Im wondering how the player progresses after each death? In most roguelikes you become stronger in some way after each play through or gain access to more powerful equipment... whats you strategy with that kind of thing?
Well, we are testing a lot of possible ways to do that, so nothing is set in stone yet. One thing is certain however, players will be able to unlock powerful items after completing runs and so other quests.
Is that last .gif at real-time speed, or is it altered? If it is, it looks like this is going to be a bit of a bullet-hell/dodgy type gameplay? That's not a criticism - I'm a big fan of that. Just curious.
No that .gif is not altered and yes there will be some bullet-hell elements, some enemies will shoot a whole chunk of bullets. As a matter of fact skeletons in the .gif are one of the first enemies you'll meet in the game, later ones will be much more aggressive.
That's some pretty neat pixel art right there!

Thanks a lot!
The game looks really nice already! Luv the look of the projectiles.
Thanks, those projectiles went through a lot of makeovers.