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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 01:50:27 AM

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81  Developer / Design / Re: Single screen platformers on: September 09, 2016, 12:01:40 PM
I think the magnifying technique in the game Bird Song is super cool:


That looks awesome. It might get trying on my eyes after awhile, though. But it looks so cool!
82  Community / Townhall / Re: [Greenlight] Proxy - Ultimate Hacker on: September 08, 2016, 11:26:12 AM
IT'S BEEN GREENLIT! Huzzahs are in order! Thank you everyone who has helped it get this far! I'll try not to let you down!
83  Community / DevLogs / Re: Proxy - Ultimate Hacker on: September 08, 2016, 11:14:09 AM
OH MY GOSH! GREENLIT! GREENLIIIIIIIIIIIIIIIIIIIIIT!



http://steamcommunity.com/sharedfiles/filedetails/?id=699390547

Ahem. I mean, thank you very much for all of your support.

(Eeeeeeeeee!)
84  Player / General / Re: Youtube monetization on: September 07, 2016, 11:28:29 AM
Oh snap. I didn't know about this stuff.
85  Community / DevLogs / Re: Proxy - Ultimate Hacker on: September 06, 2016, 11:22:26 AM
Created some more subtle indicators that you have mail/jobs for the home screen. This way it won't get annoying.

86  Player / Games / Re: Zelda: a Link to the Past Randomizer on: September 05, 2016, 11:49:50 AM
I like the zelda 1 randomizer better just because there's nothing "broken" that requires resets/etc, and not starting with the sword makes it a lot more interesting, and since zelda 1's dungeons really could be played in any order anyways, it works very well.

LttP becomes broken when randomized? And is it randomized each reset or per file?
87  Developer / Design / Re: Pitch your game topic on: September 04, 2016, 11:45:45 AM
Wow, you really thought that one out!
88  Community / DevLogs / Re: Proxy - Ultimate Hacker on: September 03, 2016, 12:02:41 PM
Screenshot Saturday!



Make sure you get the account number right!
89  Developer / Art / Re: Help with pixel-animated explosions on: September 02, 2016, 11:00:58 AM
It depends on how fluid the other animations are in the game. I like the fluidity of the right one, but if everything else is animated like Advance Wars, then the left one would fit better.

Maybe the right one could be red like the left one?
90  Community / DevLogs / Re: Frequent Flyer, a small shoot-em-up game on: September 01, 2016, 11:08:06 AM
I really like the explosion effect. Like, a lot.
91  Community / DevLogs / Re: Proxy - Ultimate Hacker on: August 31, 2016, 07:35:38 AM
Dev log, stardate 20160831.09
Putting in the new music meant having to redo some of the audio mixing. Might as well just redo the whole thing so it's not "barely working" in the first place! Now with neato sliders!

92  Player / Games / Re: Do you often buy games that you don't complete? Or don't even play once? on: August 30, 2016, 11:09:26 AM
Tomb Raider (anniversary, I think?) I just couldn't force myself to complete.
93  Player / Games / Re: Do you often buy games that you don't complete? Or don't even play once? on: August 29, 2016, 10:35:43 AM
I always thought that gameplay should come first (being, you know, a game and all) and the story should fit around that.
94  Player / Games / Re: Do you often buy games that you don't complete? Or don't even play once? on: August 28, 2016, 10:48:32 AM
It's funny when people say that the writing never keeps them around when all of the people advising you are telling you that you NEED a story to keep people around.

Or is that "depressing?" I'm not sure.
95  Community / DevLogs / Re: Proxy - Ultimate Hacker on: August 27, 2016, 10:20:08 AM
Screenshot Saturday!

Make sure you upgrade your proxy network, or you'll be traced in (literally!) no time.
96  Player / Games / Re: Do you trust Metacritic? on: August 26, 2016, 11:03:23 AM
I've found that I trust it less and less as time goes by.
97  Player / Games / Re: Dark Souls and Bloodborne on: August 25, 2016, 11:40:21 AM
Reading this without having played the games is like reading a different language. It's fun.
98  Community / DevLogs / Re: Proxy - Ultimate Hacker on: August 24, 2016, 11:09:40 AM
Dev log, stardate 20160824.1

Made the connect button green when you can connect so it's more clear.

99  Developer / Technical / Re: Beautiful fails. on: August 23, 2016, 11:52:34 AM
When your dreams take flight. Sorta...

This would make a great enemy in a horror game.
100  Developer / Design / Re: (< 3min Survey) What Do You Like Most in Your Tactical Turn-Based Games? on: August 22, 2016, 11:49:42 AM
Taking the survey now, I hope it helps!
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