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Developer / Art / Re: show us some of your pixel work
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on: November 19, 2016, 07:35:55 AM
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Doesn't quite qualify as "gif of game being worked on" so here's some cute cottage-feeling furniture for a little game I'm working on in my free time. 
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Community / Competitions / Re: Ludum Dare 35
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on: May 10, 2016, 08:31:33 AM
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Here are the results on our game Aether Crypt. Breaking in the top 100 in 5 categories was really unexpected and especially the #33 overall. Really improved from last time and I'm pretty proud of our Mood score. Huge props to Cynicus, my music team mate this time around. See y'all in August for LD36! 
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Community / Competitions / Re: Ludum Dare 35
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on: April 16, 2016, 04:21:37 PM
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Well that is quite a hard theme this time. I wouldn't get any good idea if any during the first 3/4th of the first day but I finally decided on something that is still going to be tight to make in such a short timespan. I've got a basic platformer engine with slopes and water going but there's not much worthy of showing as of now except this little idle animation.  That'll be a one tough of a jam, good luck to y'all.
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Community / Competitions / Re: Ludum Dare 35
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on: April 07, 2016, 02:30:59 PM
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I'm definitely in on this one. That'll be my 4th participation, hopefully improvement will be noticable compared to my previous entries.
Good luck to all the brave darers!
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Jobs / Collaborations / [Found] Beginner programmer free to collaborate for 2 weeks
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on: February 08, 2016, 03:18:13 AM
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Howdy TIG fellows, The title is pretty self-explanatory. I'm a beginner with a fair 10 months of hobbyist programming and I've got 2 weeks of holidays (feb 8 - feb 21) ahead of me. The latest mock exams drained all my brain juice and I'm running thin on game ideas. Knowing my lazy self, I'll most probably procrastinate the whole duration of my holidays, that's why I'm looking to collaborate on a small project that could be completed in less than 2 weeks. Regarding my experience, I've made 4 games so far, all of them being game jam entries, and I've been using GameMaker: Studio this whole time. Also worth noting that android export is a possibility as I do own the corresponding export module. That's about it, feel free to shoot me a message or an email if you're up for the ride. Looking forward to working with you. Gamedevly yours, Antoine.
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Community / Competitions / Re: Ludum Dare 34 (Dec 11th - 14th)
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on: January 05, 2016, 11:37:20 AM
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I have mixed feelings about my entry, I'm both really proud and very ashamed at the same time. Still pretty pleased by the scores and the nice feedbacks I received. #13 Audio(Jam) 4.36 #248 Fun(Jam) 3.51 #266 Overall(Jam) 3.59 #299 Mood(Jam) 3.48 #404 Graphics(Jam) 3.65 #480 Theme(Jam) 3.71 #536 Humor(Jam) 2.62 #555 Innovation(Jam) 3.09 Epic audio done by the great Ted Wennerström. Postmortem in the making, hyped for the next Ludum Dare.
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