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Community / DevLogs / Re: RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT)
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on: July 02, 2016, 09:03:20 AM
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 Today I worked on "random" events that happens during the daytime. After every night the game choose three events: morning, afternoon and evening. All events are divided into three categories: positive, negative and neutral. For example: "Bullies took my sweets" means you lose some of your candies. Which are main in-game currency. 
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Community / DevLogs / Re: RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT)
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on: July 02, 2016, 12:24:47 AM
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Your game looks great! Creepy as hell in the best possible way.  I wanted to let you know that I teach a summer camp in Minneapolis, Minnesota, USA focused on composing for video games and a student of mine chose to write some music for your game. We're wrapping things up today and I'll be sure to let you know where you can listen! You're by no means obligated to use it in your game, but I wanted to give my students an opportunity to try their hand at writing original music for actual games. Thank you for creating something that inspires young people! Troy Strand Composer, Yellow Chord Audio @YellowChord Wow that's amazing, thank you! What platforms will these be on? Looks like it would work well on touchscreen
So far, I plan to release it only on Windows and Mac. But I work in Unity, and the game controls with just a mouse, so...
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Community / DevLogs / RPG about children's nightmares (Darkest Dungeon + Oregon Trail + SMT)
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on: June 22, 2016, 02:00:19 AM
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LISTEN NEW GAME MUSIC HERE"Chamber" rpg about children's nightmares. Short sessions, permadeath, turn-based battles, spooky tunes. Unity. Windows and Mac. Touchscreens maybe.   Hello! Few weeks ago I had another brilliant nightmare! So I thought, why not make the game based on my nightmares! It has no name yet. I think towards "Monsters Come at Night", "Nightmares Come" or something. Give me any ideas on naming! Inluences: Darkest Dungeon, Oregon Trail, Shin Megami Tensei (talking monsters).   GAMEPLAYI work on the core loop right now. Here is what it will be: * During the night nightmares come into childs bedroom. The player can talk to them to find out useful information, to trade, or to take them to the team. * Also you can fight them! But during the fight, the child become more scared, which can lead to bad things. * Then comes the phase of the day, in which the random events happen, and the player allocates resources. * Then comes the next night. All stages have a difficulty value, based on which new monsters are generated.   All new information and gifs I post on my Twitter account first, so consider to follow https://twitter.com/daneelgamesHAVE A NICE DAY 
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Community / DevLogs / Boneborne [WEAPON SYSTEM CHANGES]
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on: April 11, 2016, 10:12:00 AM
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 One of the biggest complains on the demo was weapons system. Original design contains one main weapon and a few additional guns that spend players coins (also they're characters "souls" - he loses them if dies). This system is crap because even if player loves the guns and want to use them, he prefers to save his "souls". So I changed it! Now character has multiple weapons that he obtains after beating bosses. And these guns are improved by "souls" that character collects. On characters death however, an active gun loses its upgrades. So it's basically the same system that were in Cave Story. And this is three various-level attacks with a sword that character gets after beating the Orgin Muder! 
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