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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 03:20:50 PM

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61  Community / DevLogs / Re: The Stonekeeper - Rougelike Twin Stick Shooter on: March 01, 2017, 09:15:07 AM
First level enemy roll-call Skeleton Peasant, Skeleton Joker, Rogue Skeleton, Skeleton Knight, Skeleton Priest. I guess you can easily guess this level's theme.
We had to redesigning enemies to make them look more menacing, since we decided to use a bit darker color palette.

62  Community / DevLogs / Re: [On Kickstarter Now!] Caveman Warriors - Prehistoric Platformer Game with co-op on: March 01, 2017, 07:08:05 AM
After less than 2 weeks, we have been greenlit!

We arrived at top #72 of 2700 greenlight games and finally we got it.

It comes as no surprise to me, because this game looks awesome. Congrats!
63  Community / DevLogs / Re: When Life Gives You Lemons - Post Apocalyptic Lemonade Stand Sim RPG Roguelike on: March 01, 2017, 03:37:05 AM
Post Apocalyptic Lemonade Stand Sim RPG Roguelike

That sure is something.
64  Community / DevLogs / Re: Drillknight on: March 01, 2017, 01:33:15 AM
What i really love about this art style is a lightning effects, adds a dark mood to the game. Great job.
65  Community / DevLogs / Re: Project NihilNeko on: March 01, 2017, 12:53:30 AM
Smug Slime has such a smug face. Coincidence? I think not.
66  Community / DevLogs / Re: The Stonekeeper - Rougelike Twin Stick Shooter on: February 27, 2017, 02:04:59 AM
For the past few month we were redrawing and completely redesigning The Stonekeeper. We decided to drop the dungeon crawler part, since we felt like it slowed down the pacing of the game, and simply focus on the action. The game retains RPG elements :you can level up your strength, speed, HP, but now it's faster and more aggressive.

67  Community / DevLogs / Re: The Stonekeeper - Rougelike Action RPG on: August 25, 2016, 11:51:00 PM
I guess practice makes it perfect. Few month ago v1.0 seemed like a perfectly drawn sprite.

68  Community / DevLogs / Re: A point and click adventure with RPG elements - Pigsodus on KS and Greenlight on: July 20, 2016, 12:02:03 AM
This is the point & click game i would like to play. The story could turn out into something amazing. Curious of how you going to implement RPG elements into a point & click game.
69  Community / DevLogs / Re: PUDDLEDASH ~~~ local multiplayer octopus racing on: July 18, 2016, 12:52:56 PM
Those are the most positive octopuses i've ever seen. Even though they are missing like 60% of their legs, they're just smiling away.

Love the art style and the octopuses' design of course.

Waiting for more joyful updates.
70  Community / DevLogs / Re: Advanced Super-Turbo Rogue Plus on: July 18, 2016, 12:33:08 PM
This could turn out into a great roguelike game.
71  Community / DevLogs / Re: Zig Zag - very hard reaction-based game on: July 17, 2016, 11:47:51 PM
Quite addicting game actually, even though it made me a little bit dizzy.
72  Community / DevLogs / Re: White Lie on: July 15, 2016, 04:00:34 AM
The hand drawn style graphics looks simply beautiful, but my dirty mind can't get over the fact that that chimney resembles something stiff. Oh well... Shrug
73  Community / DevLogs / Re: The Stonekeeper - Rougelike Action RPG on: July 15, 2016, 03:48:29 AM
Looks cool already!

Don't you mean "hot"?  Roll Eyes
74  Community / DevLogs / Re: Beyond-Human - Sci-fi action platformer on: July 15, 2016, 03:43:28 AM
Fantastic work so far, graphics looks amazing.
75  Community / DevLogs / Re: [Alpha] Beryl Online- 2d Online on: July 14, 2016, 09:56:12 PM
Level up effect looks great. Looking forward to play beta version.
76  Community / DevLogs / Re: The Stonekeeper - Rougelike Action RPG on: July 14, 2016, 11:36:38 AM
Im wondering how the player progresses after each death? In most roguelikes you become stronger in some way after each play through or gain access to more powerful equipment... whats you strategy with that kind of thing?

Well, we are testing a lot of possible ways to do that, so nothing is set in stone yet. One thing is certain however, players will be able to unlock powerful items after completing runs and so other quests.


Is that last .gif at real-time speed, or is it altered? If it is, it looks like this is going to be a bit of a bullet-hell/dodgy type gameplay? That's not a criticism - I'm a big fan of that. Just curious.

No that .gif is not altered and yes there will be some bullet-hell elements, some enemies will shoot a whole chunk of bullets. As a matter of fact skeletons in the .gif are one of the first enemies you'll meet in the game, later ones will be much more aggressive.


That's some pretty neat pixel art right there! Hand Thumbs Up Left Hand Thumbs Up Right

Thanks a lot!


The game looks really nice already! Luv the look of the projectiles.
Thanks, those projectiles went through a lot of makeovers.

77  Community / DevLogs / Re: Manifold Garden (previously known as Relativity) on: July 14, 2016, 12:01:55 AM
I don't know how this game slipped under my radar, but it looks simply gorgeous.  Shocked
78  Community / DevLogs / Re: Project caterpillar on: July 13, 2016, 11:05:13 PM
Is it Monday or something, everyone seems to act like total jerks in the game. And that caterpillar had some oddly suspicious questions.

This could turn out into an interesting project. Keep us updated with so more info.
79  Community / DevLogs / Re: Collect or Die - A gory rage platformer with ragdoll physics on: July 13, 2016, 10:53:56 PM
Ragdoll physics looks amazing, but on the other hand won't this slow down the pace? In the games like that you kind of want to have a super quick respawn time and from the video it looks like you have to wait for the body to drop then watch player intro animation again. Other than that the game looks great, love VHS style effects.
80  Community / DevLogs / Re: The Stonekeeper - Rougelike Action RPG on: July 13, 2016, 01:25:03 PM
Testing some enemies, still a lot of things feel clunky. We are planning to make over a hundred different enemies, so base AI has to be just right.

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