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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 08:09:34 PM

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341  Player / General / Re: BAN SUPER JOE? on: April 27, 2009, 04:39:51 PM
nathan spencer chokes you within the first 5 minutes of the game. owned much?
342  Player / Games / Re: PIGScene exclusive: Karoshi Universe on: April 22, 2009, 06:32:14 PM
on the real though, this game owns. the first two karoshi games were a "verah nace" - borat. the ones after those though...

eh...

"not so much" - borat

such a beautiful return to form, heh
343  Player / General / Re: BAN SUPER JOE? on: April 12, 2009, 06:11:22 PM
i'm only voting nay instead of nay on condition because that inevitably means i will have to do 99% of the work on his stupid game
344  Developer / Playtesting / Re: 8bitar hero on: March 30, 2009, 11:07:38 AM
It's a pretty amazing concept. Pretty meta.

Anyway, I suggest that you move away a bit from the Guitar Hero influence. For one, your game is not about guitars, nor heroes. The interface (meant to imitate a guitar's neck) doesn't make much sense, given this. So, yeah, I do think you can do something different for the interface, that will make the interesting concepts in your game stand out so much more. Maybe take inspiration in the innards of an NES, or something of the sort.

well as i've said, i'm really doing this project for a class, and the reason that there's a guitar/bass/drum set up is because i'm using the metaphor of a band to describe how the NES hardware works. it actually works out pretty well, and it's explained in the longer 'about' section on the site.
345  Developer / Playtesting / Re: 8bitar hero on: March 29, 2009, 11:34:17 PM
The concept sounds great but if it might be hard to make players compete because most ways for the emulator player to influence the rhythm player could only be made for some of the roms.
I think it would be fun to make both parts go faster if the rhythm player did well.

that's kind of the point though. it really depends on whether the person on the emulator wants to play super aggressively (to make things harder for the band players and maybe easier for himself) or play super conservatively (to make things easier for the band players but maybe harder from themselves). it brings out a level of emergent gameplay which i think is really interesting. again, competition isn't really the main point of the project, but it's something i'm kind of looking into.
346  Community / Jams & Events / Re: i hope i don't die on: March 29, 2009, 11:23:54 PM
haha, yep, i ended up just following a car randomly, because i was drunk out of my mind, and i figured i would look semi-competent if i just did what someone else did. after a couple of minutes of that, i found myself a spot to park by the street, and i kinda just passed out in the backseat of my car. when i woke up the next morning, i looked outside my window and somehow, by sheer coincidence i was basically on derek yu's block.

but, yeah, i got pretty lucky -- the guy was already closing down the lot when i came running by. i asked if i could get my car, and seeing an asian brother in need he made an exception and let me through.
347  Community / Jams & Events / Re: Cactus Makeouts Achievement Thread on: March 28, 2009, 10:08:43 PM
phil fish

i was watching

i like to watch
348  Developer / Technical / Re: GM v.s MMF2 v.s Construct on: March 27, 2009, 06:19:18 AM
don't, under any circumstances, ever buy multimedia fusion.

there are far too many unwritten rules and things you have to do to get things to work the way that they should work. there are lots of features that are built in (i.e. a built in platform movement) but none of these work as well as they should -- in fact, they even managed to fuck up something as simple as 8 directional movement. something that's basically been this way since klik'n'play was released more than a decade ago.

part of me knows that the reason that they're not renovating or fixing any of these built in features/bugs is to retain compatibility with existing projects, but i'd think after decades of revisions to the same software (under about 6 separate products) they'd at least figure something out instead of charging 200 dollars for the same software except with an added debugger.

then again i've been using MMF for my games, the underside and merry gear solid 2, but that's simply because i've been using them for suck a long time.

i think construct is generally a much better product -- in fact, a lot of its developers are MMF users who kind of got fed up with mmf being crap.
349  Developer / Playtesting / Re: 8bitar hero on: March 27, 2009, 06:07:30 AM
One thing I'm still confused about is the changeability of the soundtrack. What happens when a player's action causes a sound to play instantaneously? Does the NES have a sound buffer that can't be changed once committed? Is there a small delay between the visuals of the emulation and the sound of the band?

