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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:10:43 AM

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1  Community / Jams & Events / Re: T-T-T-TIGJAM FIVE DATES on: February 15, 2013, 01:07:46 AM
yea, most quarter system schools have finals that week (7th-13th/14th)
aye, right in the middle of finals over here Sad

would you guys consider july?
2  Developer / Art / Artist for an online RPG wanted on: September 04, 2009, 10:29:59 AM
Hey tigers! My college roommate is working on a multiplayer text-based RPG and is looking for an artist to do illustrations to paste around the website. Aside from being a better programmer than I could ever hope to be, he's an incredibly dedicated fellow and I would say the chances of him releasing the game are pretty high.
Anyway, this is a writeup he gave for me to post here:

Quote
It’s a turn-based strategy game with some RPG elements. It’s different from most other browser-based games because most of those are just "command your empire/village/army to victory" and how you play is basically: 1. login, 2: spend daily resource that you get, 3: attack or whatever, 4: logout until the next day. There’s not really any depth to it, so I wanted to make a game with a bit more strategic depth. In this game, players play as a "tactician" and manage multiple characters (each levels and changes classes individually), put them into formations, and battle them. It’s coded in PHP/MySQL, but battle will use C++.
 
Formations/Battle

Players can put up to 7 characters in a 3x4 grid. Classes give bonuses to classes around them, so positioning your characters for good stats is really important. The actual battle is completely automated by the AI and will probably be text-based, because I don’t do flash and that’s hard. The AI will probably just attack whichever character it can hurt the most.
   
Character Classes

There are a total of 123 different classes, in a big tree. It sounds like a lot, but characters usually go through 5-7 class changes before hitting their final class. Character bonuses usually end up like this:
Buffer: Helps the surrounding characters.
Selfish: Hinders surrounding characters, but stronger than normal.
Mixer: Helps certain spots while hindering others.
Loner: Little to no effect on neighbors.
 
Some example classes

The Tyrant gives -10% stats to characters around it, because he’s selfish. But he has really good growth, so it might be possible to put him on his own off to one side and have a regular army outside his aoe.
 
There’s also the Marauder, which gives +2 strikes and +4 speed to the people near him for two turns, so he’s a rush character. You could put some heavy hitters on the front row with him and dps a lot in the first few turns.

And my favorite is the Virtuoso, which has insane stat growth but gives himself -70% damage for 25 turns. But if you can stall for that time using other classes, you can really unleash a ton of damage. If you’ve played Magic, it’s like a combo deck.

We’re trying to balance classes right now, but we really don’t know how it’s going to turn out until I write the battle code. We’ve only got the backend data stuff going for the designer to play with, like the growth chart down there. Who knows what parties are going to be overpowered when it comes out..

Classes Charts

Characters start out as a novice, then choose one of 3 branches:
Swordsman:
http://tinypic.com/r/mwa5fm/3
Spellcaster:
http://tinypic.com/r/2v0eamh/3
Trainee:
http://tinypic.com/r/119mg79/3
 
Stat Growth

There are four stats, STR, INT, VIT, and LUK. Characters have stat growth, which changes depending on which classes they become. Like promoting a Swordsman with stat growth of 6 STR / 1 INT / 3 VIT/ 2 LUK to a Knight would give him +2 STR, etc.
 
Here’s a graph of the growth of a Novice -> Spellcaster -> Empath -> Cleric -> Priest -> Zealot -> Templar -> Inquisitor. You can see that he starts off a pretty normal priest with high INT but once he goes Zealot at level 50 he gets a massive STR growth boost and starts beating people up instead of healing.



Weapons

There are few different weapon types, and each classes uses one more different kinds. There are only weapons and body armor, no other kinds of equips. You can also imbue your items with random mods (like D2) and refine them to increase their damage.

