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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 07:37:40 PM

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121  Community / DevLogs / Re: CRTTR on: July 04, 2016, 01:44:49 AM
This is so weird xD But it does make me quite curious, so many possibilities! Do you already have a precise idea about where you want this to go, or are you making this up as it comes?
122  Community / DevLogs / Re: Unsouled - 2D Action RPG on: July 04, 2016, 01:39:57 AM
That's quite impressive for a solo project! There's a nice atmosphere, I'm curious to see more environments and enemies!
123  Community / DevLogs / Re: Amazeface - Maze puzzle game (Download Level Editor!) on: July 04, 2016, 01:36:44 AM
It looks really nice! Those hand-crafted levels are quite gorgeous Smiley
(Although I kind of agree with kidfingers, the face on the player cube is a tiny bit creepy, somehow.)
124  Developer / Business / Re: Marketing for one month my latest mobile game on: July 03, 2016, 11:15:49 PM
Yup, as said above, you can publish that on Gamasutra, and there's almost no doubt it will get featured! Thanks for sharing.
125  Jobs / Offering Paid Work / Re: [CHEAP] Need Steam trading card assets on: July 01, 2016, 12:08:25 AM
Don't call it pathetic Smiley As long as you can afford to do so, it's pretty neat.
126  Developer / Business / Re: What are peoples feelings on Micro-Crowdfunding? on: July 01, 2016, 12:06:34 AM
I can't speak for everyone, but in my opinion:
- A kickstarter project must sell itself through a big and original dream. Something in the project must be striking, and a very small project isn't likely to do so (although it's not impossible).
- The reward are a big reason why people back projects. Most people may not back a project if in the end they just get the same as everyone else who didn't back it.
- If the money is meant to allow to dev to buy software, it looks a bit like it goes to the dev rather than to the game, and if you're a nobody, I probably won't want to do that.

Those are just thoughts, of course there are always exception, and a failed kickstarter won't blacklist you from all game dev activities for the remaining of your life, so the best thing to do may be to just try it when you feel ready Smiley (And then give us a nice post-mortem about how it went, of course ^^ )
127  Developer / Technical / Re: The grumpy old programmer room on: June 29, 2016, 11:25:11 PM
You should be able to use the File class as well to get any type of file and deserialize it.
128  Jobs / Collaborations / Re: 2D animator makes animations on request on: June 28, 2016, 11:22:42 PM
Looks neat Smiley

The introduction post: https://forums.tigsource.com/index.php?topic=45.msg1259964#new
And yes, you are allowed to like gore stuff, whether you're a girl, a boy, or something else Smiley
129  Community / DevLogs / Re: Homegrove (Zelda-troid +others) Warning many gifs! on: June 17, 2016, 12:27:18 AM
The amount of features is impressive! Looks quite nice Smiley
130  Jobs / Offering Paid Work / Re: [Paid/Rev] Looking for an intermediate level programmer for a Horror Platformer on: June 12, 2016, 12:56:40 AM
Hi,
If the pay you offer is only profit share, you may want to move this topic in the "Collaboration" section, the "Offering Paid Work" one is for work with direct pay.
131  Developer / Technical / Re: Who should learn Shader Programming - Modeller or Programmer? on: June 01, 2016, 10:29:16 PM
Or just buy Shader Forge Smiley
132  Player / General / Re: Do you wear glasses? on: May 30, 2016, 05:25:45 AM
I find it offensive there isn't the option to be a cactus and still wearing glasses only to look fabulous.
133  Community / DevLogs / Re: Manifold Garden (previously known as Relativity) on: May 29, 2016, 10:25:36 PM
Interesting video! Small issue with the volume, it seems to get lower at some point.
First time posting on this devlog, but I've seen your project on so many places already, it's looking good!
134  Developer / Business / Re: Indie Game Sales Figures and Postmortems on: May 18, 2016, 08:52:20 AM
Well I'll still post my own post-mortem here, despite what I said, because I don't feel it really deserve its own thread :D It probably won't be very interesting for people already seriously invested in game dev, but maybe for aspiring and beginners, if any come by here Smiley
http://3-50.net/post-mortem-red-skies/
135  Developer / Business / Re: Indie Game Sales Figures and Postmortems on: May 17, 2016, 07:39:33 AM
Kyzrati, interesting to read Smiley Personally I'm not sure I even saw this topic before, this forum section is imo quiet enough to make a new topic for each new post-mortems! (As long as there's some value in the post-mortem, of course.)
136  Developer / Business / Re: When it's Done. For people who don't read dev logs ... on: May 13, 2016, 02:00:00 AM
This is a great idea! I often find myself in this situation, where I'd like to know when the game will be released but don't want to subscribe to newsletter. I wish you all the best!
137  Developer / Technical / Re: Beautiful fails. on: April 25, 2016, 11:09:05 PM
Ahah this one is pretty fun!
138  Developer / Business / Re: A Rating System for Youtubers and Their Approachability on: March 31, 2016, 04:19:57 AM
I think it would.
Do you think about something entirely populated by devs themselves? Also, I'm not sure about how it would be welcomed by the youtubers, there may be some further implications...
139  Jobs / Offering Paid Work / Re: [For Hire] Meet Orchestral & Chiptune Video Game Composer/YouTuber Steven Melin on: March 29, 2016, 11:48:31 PM
You may want to put this message in the Portofolio section Smiley (because, you know, you're not offering paid work, you're proposing to work and to be paid)
140  Developer / Business / Re: How we get noticed by Destructoid on: March 28, 2016, 02:09:19 AM
Well, congrats for your article on Destructoid, that's nice! :D
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