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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 09:32:00 PM

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41  Community / DevLogs / Re: Crimson Keep on: July 10, 2016, 06:36:57 AM
Looks neat. How many people work on this?
42  Community / DevLogs / Re: Leilani's Island on: July 10, 2016, 06:35:14 AM
Seeing these gifs I feel happy.
43  Community / DevLogs / Re: NYKRA on: July 10, 2016, 06:31:53 AM
Is there a playable build?
44  Community / DevLogs / Re: Guardians of the Realm [Fantasy Advance Wars] on: July 10, 2016, 06:30:28 AM
I love how the game looks now. Maybe you should give it another name? Current name doesn't quite fits in with those bright visuals.
45  Community / DevLogs / Re: SCREENSHOTS on: July 09, 2016, 11:04:02 AM
46  Community / DevLogs / Re: RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT) on: July 09, 2016, 11:02:27 AM
Blink

I did some work on the battle system. Now it has a real-time elements sort of
And new cinematic camera of course!



 Blink

And this is a part of new much more detailed feedback loop. Made with Machinations - amazing tool for game design and balancing!


47  Community / DevLogs / Re: SCREENSHOTS on: July 03, 2016, 10:21:49 PM
48  Community / DevLogs / Re: RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT) on: July 03, 2016, 10:19:27 PM
Blink
That's a Mr Broccoli - he is a broccoli monster.

49  Community / DevLogs / Re: SCREENSHOTS on: July 02, 2016, 09:06:41 AM
Blink

Worked on random events and various stuff today
50  Community / DevLogs / Re: RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT) on: July 02, 2016, 09:03:20 AM
Blink
Today I worked on "random" events that happens during the daytime. After every night the game choose three events: morning, afternoon and evening.
All events are divided into three categories: positive, negative and neutral.
For example: "Bullies took my sweets" means you lose some of your candies. Which are main in-game currency.


51  Community / DevLogs / Re: Thy Sword - 2D RPG Platfomer [Greenlight!] [Demo!] on: July 02, 2016, 03:19:31 AM
Just played the demo. Heavy attack has that souls-like high risk high reward feeling, but I could never get the enemy with it. Maybe you should show where exactly the character gonna land his attack? Great demo tho!  Coffee
52  Community / DevLogs / Re: RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT) on: July 02, 2016, 12:24:47 AM
Your game looks great! Creepy as hell in the best possible way.  Grin

I wanted to let you know that I teach a summer camp in Minneapolis, Minnesota, USA focused on composing for video games and a student of mine chose to write some music for your game. We're wrapping things up today and I'll be sure to let you know where you can listen! You're by no means obligated to use it in your game, but I wanted to give my students an opportunity to try their hand at writing original music for actual games.

Thank you for creating something that inspires young people!

Troy Strand
Composer, Yellow Chord Audio
@YellowChord

Wow that's amazing, thank you!

What platforms will these be on? Looks like it would work well on touchscreen
So far, I plan to release it only on Windows and Mac. But I work in Unity, and the game controls with just a mouse, so...
53  Community / DevLogs / Re: RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT) on: June 28, 2016, 02:00:36 PM
Hello!

 Blink

I continue to work on the night/day cycle. Daytime-resourceManagment section of the game looks like stickers or magnets on a fridge by far.
Need to come up with something more cute and childish I guess?



 Blink

Also I made another attack animation. This one called Neyedle.

54  Community / DevLogs / Re: SCREENSHOTS on: June 23, 2016, 12:26:31 PM
55  Community / DevLogs / Re: RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT) on: June 23, 2016, 12:25:45 PM
Today I worked on attacks feedback. Each skill will have its own unique animation.
Skills also can be traded. You can purchase all the skills from the monster, and then attack him - so he can not attack back!

 Blink

56  Community / DevLogs / RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT) on: June 22, 2016, 02:00:19 AM

Blink

LISTEN NEW GAME MUSIC HERE

"Chamber" rpg about children's nightmares.
Short sessions, permadeath, turn-based battles, spooky tunes.
Unity. Windows and Mac. Touchscreens maybe.



Blink

Hello! Few weeks ago I had another brilliant nightmare! So I thought, why not make the game based on my nightmares!
It has no name yet. I think towards "Monsters Come at Night", "Nightmares Come" or something. Give me any ideas on naming!
Inluences: Darkest Dungeon, Oregon Trail, Shin Megami Tensei (talking monsters).

Blink



Blink

GAMEPLAY
I work on the core loop right now. Here is what it will be:

* During the night nightmares come into childs bedroom. The player can talk to them to find out useful information, to trade, or to take them to the team.
* Also you can fight them! But during the fight, the child become more scared, which can lead to bad things.
* Then comes the phase of the day, in which the random events happen, and the player allocates resources.
* Then comes the next night. All stages have a difficulty value, based on which new monsters are generated.



Blink


All new information and gifs I post on my Twitter account first, so consider to follow https://twitter.com/daneelgames

HAVE A NICE DAY
 Evil
57  Community / DevLogs / Re: Boneborne [WEAPON SYSTEM CHANGES] on: April 24, 2016, 02:40:19 AM
58  Community / DevLogs / Re: Boneborne [WEAPON SYSTEM CHANGES] on: April 16, 2016, 06:58:28 AM
Making new levels and new mechanics and new enemies and many new things!

59  Community / DevLogs / Boneborne [WEAPON SYSTEM CHANGES] on: April 11, 2016, 10:12:00 AM


One of the biggest complains on the demo was weapons system. Original design contains one main weapon and a few additional guns that spend players coins (also they're characters "souls" - he loses them if dies). This system is crap because even if player loves the guns and want to use them, he prefers to save his "souls".
So I changed it!
Now character has multiple weapons that he obtains after beating bosses. And these guns are improved by "souls" that character collects. On characters death however, an active gun loses its upgrades. So it's basically the same system that were in Cave Story.

And this is three various-level attacks with a sword that character gets after beating the Orgin Muder!

60  Community / DevLogs / Re: Boneborne: Prologue DEMO RELEASED on: March 28, 2016, 01:19:58 AM
The game doesn't run well on my very old computer so I had to give up (maybe the download will work better), but from what I played the visuals and music go really well together. Excited for the finished product.

Hello! Today I uploaded a standalone Windows version. It also contains few bugfixes. Hopefully now you can play it  Smiley
http://gamejolt.com/games/boneborne-prologue/136168
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