Devlog #2 - Apples and orangesHi everyone! Time for another update. This is what we've done over the last few weeks:
GAMEPLAYThe bartering system taking shape so we decided to share it with the world. After all, it's the core of our gameplay!
Here's a screenshot with BAD PLACEHOLDER ART EVERYWHERE:

Whenever you are buying or selling something, you can choose to barter with the other merchant. The aim of bartering is to find a price you both agree on before someone's patience runs low.
While bartering, you can:
> Change your offer. Raise or lower the amount of cash you're offering.
> Give an item. Low on cash? Try offering some of your goods.
> Give a favour. Offer benefits like useful information or a free ride in your cart.
> Use a skill from the skill wheel.
Skills have very simple effects like raising your opponent's patience or willingness to lower the price. You choose a skill from a wheel divided into four slices.
Each slice of the wheel contains the same 12 skills; what you change is the delivery of them.
You can choose between four different dispositions:
> Charming. Wink, smile, be fascinating.
> Friendly. Be a nice and honest fellow.
> Stern. Rigid, precise, professional.
> Threatening. Raise your voice and demand things.
For example, if you ask the other merchant to stay calm you can give him: a
friendly pat on the shoulder or
threateningly grab their shoulder. Both the same gesture but with different attitudes.
Each merchant likes some dispositions better than others. Approach them correctly and you'll have better chances of sealing the deal before their patience runs dry.
For example, take Pacha, the cloth trader of the Green city:

He's a cool, calm and very honest person so enjoys friendly and austere colleagues. He will react badly to Charming or Threatening actions because he is already a husband and father.
PLOT AND QUESTSThe bartering system already works – it's wonky and full of numbers to balance, but it works. The ambitious part will be making the merchants remember the way you treat them. We don't want a simple “friendship bar” for the NPCs but instead for them to remember your attitude and act accordingly.
For example, if you make business in a friendly or stern manner with Pacha, he will offer to buy and sell goods. You won't receive business proposals from him if you're Charming, but he'll shyly ask for tips to improve his marriage.
Very simple mechanics to program but a living hell to write.
We believe it'll be worth it.
GRAPHICSWe're a little bummed out after our animator left due to their internship and finding a replacement is proving very difficult. We've thought about two different solutions but would like to hear your opinion:
> Draw characters by hand and animate them with
Toonboom. We've not used the program before but it should be a good alternative to traditional hand-drawn animations.
>
3D models; we can create and easily animate them but fear the watercolour backgrounds + 3D characters would not blend well. We want to avoid the goofy look of old Final Fantasy games, but are unsure
how.
Any ideas or advice would be incredibly useful at this point. Thanks in advance!