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Player / Games / Re: Games you can't remember the names of
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on: May 15, 2011, 08:29:31 PM
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Single-screen indie hotseat game where you control a character trying to color falling blocks by touching them. I think I might have seen it on The Poppenkast but the site's changed and I can't find it.
This is a total shot in the dark, but Spryjinx?No, it was a 2D GameMaker game.
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Player / Games / Re: Games you can't remember the names of
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on: May 15, 2011, 08:06:54 PM
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Single-screen indie hotseat game where you control a character trying to color falling blocks by touching them. I think I might have seen it on The Poppenkast but the site's changed and I can't find it.
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Community / DevLogs / Marshmaliens!
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on: February 01, 2011, 05:32:25 AM
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Guide the cute little marshmallow-shaped aliens to safety. A game for iPhone and Flash. Gameplay will be a lot like a download-only Mario game for the DS called Minis March Again. You can't control the characters directly, but you can change the environment (mostly by putting blocks at different places) to get them to the goal. Right now I just have a pencil test for this guy.  He'll be green eventually. Crits welcome. More coming soon 
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Developer / Technical / Re: Testing iPhone games and sending review copies
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on: January 27, 2011, 12:22:53 AM
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I've had good success using a few people on the Touch Arcade forums test it out. Just post in the upcoming games forum asking for testers. Kids will PM their UDIDs and list other games they've tested etc and you pick and choose who you let test your game.
Apple only lets you register 100 UDIDs total per year, so it's worth finding reliable people you can reuse for your next game.
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Developer / Technical / Re: HTML5 game engines
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on: January 19, 2011, 05:40:58 AM
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Recently this community maintained wiki about JavaScript related technologies was started: Seriously. Why can't English orthography actually compound compound words, just like every other Germanic language? Writing "community-maintained" instead of "community maintained" is fine and that would fixed it. I'd think a copy editor would probably do something like that. While he was at it he would probably also rearrange the sentence so that the main verb appears earlier, which would make it easier to read too. It's not just an orthography problem though. I guess it doesn't work this way in other languages, but from my American POV, using bigwordsmadefromlittlewords tends to be an unnatural crutch whether it's for writing or speaking or simply thinking in English.
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Developer / Business / Re: Video Games as a Tax Write-off?
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on: December 27, 2010, 06:04:32 AM
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From a USA POV.
Everyone gets a standard deduction of at least 5 grand or so, so it takes a decent amount of business expenses to save any money by itemizing. And even then, even in the highest tax bracket, it's more like getting games half off rather than free.
But, if you do itemize, I would def include games.
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Community / Townhall / Re: [Mac/Win/Linux/iOS/WebOS] Frogatto released!
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on: October 05, 2010, 04:03:17 PM
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Visuals are great and it's fun to play too. Polished game all around.
It sucks that it hasn't done better on the charts than it has... To me this is another example of a good game with decent coverage that gets lost amid the crap on the App Store.
Or have you been happy with the sales?
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Player / General / Re: "Google Games"?
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on: July 12, 2010, 01:56:33 PM
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$100 million is pocket change to Google. They make that much money (pure profit) every 5 days or so, plus they're sitting on $26.5 billion in cash and short term investments, just looking for businesses to acquire.
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Developer / Art / Re: Graffiti in game art
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on: July 10, 2010, 08:19:32 PM
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I mean... You may be right. IANAL. And of course practically it doesn't matter, but theoretically there's no way I believe it's "entirely legal" to redistribute someone else's work, even if you don't who that someone is, and even if you don't know that they had permission to display it.
Practically, no one gives a shit 99.9% of the time. Theoretically, I think the artist could successfully sue for damages.
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