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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 08:58:02 PM

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1  Community / Competitions / Re: Ludum Dare 51 (Sep 30-Oct 3) on: September 24, 2022, 02:18:47 PM
noice!
I was already missing your LD51 thread Smiley
2  Community / Competitions / Re: Ludum Dare 50 (Apr 1-4) [DELAY THE INEVITABLE] on: April 04, 2022, 01:57:02 PM
originally we made plans to make a rogue like FPS in kind of an "Alien" setting.

now I've just worked on a pure shooter, where waves of enemies(cubes Cheesy) attack you, like bullet hell.
waves getting bigger and enemies stronger, you only delay your death. It's working, but not really polished.

I found picoCAD, I think I will learn to create art with it for LD51  Beer!

Looking forward to play your game, I'm hyped it will be funny. No Pressure!  Ninja
3  Community / Competitions / Re: Ludum Dare 50 (Apr 1-4) [DELAY THE INEVITABLE] on: April 02, 2022, 07:23:48 PM
>  Hope I can make it fun to lie your way through job interviews!
 Cheesy Cheesy Cheesy Cheesy Cheesy
I love the idea, especially knowing the theme  Cheesy
4  Community / Competitions / Re: Ludum Dare 50 (Apr 1-4) [DELAY THE INEVITABLE] on: April 02, 2022, 11:12:29 AM
darn, my teammate 3d artist vanished  Ninja
5  Community / Competitions / Re: Ludum Dare 50 (Apr 1-4) [DELAY THE INEVITABLE] on: April 02, 2022, 09:06:07 AM
I think it's the first time I like a LD theme  Who, Me?
6  Community / Competitions / Re: Ludum Dare 50 (Apr 1-4) [final theme voting] on: March 31, 2022, 11:14:06 AM
all remaining themes are shieet; everything as usual Big Laff
7  Community / Competitions / Re: Ludum Dare 50 (Apr 1-4) [theme voting] on: March 30, 2022, 09:04:37 AM
I feel like someone might want to hijack the system, by creating 1k accounts since LD49 and then pushing some random silly theme, Echoes.

anyway, these are the 10 from the 3rd round:
Sky pirates
Teleportation
Tunnels
Space is limited
Echoes
You are the power source
Overgrown
Crossroads
Repair
Branching out
Momentum
A single resource
Strength in numbers
Decay
Treasure Map
Fill the void
Combine
8  Community / Competitions / Re: Ludum Dare 50 (Apr 1-4) [theme voting] on: March 28, 2022, 02:57:25 PM
oh, you are right! I haven't noticed that before you mentioned it. Maybe someome proposed it 3 times and it got voted up by the same people every time. We'll see when round 3 is up  Big Laff



Here are the options for round 2:
Some assembly required
Playing both sides
Fragile
One use only
Replication
Mutation
Automation
Delay the inevitable
Layers
Corruption
Color is a mechanic
Overflow
Echoes
You control the environment, not the character
Leave something behind
Snowball effect
A faithful companion
9  Community / Competitions / Re: Ludum Dare 50 (Apr 1-4) [theme voting] on: March 27, 2022, 04:03:06 PM
all these possibilities...
Road trip
Folklore
Out of order
Echoes
Infestation
Become the enemy
Read the manual
Shelter
Outnumbered
One tool, many purposes
Clockwork
Make connections
Parasite
Different every time
Garden
Mirror
Out of bounds

 My Word!
10  Community / Competitions / Minimalistic Raytracing Jam on: December 22, 2021, 10:27:12 AM
I saw that in the TIGSource discord, it's a small jam where you write a raytracer in your favourite language in a single source file.

https://itch.io/jam/mrtj

11  Community / Competitions / Re: Ludum Dare 49 (Oct 1-4) [THEME VOTING 1] on: September 27, 2021, 11:48:53 PM
oooh, LD again, I would have missed it without your thread. thank you!
12  Community / Competitions / Re: Ludum Dare 48 (Apr 23-26) [final theme voting] on: April 22, 2021, 12:10:14 PM
I cross fingers for "You are the power source", I get mindstorms from that.
13  Community / Competitions / Re: Ludum Dare 48 (Apr 23-26) [theme voting 1] on: April 18, 2021, 10:32:53 AM
I get a feeling like making some synthwave'ish game :D
but yeah, lets wait till all my suggestions pop up in the 3rd round  My Word!
14  Community / Competitions / Re: Ludum Dare 48 (Apr 23-26) on: April 17, 2021, 02:06:56 AM
This time the Theme slaughter felt like work, but I'm finally done

Slaughtered (4473)
Kept (195)
Flagged (2)
15  Community / Competitions / Re: Ludum Dare 48 (Apr 23-26) on: April 08, 2021, 04:42:50 PM
I prefer to be surprised by the theme so I never suggest anything. Cheesy
oh, yeah, being surprised by the theme is nice, I agree Smiley
does it mean, you also don't vote to not see the top30 and top10 candidates?

Maybe I should take your approach, cause usually I feel like the worst candidate won  Crazy
16  Community / Competitions / Re: Ludum Dare 48 (Apr 23-26) on: April 07, 2021, 10:01:21 AM
woohooo, theme suggestions and voting is like 50% of the fun Smiley

here are my 3 contributions:
-fun for disabled friends
-you are your team mate
-playable only once

what are all your suggestions?
17  Jobs / Collaborations / Re: Serious Sam: Tormental - let's make levels together on: March 15, 2021, 09:15:28 AM
My Word! I approve this
18  Developer / Technical / Re: Box collision with array of tiles on: January 29, 2021, 07:08:51 AM
I would cut the blue box by all red boxes and fit a plane along the cut area (just approximate).
The normal of that plane would be the direction I'd push the blue box.

There are many ways to approximate the plane e.g.
1. store the plane of every cut contact point, in the end, average these.
2. calculate the centroid of all remaining contact points and use that and the center of the blue boxs to calculate a plane
3. run 10 iterations: take 3 random conact points,  calculate a plane, calculate the delata of min/max distances of all contact points and keep the plane with the smallest delta.

Cutting might sound complex, but if you cut with one plane/side of the box at a time, dividing into an "inside" and "outside" part, keeping only the "outside", it's manageable.
19  Jobs / Collaborations / Re: Engine project looking for collaborators on: October 24, 2019, 11:52:19 AM
I guess posting in forums attracts talk but no action  No No NO
well, you asked for talk
Quote from: lostastronaut
My questions for you are:
1) As a reader of these forums: Are you interested in this at all?  Do you want to learn more?  Is this a project you'd contribute to?  How would you contribute to it?  Does it have value?
2) Do you have any idea how I might avoid it hitting the bin?   How can we keep this open source from being just another pile on the heap?  How can a community form around it?

And you probably don't like to hear that there is no interest in your engine. (Reply to Question 1).

If I had to look at an engine source, I'd probably prefer something that shipped big games. idTech, Source engine, UE4 etc.
I understand you like your engine, but from our perspective, there are just too many, far better choices, unless you prove us wrong and showcase a reason to look at your engine. And those few that like writing engines, probably prefer to work on their engine, not yours (just like you'd probably wouldn't want to drop yours to work on a random engine).
20  Community / Competitions / Re: Ludum Dare 45 (Oct 4-7) [FINAL VOTING] on: October 04, 2019, 02:03:32 PM
THEME is the worst

eh, I mean: Start with nothing

 Cheesy
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