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1411259 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 01:49:03 PM

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1  Community / DevLogs / Re: Alien Scumbags on: July 24, 2018, 03:43:32 AM
Sorry for not replying for so long, had a ton of updates since.

V4 is now here!

It has taken longer to bring this out than I wanted but unfortunately I am just recovering from a mouth infection because of one of my Wisdom Teeth.
Last night I finally got to a point where I was happy to release the newest version and with this comes its premium price of £4.99.

Made a ton of new improvements including:

Full controller support (using Vaccine) tested PS4 and Xbox 360 controllers
5th area complete
Character cards which offer different perks and change how you look
improvements to enemies both in behaviours and gfx
Lots more audio SFX added
Weapon upgrades
Random events added to each level to make playing it feel fresh
lots of bug fixing
Loads more voice over work
improved menu's and UI
New enemies

You can download the new version here:

https://gamejolt.com/games/alienscumbags/312460

I will post pictures of the latest version later.

For more information check out my development videos below:









https://www.youtube.com/watch?v=11PTYaHJb5o&t

2  Community / DevLogs / Alien Scumbags on: February 23, 2018, 02:18:11 AM
This started out as an entry to the Fusion Wars game jam but since then me and my mate Stu have built on it to add more levels and features, hoping to release on Steam soon.

The game is a survival horror game that doesn't take itself too seriously, like Aliens mixes with Duke Nukem would be a good comparison.

Currently we have made 4 levels
Shotgun and Pistol
Different hazard and enemy types
and instead of a bar to show health we have given the character visual damage





Below is a video of some of the features coming soon





Thanks in advance for any feedback

Cheers James
3  Community / DevLogs / Re: Super Bombardier on: February 23, 2018, 02:12:07 AM
Just released a new update with several improvements.

 New Menu artwork
 Optimised difficulty
 New Enemies
 Finished Level 4
 New FX added
 First boss amendments

https://gamejolt.com/games/superbombardier/275695

4  Developer / Art / Re: show us some of your pixel work on: December 08, 2017, 12:27:53 AM
Here is a large piece of art I am working on at the moment.

5  Community / DevLogs / Re: Super Bombardier on: December 06, 2017, 04:34:04 AM
The difficulty menu is nearly finished as well as some bigger particle based explosions.

6  Community / DevLogs / Re: Super Bombardier on: November 30, 2017, 04:55:30 AM
a quick note to say that Version 0.4.0 has now been released on Itchio and Gamejolt.

Also started work on some art last night for the difficulty select screen.

https://gamejolt.com/games/superbombardier/275695

https://monsterfingergames.itch.io/super-bombardier

7  Community / DevLogs / Super Bombardier on: November 28, 2017, 02:29:34 AM
Hi,

I hope everyone is having a good day, I wanted to share a project I have been working on for a few months now.
The game is inspired heavily by my love of arcade shooters including 1945 and it's sequels.

The game is a cross between 1945 and a bullet hell game with a bit of anime fan service thrown in for good measure  Cheesy

Below is a list of the main features in the game at the moment along with pics and the download link for it on Gamejolt.

  • 3 levels
  • 11 upgrades
  • 1 music track
  • 1 boss

In the next update coming soon I have made a ton of changes which I have also list below

  • Removed Sky Dive as couldn’t get it to the same quality as the rest of the game
  • More work on Menu’s
  • 3 difficulty levels added to ease players into the game
    • Manual fire added if difficulty is normal or above
    • More variety added in levels due to changing how the enemies are added
    • More shadows and visual effects
    • 4th levels now complete
    • New enemy types













    Download Link
    https://gamejolt.com/games/superbombardier/275695

    [/list]
    8  Community / DevLogs / Re: Dash Tank Fever thread on: April 04, 2017, 03:24:45 AM
    Hi everyone,

    Just wanted to let you know that we have released on schedule our latest games Dash Tank Fever. It's 100% free and has no forced advertising. It would mean a lot if you downloaded it and left a rating.