there's a delay of about 3 seconds as the notes need time to scroll to the bottom of the screen. as this project is intended to be displayed in an installation of some sort, i'm planning on having two screens on two computers with the audio from the NES emulator going to a set of noise-cancelling headphones and the audio from the rockband game coming out through an amp/speakers.
350  Community / Jams & Events / Re: The Time Traveller? on: March 27, 2009, 06:03:39 AM
anything to be touched by a girl...
351  Community / Jams & Events / Re: So... on: March 27, 2009, 05:48:03 AM
we are all but npcs in bob's game, programmatically destined to shamble around aimlessly spouting words signifying nothing in this shitty game called life.
352  Community / Jams & Events / Re: i hope i don't die on: March 27, 2009, 04:40:17 AM
p.s. i've figured out your plan. get me drunk until i start getting chatty and wait as i accidentally let slip the true identity of the infamous 'super joe'. clever plan. i expected no less from a couple of NIGs (i mean this in the least racist way possible.)

i'm looking forward to meeting up with you guys tomorrow.
353  Developer / Playtesting / 8bitar hero on: March 27, 2009, 04:36:12 AM
just wanted to get some feedback and maybe some ideas on a game i'm doing for a class so that i can graduate so that i can work on THAT GAME (that one game).

basically the idea behind the game is that it takes the data from a NES emulator in real time, and procedurally generates levels for a rockband game.

here's a really short video of it in action:





it's really just a proof of concept at this stage, and the graphics as well as some of the algorithms for generating the levels, aren't done. still, it's nice to see the thing working at a fundamental level.

the website for the project is here.

the reason i'm putting this here, though, is because there are some features that i've sort of been considering that i'm not entirely sure about. the idea behind the game is that the people playing the game are essentially acting as the NES hardware -- following the instructions (literally) that are stored in the NES rom and acting them out.

but i also want to have some degree of interaction between the players of the NES emulator and the people playing the rockband game.

one idea i had was to have it be a competitive thing -- since the player of the NES emulator can mess with the people playing the rockband game by making a lot of noise (jumping a lot, shooting a lot, whatever), i had considered having it so that if the rockband players do well enough (maybe fill up a bar), they can collectively unleash some sort of attack on the NES emulator that distorts their screen or maybe locks their controller input for some time.

another idea i had was to have the game be easier for the NES emulator player to play if the rockband players are doing well. for instance, maybe the NES window swaying around a bit unless the people playing the rockband game start playing more notes consecutively, which would lessen the sway until it's completely still. this kind of goes a little better with the concept behind the game, but i'm still a little hesitant to impose some sort of arbitrary rules, especially if they don't go completely in line with my original idea.

so basically, i guess what i'm looking for here is both feedback on the project itself, as well as suggestions as to how i shold bridge the gap between the NES emulator players and the rockband players, as well as ideas in general.
354  Community / Jams & Events / Re: i hope i don't die on: March 27, 2009, 04:23:27 AM
hero of the fsa, how about you come over here and deflect them bullets with your bionic arm.

oh wait, that's the OTHER hero of the fsa.

you're worthless, man. *swings onto the albatross and explodes hitler's head* peace.
355  Community / Jams & Events / i hope i don't die on: March 27, 2009, 04:10:58 AM
so after 6 straight hours of driving i'm basically staying at a motel 6 in oakland. this was, of course, what i decided to do when the lobby of the first motel 6 i went to was closed -- looked at my gps picked out the next closest one. ah yes, motel 6 in oakland, sounds good.

hrmm, oakland, sounds familiar.

ah, yes:

Quote
Oakland continues to have a reputation as a city with a high rate of violent crime, a problem that began during the late 1960s. By the end of the 1970s, Oakland's murder rate had risen to twice that of San Francisco or New York City.[38] [66] Crime continued to escalate during the 1980s, and remains one of Oakland's most serious challenges today.

During the 1990s and 2000s, Oakland has consistently been listed as one of the most dangerous large cities in the United States.

(...)

On March 21, 2009, at approximately 1:10 pm two Oakland police officers pulled over a car driven by Lovelle Mixon during a routine traffic stop. (...) With four police officers murdered in one day, three of them sergeants, this incident represents the worst loss of officers' lives on the same day in Oakland Police Department history. [89]

whoops.
356  Developer / Art / Re: show us some of your pixel work on: January 10, 2009, 12:18:47 AM
357  Developer / Art / Re: show us some of your pixel work on: December 12, 2007, 10:01:30 PM
just for fun

because shoes are funny

i was inspired by fish you see
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