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Community / DevLogs / Re: You can Double JUMP - 2D Pure platformer
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on: October 05, 2015, 05:21:23 PM
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Can you at least let me rebind the menu keys? And, if possible, let me bind one key to two things? The main thing I want is jump == enter, but jump on z and enter on x or space would be fine too. I guess I can just do it with autohotkey, but it'd be really nice...
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Community / DevLogs / Re: You can Double JUMP - 2D Pure platformer
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on: October 05, 2015, 02:53:47 PM
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Yeah, I don't need separate time targets for 100% - that would be a huge amount of extra work for something that probably not a huge number of people will end up caring about. Just tracking it would be awesome.
Another very awesome feature would showing me my PB on a level when at the death screen or the victory screen, and maybe a little starburst or something on the victory screen when you set a new one. As it is, I've sometimes gotten a time, felt like I could do better, and retried.. and then not actually been sure whether I'd improved or not, or by how much. In fact, showing you exactly how much you improved by would be GREAT.
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Community / DevLogs / Re: You can Double JUMP - 2D Pure platformer
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on: October 05, 2015, 02:01:45 PM
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Awesome to hear that literally everything I want changed is either already there or will be changed! :D Thanks for pointing out the checkpoint toggle, that helps a lot.
I played the next level and got a 47.635 100%. I then played again any%, and got a 30.. which of course overwrote my 100% time. It would be pretty nice if these were tracked separately, but I understand that you might not want to clutter it up for people who don't care about that. If you DO, I guess you could also track times for all white threads and all gold threads separately TOO... :D
Also, it would be really nice to see the Par and Pro cutoffs before you get them - both to have something to work towards, and to see how much you beat it BY once you get it.
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Community / DevLogs / Re: You can Double JUMP - 2D Pure platformer
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on: October 05, 2015, 12:21:14 PM
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Hi! So far I have completed one level of your game, and I have some pretty Strong Feelings already :D
First, your core engine feels great, with the tiny exception of the weird camera thing that happens as you enter the area with the boots. It would feel more fluid if the screen just kept scrolling as normal. But jumping and running is fast and fluid and precise and all around really good, and I'm excited about this game.
However, your interface choices are a bit garbage ^_^
To start off, Space and Enter are just awful default keys for a platform like this. The Space bar is pretty much the absolute worst button on the keyboard for doing precise platforming with. I highly recommend Z for jumping, especially as it's right next to L. Shift, which you default to run.
You let me rebind Space, though, so that's no big deal. But you don't let me rebind Enter! This is terrible. I now have to pick my entire hand up and move it whenever I die and want to restart. It's really really bad. Please just make the Jump button also do what Enter does. Oh, and Backspace is pretty horrible too, but at least I only have to press that at the end of a level..
Restarting a level is way too hard. Let me just have a key for this, instead of a menu choice. This combined with having to move to the Enter key is the #1 cause of irritation in your game so far.
Also, when going for speed, checkpoints are really obnoxious. Please let me turn them off, or have an option to go back to the beginning instead of the latest checkpoint when I die.
Oh yeah, one last little thing - your game is called "You Can Double JUMP", but I can't! :P I think you should at least have a bit of text at the beginning letting me know that my first quest is to get the boots - I was worried something was broken when I loaded into a game with that name and pressing jump in the air did nothing.
Or, honestly, just redesign level one and let you have it from the beginning. I mean why not? I bought the game because of the title, right? Just let me have it! ^_^
EDIT: I forgot to say THANK YOU for including a prominent, high-precision timer! As a speedrunner, it makes me very very happy to have it built-in :)
Oh yeah, and I got a 1:03.05 100% of level 1, decent run except for those four high threads near the end, which I actually hadn't noticed previously and had to go back for.
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Community / DevLogs / Re: passports: hard reboot
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on: October 05, 2015, 11:55:02 AM
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I signed up, but no one else seems to be active recently - given how fast days are, and how infrequently people are checking, the thing where chat history is cleared after two days makes it basically impossible to coordinate anything. At least for now, could you let chat history stick around longer, so that there's a chance of actually talking to each other?
Also, a basic set of things to do with resources would of course be very welcome, even something utterly simplistic, so that we could see how the social dynamics work once there's something to collaborate on and some reason to be selfish.
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