    https://play.google.com/store/apps/details?id=com.monsterfingergames.dashtankfever&hl=en_GB
    9  Community / DevLogs / Re: Dash Tank Fever thread on: March 30, 2017, 03:21:18 AM
    Here is the official trailer for anyone interested  Grin




    10  Community / DevLogs / Re: Nazi Hunter Death Squad - A game about killing Hitler on: March 30, 2017, 03:15:20 AM
    This game looks great, also keep the name as it's a great fit.
    11  Community / DevLogs / Re: SCREENSHOTS on: March 30, 2017, 03:11:50 AM
    our take on the game and watch style

    12  Community / DevLogs / Dash Tank Fever thread on: March 29, 2017, 06:16:36 AM
    Hi,

    Wanted to share our game and hopefully get some feedback on here prior to the mobile release at the start of April.

    The idea with Dash Tank Fever was to do a mash up of both Atari Combat and Bomberman, its had a lot of tweaks and additions since than but I think It has stayed pretty true to the original idea.

    Here is one of the early shots from when it was started



    Since I have tried to make it feel more like you are holding a retro handheld, our Sound guy has also done several music tracks and its had a full upgrades and perk system added. It now looks like this.

    You can unlock various consoles to change the look of the game, you start with the NES but the game also has unlockables consoles including Spectrum, Atari 2600, Game and Watch and Mega Drive.






    Please feel free to ask anything, any feedback would be great too.
    13  Community / DevLogs / Re: Mr Monocle's Travels on: May 06, 2016, 01:20:39 AM
    Wanted to share my first work on Inkscape, using this as the promo image.

    14  Community / DevLogs / Re: Mr Monocle's Travels on: May 03, 2016, 03:13:34 AM
    Pics below of the new motion effect in action.



    As people have been finding it hard we are implementing a continue screen so you can restart on the level you lost all your lives on.
    15  Community / DevLogs / Re: Don't Kill Her on: April 22, 2016, 06:11:11 AM
    I really love the style! It reminds me of an old Disney cartoon, like the black and white Mickey Mouse, looking forward to more.
    16  Community / DevLogs / Re: Mr Monocle's Travels on: April 22, 2016, 03:41:26 AM
    Update

    More work done on the snow level last night, adding a lot of inertia, but now you slide across ice when you stop holding down a button which I am very happy with. Added some more motion effects too for the snowball throwing robots.

    New images coming soon.
    17  Developer / Playtesting / Re: Mr Monocle's Travels on: April 21, 2016, 03:20:40 AM
    This is now back in development for the Steam version, we have added lots of new elements.

    https://forums.tigsource.com/index.php?topic=55434.0
    18  Community / DevLogs / Re: Mr Monocle's Travels on: April 21, 2016, 03:18:33 AM
    Right I am back on a break now.

    So the game has gone through a lot of testing and several things have changed including controls, some level design, lately we adding running, with that we gave a nice motion effect too.

    I personally found a great video which shows every Mario Maker enemy and how they work which has been great for thinking up new enemies.

    Below are some of the latest images and some Youtube videos.













    19  Community / DevLogs / Mr Monocle's Travels on: April 21, 2016, 01:42:21 AM
    Hi all,

    Overview - Mario inspired 2D platform game about butler robots set in a London Steam Punk setting

    We started Mr Monocle a few months ago now and we have a version released, however we are going to go on Green Light with it when we have some more content so in essence it is still in development.

    This is our first try at a platform game and we have done lots of research on "Game Feel" and general level designing, including how Mario levels are designed based on old 4 panel comics.

    Mr Monocle has a free Gamejolt version out at the moment which has 8 levels, however the Ouya version which is a paid title has 10 levels so far and is still under development.

    http://gamejolt.com/games/mr-monocle-s-travels/122272#comment-1287440

    I will add more info later.
    20  Developer / Playtesting / Re: It's Dicey on: March 09, 2016, 04:03:48 AM
    The presentation for this is very nice!
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