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Community / DevLogs / Re: "Salem" - Witches in SPACE
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on: December 28, 2017, 03:21:08 AM
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 Learning to use visual novel making tools is going... well? Going to be doing this for another project but thought it was a fun goof to use Salem to test it out.
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Community / DevLogs / Re: "Salem" - 80's nostalgia but totally not buying into the trend of 80's nostalgia
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on: December 28, 2017, 01:14:15 AM
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 I'm back from Christmas vacation and I didn't get a chance to do programming but I did put together a new patreon featuring sticker packs and I think one of these sticker packs soon are going to feature Salem sprites! :D Hope it's okay I post this here but this is a great way to support what I do : http://www.patreon.com/fuzzgoddessHopefully I will have time tomorrow to finally get back to working on solidifying the first playable demo of Salem! OH, and I came up with a metric-poop-ton of new narrative ideas for the over arching story but that'll have to be for later! :D
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Community / DevLogs / Re: "Salem" - 80's nostalgia but totally not buying into the trend of 80's nostalgia
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on: December 21, 2017, 02:44:13 PM
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I appreciate a good font but also, that font is really high-resolution compared to the sprites you've been posting
The cool thing about C2 is you can scale down images so they fit. You'll notice that's what I did for the sprite fonts here :  Also I was specifically talking about using the font for title screens in the arcade.  I appreciate the concern, and I'm a novice in a lot of ways when it comes to programming, but hey, give me a little more credit on simple things like graphic's resolution! I've been doing computer graphic design since the 80'. D:
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Community / DevLogs / Re: "Salem" - It's got a Yoshi's Island title screen and fancy transition!
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on: December 20, 2017, 06:25:14 PM
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Having worked with it, I knew that Construct 2 was "limited", but thought that I'd be able to create something like this: I only got so far:   Actually, Z-sorting seems to be possible (parenting objects) but the rotating texture for the ground (as in the island) would need a lot more coding though. However, if you only wanted to do a solid ground with simple "ground pattern" sprites, then that should be doable similarly to the trees. Ha ha! This is brilliant! Don't forget too to decrease the size of the trees as they go towards the top of the screen. If you use low quality scaling, or whatever it's called they'll even pixelate as they get smaller. (edit : Oh, I didn't realize Yoshi's Island didn't scale down the sprites as they went into the background, still it'd look neat!) I actually did have an idea of how to do this, with a squashed rotating texture but not sure if it'd actually look right. Seriously though, thank you for putting in the effort! I love it!
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Community / DevLogs / Re: "Salem" - It's got a Yoshi's Island title screen and fancy transition!
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on: December 20, 2017, 12:18:21 PM
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mini broom is so cute.
Glad someone likes it! I'm excited to emulate some old skool arcade action! :D I'm sad I'm coming in to this so late, but catching up has been wonderfully entertaining. It's probably for the best, actually, as I would have spent an entire page worth of posts reliving UO memories with you.
Keep doing what you've been doing. This is wonderful.
Welcome to the fold, and don't worry, this is a LOOOONG term project, so plenty of time to chat about whatever and it's never a bad time to talk about how great UO is! :D Thanks for being awesome! :D 'it's got a yoshi's island title screen'
hnnnngh <3
Now if only I could spin around some textures in C2 the same way they do for Yoshi's Island. D: Looking great!
Thanks! :D
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Community / DevLogs / Re: Modlands - accessible colony/world-sim
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on: December 19, 2017, 01:37:47 PM
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Created an endless loop of conveyor feeding biocube into cloning tube, which makes a randomized human, which goes down the conveyor to the biocompressor and gets made into another biocube. :D   D: I both love and am horrified by this. D:
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Community / DevLogs / Re: "Salem" - It's got a Yoshi's Island title.
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on: December 19, 2017, 02:16:54 AM
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 I could cry this looks so much better than I had hoped... I made a title screen and fancy transition and the game works pretty good OH NO THE HEALING ORB DIDN'T END UP ON THE RIGHT LAYER AT THE END AVERT YOUR EYES PLEASE.
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Community / DevLogs / Re: "Salem" - It's R.C. Pro-Am but with brooms.
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on: December 18, 2017, 11:54:35 AM
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 Been daydreaming of an arcade within my witch game that has half the resolution of my game, which would end up at 56 x 48 pixels... anyhow, this is the first game prototype animation of an RC pro-am style game with brooms.
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