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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 05:07:29 AM

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121  Community / DevLogs / Re: Remnants of Naezith on: March 28, 2016, 03:54:17 AM
I was not doing much for last 1.5 week, and that bad feeling hit me so I started working hard again. I am currently working on laser particles, I might have a GIF soon here.

Here is the LATEST OST.. I think it's kinda catchy since I found myself whistling it when I'm outside.

The game's art is pixel art?

Character and most of the other stuff are vector art which are exported as png, including the current green tiles you see there. But I have new ones coming, they will be pixel art.

Yeah, having a bar for one ability is probably not a good idea.
If you don't want orbs, maybe another graphical representation, like have his feet glow when dash is ready, or something? You can do different intensities if you think the number of dashes available is important.

Number is important indeed, I just can't think of anything else than orbs... Maybe orbs are okay but they are overused. Sad
122  Community / DevLogs / Re: Remnants of Naezith on: March 14, 2016, 01:42:01 PM
Currently I have an energy bar stays 100/100 and dash needs/consumes 40 energy. I am trying to find an alternative to represent that. A friend came up with an idea to use "spark" to show how many dashes you can do. So when you dash, one of them will *poof* in a cool way and after a while they will come alive he said.

I am experimenting, but there are so many games using orbs these days, can you think of something else?

123  Community / DevLogs / Re: Remnants of Naezith on: March 13, 2016, 01:55:48 PM
Such a productive no-lifer gamedev weekend:



I don't know if it's something good or not, haha!

Do you like seeing my changelog.txt which I log even the smallest updates?
124  Community / DevLogs / Re: Remnants of Naezith on: March 13, 2016, 06:38:31 AM
The water reflection looks really cool! How did you achieve that? And what tech/engine/libraries are you using actually?  Beer!

It's pure C++, there isn't any external library except SFML. And server-side is Node.js

By the way, we like particles, don't we?



Mamma mia!
125  Community / DevLogs / Re: Remnants of Naezith on: March 12, 2016, 04:28:33 PM
I did a 14 hours gamedev marathon today Smiley



126  Community / DevLogs / Re: Remnants of Naezith on: March 12, 2016, 03:27:36 PM
Another place I used the infamous "Sinus" function, I love how amazing it is.



And yes, raising waters with options like start delay, ease/linear movement and negative/positive height difference!
127  Community / DevLogs / Re: Remnants of Naezith on: March 12, 2016, 08:16:35 AM
This is what I have in my mind about chapters and level selection screens.


Would like to hear your thoughts on this topic.
128  Community / DevLogs / Re: Hook Your Friends - Co-competitive Local+Online Multiplayer with Hookshots on: March 12, 2016, 07:22:07 AM
Glowing stuff looks fancy! I'm glad to see a game with hook mechanic Smiley I will be around! Tongue

Keep us updated! (btw why do you hate birds this much?)
129  Community / DevLogs / Re: Gunkatana - Lighting-fast Cyberpunk ACTION on: March 12, 2016, 07:11:24 AM
Looks super cool man. I like every Katana game, it just works so good. I loved how you use the different level mechanics so it adds variety into gameplay. Keep it up, good luck!
130  Community / DevLogs / Re: Remnants of Naezith on: March 12, 2016, 05:16:21 AM
Finally built my IndieDB Page!

131  Community / DevLogs / Re: Remnants of Naezith on: March 11, 2016, 02:26:49 PM
Amazing news! Thomas started making the assets for new chapters! We're aiming for 4 Chapters, 25 levels each. Otherwise it could be a release like 100 levels using the same single tileset. I think this will eliminate most of the negative comments about the lack of variety of level looks and chapters.

Also this will help to present the story ingame. I will also add subtitles for the Naezith so it would be cool if dead dragon inside the Kayra would talk to us, right? Smiley Monolog tho! It won't be like one of those texts that stops your game and wants you to press a key to continue. It will just appear whenever you're in an invisible field so as you proceed in the level, you will see the texts one by one, non-disturbing yellow subtitles like in the movies.
132  Community / DevLogs / Re: Remnants of Naezith on: March 11, 2016, 12:40:26 PM
New WIP soundtrack, almost done : http://puu.sh/nCLrv/75be84b1a4.mp3
133  Community / DevLogs / Re: Remnants of Naezith on: March 09, 2016, 07:25:36 AM
Finally found the font I was looking for!

134  Community / DevLogs / Re: Remnants of Naezith on: March 09, 2016, 05:23:22 AM
I made it myself



Also added a text banner to the first post Smiley
135  Community / DevLogs / Re: Remnants of Naezith on: March 08, 2016, 01:20:21 PM
I need a "Remnants of Naezith" text banner to use, specially to place on,




I also appreciate gifts, just saying! Tongue  Beer!
136  Community / DevLogs / Re: Remnants of Naezith on: March 08, 2016, 11:33:55 AM
bzzzzzz


RAIDEN WINS, FATALITY!


Also changed dash particles a little bit.
137  Community / DevLogs / Re: Mechanic Miner on: March 08, 2016, 02:17:55 AM
I am certainly interested.
138  Community / DevLogs / Re: Remnants of Naezith on: March 08, 2016, 01:15:38 AM
Look at this happy kid testing the jump pad!

139  Community / DevLogs / Re: Remnants of Naezith on: March 03, 2016, 01:47:10 PM
English is not my first language and I was wondering if remembering "Naezith" could be an issue for native English speakers.

Yeah they recommended names like "Hook of Dragon", "Hook of Dragon: Remnants of Naezith" just like "Prince of Persia: The Sands of Time"

The options you mentioned might be better since easier to understand and remember.  Plus, search engines don't seem to turn up results for that either. Wink

True, but I still can't decide what to do   Huh?

Here is a calendar of updates to Remnants of Naezith Smiley I am posting here only the big ones but I develop almost every day! Tongue

140  Community / DevLogs / Re: Remnants of Naezith on: March 02, 2016, 03:28:45 PM
It could be but ideally that's where surveys and market research comes in to find out what the target audience thinks of an idea and how they perceive it. Wink

You mentioned that at a recent event people found the name long for an action game.  Were there any suggestions?  If you have a similar opportunity, mention a few possibilities and that might give you a better idea of what what people like (in general).

Yeah they recommended names like "Hook of Dragon", "Hook of Dragon: Remnants of Naezith" just like "Prince of Persia: The Sands of Time"
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