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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 03:57:36 PM

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1  Developer / Technical / Re: Music Macro Languages! on: October 22, 2016, 09:52:20 PM
I have updated my PMD guide to include basic FM patch programming! It's probably what you've all been waiting for, since that's the bulk of most OPN series chips and the knowledge is transferrable to other FM sound generators.
2  Community / DevLogs / Re: Fae Tactics! on: September 26, 2016, 04:32:59 PM
Still following your progress here, the shots I missed are appropriately juicy. Liking the look of the map editor!
3  Community / DevLogs / Re: Amihailu's World of Magic [PC-98 Style Isometric RPG] on: August 25, 2016, 02:29:08 PM
This is on steam now for free, someone should've announced it!!
That's a different game. The one this thread is about is still in development.
4  Developer / Audio / Re: Show us some of your music! on: July 04, 2016, 01:31:50 PM
another snippet that came to me while experimenting with mood and instruments. =)



I was about to comment on the piano improve (great progression on that) but holy shit Sand City People. Finish that up son, that's some mystical magical shit there.

For the thread's consideration, I submit several chiptunes for YM2203 and YM2608:

EVENT_2.M (YM2203)
LAMSUN.M (YM2203)

Both of those split FM3's output through a fairly obscure programming trick to get more voices.

Mindstorm (Chaos) (YM2608 + 86 PCM)

This one uses a special stereo field trick using a DAC flag and glitch effects lovingly done in the source code.

Programmer dickwaving aside, I hope these sound as good as they were fun to program.
5  Developer / Audio / Re: Show us some of your music! on: June 15, 2016, 12:48:53 PM
I just released a single and B-side on bandcamp yesterday. Both tracks are chiptunes: one that was for a GBjam and the other for a friend's student game. I hope you guys like them!
https://soundcloud.com/jordanoakley-1/amazonian-trip
Feel free to also like my facebook page if you're feeling generous  Giggle
Pretty swell stuff you've got going on there. The first one makes me think of Super Mario 2/Doki Doki Panic's "Underground" theme.

I've got a couple, not chiptunes:
Normal (Outdoors)
Theme of Sarah
6  Community / DevLogs / Re: Amihailu's World of Magic [PC-98 Style Isometric RPG] on: May 29, 2016, 01:43:50 PM
I'm a big fan of the NEC PC98 Smiley Good luck with your project Wink

Quick technical question: What software do you use for composing / rendering your musics in the same style as the PC98? Is there a VST you would recommend?
To answer your question, I do not use any VSTs. I use a PC-98 API called PMD by Masahiro Kajihara, the very same API used by Ryu Umemoto (YU-NO, Desire) to program his music. I've also written a guide for PMD on my site, both for setup and for programming... though it needs a bit more information to be useful enough for a beginner.

To render, I use the FMPMD player. I do have a working PMD player in another one of my games, but in the interest of cross-platform compatibility I've decided to use renders of the original .M files in Amihailu's World of Magic.
7  Developer / Audio / Re: Show us some of your music! on: May 29, 2016, 09:59:38 AM

Thanks for sharing guys! Great batch of music.
My new chiptunes pale in comparison, but here they are anyway (new to the genre):

"Bit by Bit" - NES (Tweakbench's Peak, Toad, Triforce)

"Byte by Byte" - GENESIS (Yamaha YM2612)

Critique from talented folks like yourselves is especially valuable for a green composer like me; much appreciate if any chiptuners can give me tips or pointers on the genre.

Cheers!

I use a programming language to write mine, which scares off most musicians. In that realm, all the effects are stuff you need to do with programming tricks—as such, if you tried it out right now you'd probably feel limited to some very basic things.

That being said, as for advice on composition, just listen to your favourite composers and try some of their techniques on for size. Your "Peter the Wolf" track from SC seems like a good thing to transcribe to electrical signals. See if you can get the same feel as that, with your chip stuff, and you're on your way!


Of course, I must follow my advice post with some music! I have for you today two themes of Pursuit for a visual novel I'm composing for:
Pursuit (low)
Pursuit (high)

These aren't chiptunes, they're mixed compositions (leaning electronic) but they'd be quite easy to write to play on PC-9801.
8  Developer / Audio / Re: Show us some of your music! on: May 26, 2016, 04:56:18 AM
Orchestral music is anything but my specialty, but I've been having thoughts about doing a short symphonic EP for some time. This short little sketch might be the seedling for such an album.

https://soundcloud.com/hoffman_iv/orchestral-sketch

If it sucks, let me know. If you like it, let me know. If you have tips, let me know. I want to branch out of the chiptune stuff a bit. Cheers guys.
I think the piece certainly works, though in my opinion it could use some percussive sparkle like intermittent triangle hits. The piece begs for it!

