Hello!
Knight Smash is a tile matching game in the style of Dr. Mario, being developed for mobile. Artwork below is likely all placeholder (mostly adapted from:
https://kronbits.itch.io/1bit-game-assets).
The player blocks are knights, and enemies spawn from the bottom at the start of the level, then again after the timer finishes counting down. As the game goes on, stages will have more enemy waves, blocks will drop faster, and the timer between waves will decrease.

Each time the player gets a match after "fast dropping" a block, the potion bottle at the top right increases. When full, the player can use a power up that temporarily pauses movement and allows for horizontal sliding.

Other power-ups will be available, such as a fireball.

And lightning.

Thats it for now! While I've worked on games doing music + SFX, this is the first game I'm designing and programming. Please share any thoughts/feedback/ideas. Thanks!