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Community / DevLogs / Re: The Mission - spider bot side-scroller
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on: January 10, 2022, 06:05:48 AM
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Yes, I'm thinking about changing gameplay entirely. Don't have anything specific in mind yet. I would like to focus on AI more, like try to make a pretty smart and dangerous enemy and as for the player... well, m.b. the player will not be a spider-bot at all, m.b. he will be just some guy trying to survive in this dangerous world. The thing is, I want to make gameplay fun and as of current game state, the gameplay... it's just not fun honestly. Like take away all the "black-and-white" art and the spider web and physics and it's just your regular "jump and shoot stuff" platformer.
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Community / DevLogs / Re: The Mission - spider bot side-scroller
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on: January 08, 2022, 06:58:00 AM
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Yeap, it's better to just move the AI in a predictable way than obey the physics and have a chance for it to get stuck. After playing hours of DOOM 2016/Eternal I can tell they probably do this too. I mean enemies there move in a very predictable way and they're super stable, they get you wherever you are on a map, most probably they just navigate the navmesh / jumplinks like kinematic bodies and raycast for obstacles or something, i.e. dynamic physics there is probably kinda "fake", but it works well.
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Community / DevLogs / Re: The Mission - spider bot side-scroller
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on: January 08, 2022, 01:48:54 AM
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It's still very incomplete, but I can already see that this idea will work out well.
Before polishing stuff I want to try one more thing - navmesh the walls and the ceiling, i.e. it would be cool if the spider could climb to the ceiling and jump off down. So generally this AI spider != player spider, it'll have far more movement freedom and, well, the laws of physics will sometimes be violated for him, but I think it's ok.
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Community / DevLogs / Re: Ao
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on: January 07, 2022, 02:36:38 AM
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Oh, you're using Unity to test things so that you can then move the right stuff back to your game. That's definitely the hard part with own engine when you don't have all the convenient tools yet and forced to use third-party (e.g. other mature engines). Great progress BTW, keep it going!
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Community / DevLogs / Re: The Mission - spider bot side-scroller
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on: January 07, 2022, 02:22:11 AM
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So, I've decided that I need to try something new in this game in order to proceed. I've implemented very basic navmesh, just one area type and offmesh links. Navmesh agent is working pretty well already. I'm looking into changing the gameplay, I want AI to control the spider, I also want to make it smart enough to traverse complex level geometry. It's just that navmesh-based AI is sort of a standard in 3D games, but in 2D side-scrollers almost nobody does it and I wonder if I'll be able to make it look good. I'll post more progress videos later (I hope) 
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Community / DevLogs / Re: The Mission - spider bot side-scroller
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on: December 29, 2021, 04:10:54 AM
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Ye, IMO emscripten is super good for things like game demos, when someone just wants to check the game out without installing it. But you really don't want to play the game in the browser I guess. BTW, I wonder how hard would it be to make DOOM 2016 emscripten port  I mean WebGL2.0 / OpenGL ES 3.0 does have compute shaders, VAOs, floating point textures, texture arrays, etc. so technically it's possible to run DOOM's clustered forward renderer with all those light / reflection probes and post processing effects. i.e. OpenGL 4.5 -> OpenGL ES 3.0 is possible to some extent, but for DOOM Eternal there's definitely no way because of Vulkan (or it's just super hard). P.S: There's Doom3 port BTW - https://wasm.continuation-labs.com/d3demo/ 60fps, fully playable 
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Community / DevLogs / Re: The Mission - spider bot side-scroller
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on: December 29, 2021, 02:37:11 AM
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Ye, it's really amazing that's so easy to do, and like the render, the physics with all that floating point stuff, even the scripting, like lua virtual machine it's all running in js and it's fast  Emscripten folks did an awesome job polishing things to this level
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Community / DevLogs / Re: The Mission - spider bot side-scroller
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on: December 28, 2021, 04:57:17 AM
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Amazing. You already have a level of polish there that few games on here can compete with. Works flawlessly and absolutely smooth. I still couldn't play properly, but that's because RightClick means mouse gestures in my browser, so I kept leaving the page or opening new tabs...
Great to hear that  Ye, input in browser is always a pain, not to mention WebGL, e.g. it doesn't work in my FireFox because of some glsl uniform name problem, but it works just fine in Chrome and Edge. Anyway, this is a quick-n-dirty WebAssembly port done in 1.5 days without much polishing, perhaps I could make it work in more scenarios, I just don't see the point, i.e. playing using native binary is still better. I don't even know why I made this port, m.b. because I'm on vacation and got tired of playing video games and watching Netflix 
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Community / DevLogs / Re: Ao
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on: July 15, 2021, 04:19:47 AM
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Yep, I guess visiting TigSource in a while and posting stuff is a possibility, better this than nothing 
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Community / DevLogs / Re: Ao
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on: July 15, 2021, 04:02:54 AM
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Hey, JobLeonard! Ye, I've been pretty busy on my job, lot's of stuff going on there, no time for gamedev at all  But I thought that it would be a good idea to check out what's going on here on TigSource while I'm away. Good to see that cool projects get cool updates, hope I'll be able to come to back to my stuff as well someday...
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Community / DevLogs / Re: Ao
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on: July 14, 2021, 11:20:59 PM
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Wow, I'm glad to see that the project is still alive and it's looking better than ever. Awesome job, keep it going!
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Community / DevLogs / Re: The Mission - spider bot side-scroller
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on: May 26, 2020, 02:48:34 AM
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Yes, I agree, but the thing is, I kinda stuck with "The Mission". I feel like something is wrong or missing, like it needs a touch of a good game designer in order to become something worthy. When I started it, I had a vision for it, at least for a couple of first levels, but now when I look at it I just can't figure out what should go next... I think I'll come back to it some time later, the same happened with my previous game btw, which I've actually released. It the meantime I really want to see how this new 3D engine of mine goes 
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Community / DevLogs / Re: The Mission - spider bot side-scroller
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on: May 25, 2020, 10:06:01 PM
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Hey. Well, I postponed this project for some time. I got pretty obsessed with an idea of turning my 2D engine into 3D with a built-in editor, modern graphics (i.e PBR), Temporal AA, soft shadows, etc. So far it's going well, I'm planning to start another topic here on TIGSource once I get to the game making with it, right now I'm mostly focused on the internals. Here're some video of it BTW, in case anyone's interested: https://www.youtube.com/watch?v=Xb8gw5wqo2oAs for "The Mission", I think I'm gonna continue this project after a while once I get some inspiration for it. Recently I got stuck with it in sense of gameplay, kinda didn't know what to do next.
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Community / DevLogs / Re: Ao
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on: February 12, 2020, 03:26:26 AM
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Congrats! The editor is coming along great! You know, after looking at all the work that you did I kinda get thoughts about making a 3D game/engine from scratch myself  I bet one can learn a lot from making everything with his bare hands 
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