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Player / Games / Re: Game mocking North Korea - good or bad idea?
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on: May 28, 2016, 02:38:09 PM
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it sounds like a dumb gimmick that squanders all that is actually interesting about north korea and its place in the world for the sake of using a slight variant on whatever fungible boogieman fulfils that role in culture throughout any point in time
I guess it's not such the brilliant idea I thought it was, especially given my very limited knowledge of North Korea and asian culture in general. Would it still look gimmicky and boring if instead of North Korea, the invaders were from a fictional asian or east european country, like the People's Republic of Yolkavia?
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22
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Player / Games / Game mocking North Korea - good or bad idea?
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on: May 28, 2016, 02:03:01 PM
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Me and my associate want to make an action game where you pilot a tank and accomplish different missions in each level, like defeat x enemies, rescue x people, deliver x object from a to b. I suggested the plot of the game could be about a North Korean invasion of South Korea, Japan and the west coast of North America. As a commander of a high tech assault vehicle, you have to drive them back. We might even have Kim Jong Un himself as the end boss, fighting in a mech battle suit.
Would it bring a negative impact toward the game, potentially alienating people because of the awkward topic, or because it feels gimmicky? Or could we get into so much trouble with North Korea that we're unable to ship the game?
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26
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Community / DevLogs / Re: [pre-alpha] Rogue-like in simulated console mode
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on: March 22, 2016, 05:10:43 PM
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Interesting.
Is the monitor just an overlaid texture, or is it a 3d model?
It's just a texture. I did think of having the monitor be a 3d model in a dimly lit room, where you can move around and check other stuff, but that would have been quite a bit of work.
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Community / DevLogs / [pre-alpha] Rogue-like in simulated console mode
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on: March 22, 2016, 04:56:59 PM
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This is a classic rogue-like game with randomly generated maps, played in a simulated text mode on an old crt monitor.
So far here's what's working:
- Map generation - Locks and keys system - Basic movements - Player animation
The goal of the game will be to navigate this monster-infested building using your remotely controlled android and try to survive. Along the way there will be computers you can hack into and download stuff from, including mini-games, all of which are in text mode.
A lot of things still have to be figured out, such as how the player will fight monsters, what the story revolves around, etc.
Any comments / suggestions are welcome!
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32
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Community / Writing / Looking for tips on RPG writing
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on: March 08, 2016, 11:58:05 AM
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I wanted to make a turn-based RPG for a long time, and I feel the time is about right. I'm not very good at story writing though. I wanted my story to revolves around an evil religion taking control of the world under the false pretense of wanting to spread the good word, but it's actually controlled by an evil entity feeding on the faith energy of its believers, who wants ultimately to destroy the world. I have the start of a draft you can read if you're interested; https://docs.google.com/document/d/18Cq6tsJW3FwSAUZPkheuoMlX_PgfjcM277IoN1HPMnc/editThe game is going to be a classic turn-based RPG like Dragon Quest or Final Fantasy, with 2d graphics, in this style;  Any thoughts / opinions / tips / suggestions for the story would be very much welcome!
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34
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Community / DevLogs / Re: Circuit Fix - puzzle game inspired by circuit boards
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on: February 19, 2016, 04:17:54 PM
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^ Your last ones look better in my opinion.
I really like the idea behind this game! If it is going to be scientific-correct-ish I'd love to use this to learn some more about how electricity works.
Do you already have a working prototype or something or just mockups? Anyways, I really like the concept and visual style, definitely keep going.
Thanks!  It's not going to be completely scientifically accurate unfortunately, that would have been a real hassle to do, and it wouldn't have been as fun, in my opinion anyway. It basically comes down to unscrambling the circuit, making sure all lights receive the right amount of current and no short circuits are created. The engine is done, this weekend I'll work on a simple level editor and after that I think I'll compile a demo and share it with you guys! I could use some help building the levels actually 
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37
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Community / DevLogs / Re: Circuit Fix - puzzle game inspired by circuit boards
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on: February 18, 2016, 12:40:18 PM
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Nice idea & presentation, I like the idea of a pipemania/sliding puzzle game where flow level is part of the puzzle.
You might want to differentiate the +/- icons on the transformer & resistor from those of the battery terminals. Maybe you could use up/down arrows or some other icons (pipe funnel?) to show that flow gets increased or reduced.
A different design for the circuit lines might help show low/medium/high current more clearly, like 3 parallel lines (at high current all 3 are lit) instead of 1 line that gets thinner or thicker.
Thanks for the comment! I agree, the design might need some tuning to stand out more. It's easier to code a single line that changes thickness for the current though, but I'll try experimenting.
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39
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Player / General / Re: Do you agree or disagree?
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on: February 09, 2016, 06:05:02 AM
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Anti-German sentiment was no less present in America during World War I than it was during World War II. Because many people wanted language to become less German and more American, in 1918 you would have been feeding liberty sausages to your liberty pups rather than giving your dachshund a frankfurter. Liberty sausage might not have caught on as term, but the other invented name did—the hot dog. Sounds like they just mixed the two together... then again they use a lot of "mystery meat" in hot dog sausages nowadays, so imagine how bad it must have been back then.
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