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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 01:50:23 AM

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221  Community / DevLogs / Re: Proxy - Ultimate Hacker on: May 10, 2016, 11:58:54 AM
Dev log, stardate 20160510.1

Spent a large amount of time just thinking of the story logistics. How is the best way to present story elements to the player? Do I "force" them into the tasks or have a branching story?

A straightforward, cannot deviate story is the easiest, but most limiting to the player.

A branching story is the hardest (exponentially with each branch) but utilizes the best part of games: choice.

With limited time, I don't know which one I will pick. Perhaps a very limited branching story. We'll see!
222  Community / Creative / Re: Public Domain Pixel Art Assets on: May 09, 2016, 12:18:58 PM
Aww, cute little guy.
223  Community / DevLogs / Re: Proxy - Ultimate Hacker on: May 08, 2016, 11:44:31 AM
Dev log, stardate 20160508.1

Sometimes you have to throw out a lot of work because it makes the gameplay suffer. It took me a long time to get a working "input console" with checks and safeguards. A lot of work, and I was pretty proud of the solution that I came up with. There was just one tiny problem:

It was too hard to remember what the commands were.

So out it went. The player now has a nice new dropdown menu item that will do all the work for them. Even though it's less interactive, it's better than having the player forget the command and becoming completely stuck.

224  Community / DevLogs / Re: Proxy - Ultimate Hacker on: May 07, 2016, 01:28:15 PM
Dev log, stardate 20160507.3

Mobile dev is crazy. There's a bug that I just CANNOT reproduce on my phone, yet it plagues several of my beta testers.

It's enough to make you want to throw up your hands and just make it for PC.
225  Developer / Technical / Re: Interested in free online game AI class? on: May 05, 2016, 01:10:44 PM
I don't know anything about AI, so this would be pretty cool. Would this be about navmeshes? Or would it be about interaction, like what action to choose when fighting in an RPG? Something else?
226  Player / General / Re: Residencies for Game Development on: May 03, 2016, 11:10:56 AM
That sounds awesome, and also possibly the setup to a slasher movie.
227  Community / DevLogs / Re: Proxy - Ultimate Hacker on: May 03, 2016, 10:43:24 AM
Dev log, stardate 20160503.1

Finally edited together the teaser trailer. I'll probably have to get some feedback and change it before releasing it, but it feels really, really good to get it done.
228  Community / Creative / Re: The scariest part of making a game? on: May 02, 2016, 02:10:14 PM
Scariest part of making a game: marketing.
229  Player / General / Re: Best way to learn about PC/Console hardware? on: May 02, 2016, 02:09:33 PM
I didn't even know what FGPA and Memcomputers were until you brought those up.
230  Player / Games / Re: Super Mario Maker on: May 01, 2016, 03:14:30 PM
Huh, I didn't know there were a bunch of places I could submit my levels to.
231  Community / DevLogs / Re: Proxy - Ultimate Hacker on: May 01, 2016, 03:04:37 PM
Dev log, stardate 20160501.5

Yesterday I found a bunch of bugs and it felt like a party since I actually got to work on the game instead of social media! Huzzah!
232  Community / Townhall / Re: Our new coin dozer game - fun and addictive on: April 30, 2016, 01:45:09 PM
You sold me on the closeup of the watermelon plant things. That's great.
233  Community / DevLogs / Re: Proxy - Ultimate Hacker on: April 30, 2016, 01:37:31 PM
Dev log, stardate 20160430.3

While editing the teaser video, I decided that none of the footage was good enough for a teaser video. Reshot a lot of it. The teaser video will be the first thing people likely experience: it MUST be good!
234  Player / General / Re: Best way to learn about PC/Console hardware? on: April 29, 2016, 02:23:12 PM
Is there a particular piece of hardware that you're interested in?
235  Community / DevLogs / Re: Proxy - Ultimate Hacker on: April 29, 2016, 02:13:44 PM
Dev log, stardate 20160429.4

I decided that the password nodes need to be made more clear.

Here is the "locked" password node:


Unlocked:


And the Decryptor:


What do you think?
236  Developer / Business / Re: Our Greenlight stats and progress! on: April 28, 2016, 02:51:35 PM
You did it! That's awesome! I like the insight and the greenlight updates website, too.
237  Community / Creative / Re: What was the first game you made? on: April 27, 2016, 02:42:57 PM
My first game was a choose-your-own adventure story about a circle with eyes...thing. It was pretty strange, looking back on it.
238  Community / Creative / Re: What breaks a game for you? on: April 26, 2016, 01:49:29 PM
Unskippable cutscenes. Especially when they're long!
239  Community / DevLogs / Re: Proxy - Ultimate Hacker on: April 26, 2016, 01:47:28 PM
Dev log, stardate 20160426.3

I'm going to start a "buck backer" club. The idea is that if you promise to pledge just one (1) dollar to the kickstarter campaign when it launches, and show it to just one (1) friend, you're in the club! A nice and easy way to be a part of something great without taking a huge amount of money or time. What could be better?
240  Community / DevLogs / Re: Proxy - Ultimate Hacker on: April 25, 2016, 01:12:45 PM
Dev log, stardate 20160425.4

Here's a more finished version of the program. I decided to make it in the "hardware" colors entirely to distinguish it from the "maze" part.

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