Example imbue:
+23% Damage
+22% STR
+15% VIT
+11% INT
+14% LUK
+2% Regen for 15 rounds
+30% Physical Defense for 9 rounds
+10% Magical Reduction for 6 rounds
+3 Strikes/Round for 4 rounds

So yeah, we really need art for the game. Hope someone’s interested in doing some art, and thanks for reading.


tl;dr: it's a carefully designed online RPG that a competent programmer wants an artist for
3  Community / Townhall / Re: Tasty Static released on: August 03, 2009, 08:02:01 AM
Are you considering adding SDL joystick support?
Not at the moment, no
Nice avatar, by the way
4  Community / Townhall / Re: Tasty Static released on: August 02, 2009, 07:44:44 PM
The latest Windows version allows for key remapping. The Linux port is chugging along..
5  Community / Townhall / Re: Tasty Static released on: August 01, 2009, 11:49:05 PM
Yeah, strafing is supposed to be unbearably slow when you aren't moving and then increase linearly with your speed. Similarly, jumping is supposed to feel as stiff as it does.
Sorry about the difficulty - towards the end of the game's development cycle I had NO idea how to judge a level's difficulty, so the learning curve for the game is (unfortunately) pretty steep.
Thanks for the comments, they weren't negative at all  Smiley
6  Community / Townhall / Tasty Static released on: August 01, 2009, 06:09:31 PM
Hello tigers! I don't post much on these forums, but I'm a regular at #tigirc. I've been working on this Skyroads clone for about two years now. It's called Tasty Static, and it's a game where you go really fast and jump a lot. You'll probably get really annoyed along the way too.

Versions for Windows XP and OS X are out, and a Linux port is close in tow. There is also a Windows-only level editor. It's all available at http://www.tastystatic.com

Trailer:




Screenshots:






7  Player / General / Re: Joe vs. Joe Sr vs. VampJoe (with ponies) on: March 13, 2009, 09:03:15 PM
...the fuck?
8  Player / General / Re: TIGIrc Movie Night: The Thread on: June 14, 2008, 01:06:29 PM
Buckaroo Bonzai?
Hell. Yes.
I have a VHS of that, it used to freak me out when I was little WTF

But yeah, I'm glad there is finally a thread for this :]
Movie nights are uuusually on friday between 8 PM and 2 AM EST, though if I'm absent it usually doesn't happen :[ . So we're doing it tonight instead :O

Dreams in the Witch House buffers quickly and is 50 minutes long, so everyone should come chill in #tigirc and watch it with us :D
9  Community / VGNG / VGNG: Occult Sushi Operation on: March 02, 2008, 08:44:17 PM
I'm on art.
Bobo's on Game Maker.

LET'S DO THIS SHIT!

10  Player / General / Re: Brand Leadership! on: March 02, 2008, 01:21:08 PM
Is that Uwe Boll in the bottom?
Roger Ebert during his cancer treatment actually  Embarrassed

WHAT'S THE DIFFERENCE? :D

 Embarrassed
11  Player / General / Re: TIGs Game Night Revival on: February 22, 2008, 10:20:19 PM
Hmmm, we should add the Wikipedia game to that list.
12  Player / General / Re: TIGs Game Night Revival on: February 19, 2008, 09:30:16 PM
Anyone up for some Sociolotron?


13  Player / General / Re: TIGs Game Night Revival on: February 19, 2008, 09:28:45 PM
iSketch is lame and InkLink is lame.

I WANT TIGSKETCH
14  Community / Jams & Events / Re: GDC: Night Three Photos on: February 18, 2008, 06:21:23 PM
Farbs is Simon Pegg?

15  Player / General / Re: What does your handle mean? on: February 16, 2008, 02:46:38 PM
Every time I die I'm reincarnated as a significantly more attractive version of myself.
16  Player / General / Re: Indie desktops! on: February 15, 2008, 07:13:16 PM

Grin
17  Player / Games / Re: NAIJA VS. SAMUS. WHO WINS? on: January 27, 2008, 07:32:31 PM
It depends on what powerups Samus has

Actually... the winner would be:
18  Player / Games / Re: The First Freeware Game You Ever Downloaded? on: December 27, 2007, 05:54:57 PM
Super Solvers: Midnight Rescue...the DOS one.

Those robots scared me Shocked
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