I really dig your chiptunes too, particularly "Eibensbach" from your new EP. I'm not one for making NES stuff myself (I prefer NEC PC-88 and PC-98) so I have respect for anyone who can work with that and not want to tear their hair out.

For my bit I've been brushing up on my electronic and fusion scores:
This is a track for a demo game my friend is putting together, an escalating techno theme.

This is a "mysterious moments" track for a visual novel, a fusion track with a mix of traditional and electronic instruments.

This is an ambient-y PC-9801-86 chiptune, utilizing the full power of the 86 soundboard.
9  Player / General / Re: Do you prefer long hugs or short ones? on: May 26, 2016, 04:45:43 AM
SA forums I don't know if I ever posted in threads but I always liked your in-progress drawings
Ah that makes cents. Thought I recognized you're username  Gentleman
10  Community / Townhall / Re: Judgment's Call [JRPG][Turn-Based] on: May 26, 2016, 02:28:29 AM
I really should get some kind of experience with Unity as I'm familiar with UE3, XNA, Monogame, and SDL and SFML. It'd be useful for my work but it just seemed clunky enough in 2D for me to run to the hills and make do with just using a framework to make any 2D games where I need a lot of control under the hood. Hats off to you if you're making it work, though!
11  Community / Townhall / Re: Judgment's Call [JRPG][Turn-Based] on: May 25, 2016, 09:04:34 PM
This would probably have been more appropriate as a Devlog thread, but nevertheless I welcome you to TIGSource!

If you're using RPG Maker VX Ace or older (up to and including Mamirin for PC-88) I know quite a bit about usage, scripting, and some database organization tricks.
12  Community / DevLogs / Re: Tokyo Warfare, releases on June 15 on: May 25, 2016, 08:57:39 PM
This game's really got a stylish look to it. Fantastic stuff... yeah I'm drooling Addicted
13  Community / DevLogs / Re: Long Gone Days - a 2D character-driven modern-day RPG (DEMO RELEASED) on: May 25, 2016, 08:38:21 PM
I voted for it! I think you'll pull it off handily!
14  Player / General / Re: Do you prefer long hugs or short ones? on: May 25, 2016, 08:33:11 PM
I am here... where do I know you from?
15  Community / DevLogs / Re: Computer Virus Simulator - Awesomely retro 3d platformer!!! on: May 25, 2016, 08:29:06 PM
I don't know if anyone's mentioned this yet, but the kerning on that font used for the logo is killing me. Between that and uneven pixel sizes on the text, it just looks very unprofessional and not very appealing.

Looks like the game's still in a kinda rough state though, so I imagine you'll get the logos and text done up real pretty before release.
16  Community / Jams & Events / Re: Cyberpunk Jam 2! - Discussion Thread on: May 25, 2016, 08:07:17 PM
I'm interested; I've been leaning towards more electronic and fusion scores lately. Cyberpunk styling would be a perfect outlet for that!
17  Player / General / Re: Do you prefer long hugs or short ones? on: May 25, 2016, 08:03:47 PM
I am kinda weird about touch but I've been working on it, because I like being hugged. I don't ragdoll anymore!
18  Developer / Audio / Re: Show us some of your music! on: May 20, 2016, 07:29:43 AM
https://soundcloud.com/andrewmushel/sage-theme

A piano theme with lots of reverb I put together a while back.
Sounds appropriately somber! A suggestion I'd have to put this thing over the top would be to have the synth play around in the stereo field, since it's quite airy and that'd enhance the mood.

For my contributions today, I have
A mellow electronic track for a webcomic and
The PC-9801 chiptune version! It uses soundboard 86, so it can stream "crisp" 8-bit PCM samples to a single PCM channel, which I use here for drums.
19  Community / DevLogs / Re: Amihailu's World of Magic [HIATUS] on: May 18, 2016, 08:41:09 AM
I've decided to change from just the FM+PSG of OPNA to using the full capability of the PC-9801-86 for the soundtrack. This means I can use some (for the time) high quality PCM samples in addition to the sound generators on the chip.

This is what it sounds like.
20  Community / DevLogs / Re: Amihailu's World of Magic [HIATUS] on: May 12, 2016, 07:10:49 AM
I should be able to get started working on this game again soon, after I release Amihailu in Dreamland 1.10. I've got a lot of stuff going on but I know there's a larger audience for this RPG!
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