the point I was making.

Oh yeah.  Fun.  I didn't have a whole lot of fun playing Psychomondium but I did anyway.  Over and over, till I beat it.  For me, there's a difference between fun and not-fun-but-still-addicting and I have no idea where to make the distinction.

Atmosphere is certainly part of what makes any game enjoyable for me.  I doubt I would have played through Silent Hill 1 and 2 if it weren't for the fantastic atmosphere.  Hell, those games are almost all atmosphere and very little else.  Granted I played both of those on easy at the time, so they don't really count, but my opinions on a games atmosphere still stand.
554  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: October 01, 2010, 11:29:17 AM
The beginning is The End

What happens after the band leaves the stage?  What goes on in the random town after the HERO saves the world?  What happens after Mario beats Bowser and saves the princess?*

OR

Start from the end of a game and work your way back to the beginning.  Inverted learning curves could end up being ridiculously frustrating though...





*OK, bad example.  Everyone knows she gets kidnapped again.

and again.

and again.
555  Community / DevLogs / Re: The Salvage | Sci-fi artifact hunting via destructible terrain on: October 01, 2010, 11:20:10 AM
Seriously though, I could live with this not turning into a game.

You are wrong.

Are you threatening me? Smiley

556  Developer / Art / Re: Hall of fame for awesome MONSTERS on: October 01, 2010, 11:17:41 AM
Dang.  Workin' takes up so much of my time.

Man, I love Silent Hill 2!

Do you have a link to the Let's Play?

http://lparchive.org/LetsPlay/Silent%20Hill%202/

Enjoy!

It's weird and massive and grotesque, and the bodies fall off with each hit, screaming as they drop, to then get up and lurch after you as well, and the thing keeps getting closer, trapping you in a corner and there are bodies everywhere and oh god I don't want to touch it...

Hell YEAH!  I always thought the enormous corpse-puppet-with-flies-and-chains boss was fuckin' awesome. Someone should right a metal tribute song to SotN bosses.  I still haven't gotten to the mirror castle.  One day...


TOOMS


I Always liked this guy for some reason

Is that the guy who could stretch his limbs and made nests out of bile?  Those episodes were freaky.

Damn, I love the X-Files

I saw that on RPS and it looked pretty great. Reminds me of Hero Quest, which I used to own as a lad.

Hero Quest was great.  My friends and I used to make up all kinds of games with those dice and figures.  And the cardboard and plastic furniture!  Shit, I totally forgot about that game!
557  Developer / Art / Re: Hall of fame for awesome MONSTERS on: September 28, 2010, 08:03:36 AM
I know it's sort of a given but I still gotta say it.

Silent Hill 2 did such a fantastic job of being unnerving.  I still have fond memories of being scared shitless playing it alone in the dark.  First getting the flashlight and the leg-mannequin-thing "activating".


The courtyard with the gallows, where you get the horseshoe.  Technically it's not really a monster but the sounds of horses galloping around while you're "in" there was fuckin' spooky.  Knowing that the whole prison is underground but still appearing to be outside didn't help matters.


Angela's weird fuckin' dad-monster.  That whole scene was so damn uncomfortable.


Silent Hill 2 will always have a place in my heart for being my first survival horror game.

(The lets play where I found the badass screenshots is pretty damn funny, by the way.)
558  Player / General / Re: Wow: Alien Legacy on: September 25, 2010, 06:04:41 PM
Damn.  I actually picked this up at a tag sale with a bunch of other PC games (including Inherit the Earth  Facepalm) and never got around to playing it.

I don't even know if I still have it.

Dang it.
559  Player / General / Re: Countdown of (what I consider to be) the 10 greatest movies ever made. on: September 25, 2010, 06:00:36 PM
I felt it would be constructive to inform everyone that I hate lists.  Angry
560  Community / DevLogs / Re: Black Market on: September 25, 2010, 04:44:49 PM
I was watching Firefly with my friend Dan yesterday and was wondering how this was coming along.  Nifty bit of coincidence it's on the front page of DevLogs.
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