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Community / DevLogs / Re: Proxy - Ultimate Hacker
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on: May 10, 2016, 11:58:54 AM
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Dev log, stardate 20160510.1
Spent a large amount of time just thinking of the story logistics. How is the best way to present story elements to the player? Do I "force" them into the tasks or have a branching story?
A straightforward, cannot deviate story is the easiest, but most limiting to the player.
A branching story is the hardest (exponentially with each branch) but utilizes the best part of games: choice.
With limited time, I don't know which one I will pick. Perhaps a very limited branching story. We'll see!
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223
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Community / DevLogs / Re: Proxy - Ultimate Hacker
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on: May 08, 2016, 11:44:31 AM
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Dev log, stardate 20160508.1
Sometimes you have to throw out a lot of work because it makes the gameplay suffer. It took me a long time to get a working "input console" with checks and safeguards. A lot of work, and I was pretty proud of the solution that I came up with. There was just one tiny problem:
It was too hard to remember what the commands were.
So out it went. The player now has a nice new dropdown menu item that will do all the work for them. Even though it's less interactive, it's better than having the player forget the command and becoming completely stuck.
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224
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Community / DevLogs / Re: Proxy - Ultimate Hacker
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on: May 07, 2016, 01:28:15 PM
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Dev log, stardate 20160507.3
Mobile dev is crazy. There's a bug that I just CANNOT reproduce on my phone, yet it plagues several of my beta testers.
It's enough to make you want to throw up your hands and just make it for PC.
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227
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Community / DevLogs / Re: Proxy - Ultimate Hacker
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on: May 03, 2016, 10:43:24 AM
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Dev log, stardate 20160503.1
Finally edited together the teaser trailer. I'll probably have to get some feedback and change it before releasing it, but it feels really, really good to get it done.
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231
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Community / DevLogs / Re: Proxy - Ultimate Hacker
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on: May 01, 2016, 03:04:37 PM
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Dev log, stardate 20160501.5
Yesterday I found a bunch of bugs and it felt like a party since I actually got to work on the game instead of social media! Huzzah!
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233
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Community / DevLogs / Re: Proxy - Ultimate Hacker
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on: April 30, 2016, 01:37:31 PM
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Dev log, stardate 20160430.3
While editing the teaser video, I decided that none of the footage was good enough for a teaser video. Reshot a lot of it. The teaser video will be the first thing people likely experience: it MUST be good!
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235
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Community / DevLogs / Re: Proxy - Ultimate Hacker
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on: April 29, 2016, 02:13:44 PM
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Dev log, stardate 20160429.4 I decided that the password nodes need to be made more clear. Here is the "locked" password node:  Unlocked:  And the Decryptor:  What do you think?
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239
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Community / DevLogs / Re: Proxy - Ultimate Hacker
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on: April 26, 2016, 01:47:28 PM
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Dev log, stardate 20160426.3
I'm going to start a "buck backer" club. The idea is that if you promise to pledge just one (1) dollar to the kickstarter campaign when it launches, and show it to just one (1) friend, you're in the club! A nice and easy way to be a part of something great without taking a huge amount of money or time. What could be better?
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240
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Community / DevLogs / Re: Proxy - Ultimate Hacker
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on: April 25, 2016, 01:12:45 PM
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Dev log, stardate 20160425.4 Here's a more finished version of the program. I decided to make it in the "hardware" colors entirely to distinguish it from the "maze" part. 
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