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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 09:32:08 PM

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61  Community / DevLogs / Re: Boneborne: Prologue DEMO RELEASED on: March 26, 2016, 04:03:02 AM
Hello! Today I uploaded a demo/alpha/prototype version of game. It contains single level and some chunks of the story.
Link: gamejolt.com/games/boneborne-prologue/136168

Spent almost a week playing with procedural generation and destructible blocks, but it just didn't work out  Smiley
So I abandoned it and decided to make a short playable version to gather some feedback. There are only a WebGl build right now, but I gonna do a downloadable version soon.
Go play it and give me some feedback please!  Panda

62  Community / DevLogs / Re: SOUL HEALER: A 3-player Coop Action RPG, inspired by Secret of Mana on: March 22, 2016, 10:16:44 PM
Wow I love it. Good luck!
63  Community / DevLogs / Re: Boneborne on: March 21, 2016, 09:56:36 AM
Digging deeper into procgen
64  Community / DevLogs / Re: Boneborne on: March 17, 2016, 11:32:04 AM
How to make a destructible tiles like in Broforce? I made dozens of gameObjects, but it's probably not the efficient way to do.

65  Community / DevLogs / Procedural rooms on: March 16, 2016, 12:56:55 PM
Hand Any Key


Didn't much at past few days. Working on procedural generated rooms. It's basically Spelunky's algorithm with a few changes.
66  Community / DevLogs / Re: Jim: The Apartment RPG - Fight Your Memories! on: March 13, 2016, 09:59:44 PM
Wow i love the concept. Will follow Gomez
67  Community / DevLogs / Re: Boneborne on: March 13, 2016, 05:37:07 AM
Boneborne demo music
https://soundcloud.com/daneel-games/sets/boneborne-demo-ost

The first iteration of music writing for the Boneborne. Let me know what you think!

68  Community / DevLogs / Re: Screenshot Saturday on: March 12, 2016, 04:26:25 AM
 Blink Good old scientist in a white coat in Boneborne
69  Community / DevLogs / Re: Boneborne on: March 09, 2016, 01:22:10 PM
Some of your images are not working for me, unfortunately. I do like what I can see, though. The boss mockup on your tumblr is rad too!
I'm sorry! I think I fixed it. Does it work now?
70  Community / DevLogs / New enemy GIF on: March 09, 2016, 01:13:36 PM
Hello! Thank you guys for comments!
Today I made a new enemy. Its name is Splathors. Splathors is a demon looking like a horse sliced in two halves. These halves comes together with a kissing sound if Hero is in range of attack (i.e. collides with Splathors' intestine).


annoying techno music is playing while they're fighting
71  Community / DevLogs / BONEBORN on: March 06, 2016, 02:03:11 PM
Boneborne

Twitter | Tumblr

PLAYABLE DEMO (with old weapon system)



WEAPON SYSTEM UPDATE

Hello!
Boneborne* inspired by many classic platform shooter games.
Boneborne* has a LOT of SHOOTING and a lot of WEIRD CHARACTERS.

*************MUSIC UPDATE*************
Boneborne demo music
https://soundcloud.com/daneel-games/sets/boneborne-demo-ost

The first iteration of music writing for the Boneborne. Let me know what you think!


*****************************************************************

FEATURES:

- One-hit-death and a lot of checkpoints like in VVVVVV
- Additional weapons like in Castlevania
- Jumping and shooting like in Megaman X Series
- Weird characters like in Space Funeral Evil

I also want to make a fairly grim story that will seem funny and cheerful at first.
I started work on it around a month ago.
I'm developing it in Unity 5 + C#.

MORE FEATURES:

SHOOTING



MIMIC TREASURE CHESTS
not dangerous



EYES FOR YOUR JUMPS


M IS FOR MACHINE GUN


MOTHER'S LOVE


Any ideas or suggestions let me know!




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