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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 03:57:27 PM

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1  Community / DevLogs / Re: "Project Wrench" (A PS2 Style Action-Platformer like Ratchet /Jak and Daxter) on: February 15, 2017, 01:33:32 AM
Looks nice =3 Do you have a twitter account? =33
2  Community / DevLogs / Re: Sleep Tight - Pillow Forts and Monsters - Dev Log on: February 15, 2017, 01:01:35 AM
Looks great! Do you have a twitter account by any chance? =3
3  Community / DevLogs / Re: Topdown Co-Op ARPG - MH and DS inspired on: February 15, 2017, 12:26:43 AM
Love Ratz Instagib <3 and this looks cool too =3
Do you have a twitter account to follow you by any chance? =)
4  Community / DevLogs / Re: Huge Swords and Tentacle Monsters.[gif-heavy] on: September 13, 2016, 08:31:43 AM
twitter account?
5  Community / DevLogs / Re: One More Night - Top Down Co-Op Endless Wave Survival on: July 23, 2016, 01:46:44 PM
Looks nice! =3
Do you have a twitter account by any chance?
Also, any plans on having players test the game? (downloading a dev build or having gamer sign-up for testing)
6  Community / DevLogs / Re: Slayer Shock on: July 23, 2016, 12:31:56 PM
Looks nice! =3
Any plans on having a sign-up for gamers to test out the game (ex: pre-alpha, alpha or beta sign-ups) ?
7  Community / DevLogs / Re: SKYCHASERS [PC] on: March 20, 2016, 01:48:41 AM
My desire to play this game continues to grow as the game grows over time.

=3
8  Community / DevLogs / Re: Shepherd Dog on: March 20, 2016, 01:36:30 AM
This looks lovely! Hope to see more and more hopeful to play it at some point =3

Do you have a twitter account?
9  Community / DevLogs / Re: Phantom Brigade - Mech, Turn-Based, Tactical RPG on: March 20, 2016, 01:33:53 AM
Look pretty nice! Hope to see some gameplay footage soon =3
10  Community / DevLogs / Re: Remnants of Naezith on: January 13, 2016, 09:53:05 AM
Nice. Love both looks and gives appropriate "this is fast" and "now this is fast!"
11  Community / DevLogs / Re: Tactics Project on: January 12, 2016, 10:50:22 AM
Twitter? I'd like to follow you guys =)
12  Community / DevLogs / Re: The Godbeast - Action/Dark/Synth on: September 18, 2015, 08:56:45 PM
Maan, you're making action mixing it with awesomeness badassness after I saw that latest moto gif. Keep going in this track! =3
13  Community / DevLogs / Re: JALAPENO on: September 18, 2015, 08:40:17 PM
Man, this reminds me of that horrible (by horrible i mean it as a good thing in this case / show) Nickalodean cartoon show, can't remember what it was called but it had a character that was holding his eye balls.

Look really cool so far!
14  Community / DevLogs / Re: Megatect - A multiplayer map building game on: September 18, 2015, 08:34:34 PM
Game is great! Just needs one thing to make take off for more gamers (how I see it at least) and that is world to explore.

So, is (random) planet generation possible?
15  Community / DevLogs / Re: Gwyn on: August 20, 2015, 07:54:15 AM
Looks fun =3

By the way, is the demo an alpha demo? (or prototype, pre-alpha?)

the current demo is an extremely early version. The game right now is almost completely different.

Then will there be a demo of the current version of the game at some point? Would love to try it out =3
16  Community / DevLogs / Re: ObaStar - Space/Planet Shooter on: August 18, 2015, 06:31:52 AM
Decided to change the player's ship to this and make it the only one you'll play as



This shot was too big so here's a mini one, click here to see the bigger picture


and taking the original ship and making it the first boss you'll have to fight. This is the current look of the first boss but will get a lot of adjustments



On a not so sure but looking nice note, I may have found a partner who'll help me and be the programmer making the game. If it's a sure thing, then development will definitely go a lot fast than initially planned =)
17  Community / DevLogs / Re: Gwyn on: August 17, 2015, 02:34:48 PM
Looks fun =3

By the way, is the demo an alpha demo? (or prototype, pre-alpha?)
18  Community / DevLogs / ObaStar - Space/Planet Shooter on: August 17, 2015, 02:14:53 AM
Hey TIGForums =) I've been interested in game development for such a long time but never really went into actually making a game, but now that just a few days ago I figured out that I can ok-ish make pixel art / animation, I thought "hey, i can probably make a game now, at least a simple basic 2D one".

So here I am, not knowing when or if I'll finish this game, as a person who'll google "how to make a 2D shooter in Unity" and will have a hard time knowing how to do it, but thought I should log my progress here, and hopefully learn more along the way.

So the game's name is: ObaStar
A 2D pixel side-scrolling space shooter with two different perspectives. The game is heavily inspired by the cartoon/anime show "Oban Star Racer" and other 2D shooters (one specifically is Steredenn).

Haven't made much yet, but here's one of the ships with the two different perspectives I've mentioned above:

perspective #1


perspective #2
19  Community / DevLogs / Re: Killing, My Friend - An Action Movie Themed Co-Op FPS on: August 16, 2015, 01:33:38 PM
Looks cool =3 will there be a demo of the prototype, or alpha, or beta? want to play the game xD
20  Community / DevLogs / Re: My little APOCALYPSE world on: August 16, 2015, 01:26:34 PM
I hope you come back soon! would be nice to know your twitter account to follow you if you have one.
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