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1411369 Posts in 69353 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 08:45:23 AM

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1  Community / DevLogs / Re: Greek Tragedy (Campus Survival Horror) (Demo Out) on: February 24, 2021, 09:26:33 PM
Demo Update 02/25/2021

https://arbor-interactive.itch.io/greek-tragedy/devlog/225742/demo-update-02252021

Hi all! The Greek Tragedy Puzzle Demo has been updated to version 05. This new version brings, among other things...

  • A new safe-unlocking minigame.
  • A new "game over / continue" process that is far scarier than before (particularly if you try to continue 3 or more times).
  • A host of small tweaks and changes to hints and dialogue, informed by post-release playthroughs, videos, and other useful playtesting data.
  • Enemy AI has been updated. Stalkers will now use doorways to traverse from room to room (rather than walking through walls). They do this very quickly though, so be careful near doors.
  • Bug fixes and randomized elements.
  • If you haven't yet cleared the demo, please consider giving it another go! You can do it-- we believe in ya!
   
   
   
   
   

2  Community / DevLogs / Greek Tragedy (Campus Survival Horror) (Demo Out) on: February 18, 2021, 07:08:39 AM
GREEK TRAGEDY




When a campus frat begins taking "Greek Life" a bit too seriously, Freshman year becomes non-stop fear. Join Amy in her quest to uncover the bloody secrets of Delta Psi Fraternity and rescue her boyfriend in this classic-style survival horror.

Our first horror game! Please let us know your thoughts / feedback! You're the best!





  • Classic Survival Horror Gameplay
  • Tricky logic puzzles
  • Low-Fi Aesthetics
  • Tank Controls and Fixed Cameras
  • Adorable-N-Horrible art by Nastya Stepanova and Lourdes Del Castillo.
[/list]
3  Jobs / Offering Paid Work / Seeking Cartoonist / Concept Artist for Educational Game (Paid) on: August 15, 2018, 01:12:59 PM
Hello!

I'm seeking an artist with a cartoony visual style to help with concept art for an educational game.

==Funding==
- This work is paid.

==Rights Assignment==
- All rights to the produced work will be assigned to us upon completion of the job and payment.

==The task==
- Character Design
- Mock-screenshot production

==The project==
- A 2D educational game exploring White Nose Syndrome-- a scourge currently impacting bat populations throughout the world. (learn more here: https://en.wikipedia.org/wiki/White-nose_syndrome).
- Early plans for gameplay involve Pikmin-style manipulation of bats, with resource collection. It might be considered vaguely similar to Blood Cell Brigade (https://jonw.me/games/bloodCellBrigade/), a game we prototyped many years ago at a game jam.



==Contact==
- If interested, please send me your portfolio in a PM, or via email at [email protected]. Thank you!
4  Community / DevLogs / Re: Duo Fuego ~ A Co-op, Side-Scrolling, Fire-Fighting Fracas! on: January 03, 2017, 07:04:37 PM


An inventory system will let you store supplies and play packrat should you stuble upon interesting items. Its size will be limited, however. Ask nicely, and your partner might play pack-mule for you, ala Resident Evil 0. Gameplay will not pause while the inventory is up, so you'll want to find secure ground first.
5  Community / DevLogs / Duo Fuego ~ A Co-op, Side-Scrolling, Fire-Fighting Fracas! on: December 28, 2016, 02:23:48 AM
   

Duo Fuego is a couch co-op, side-scrolling, fire-fighting action game where you collect items, conserve resources, and employ firehose-based traversal to contend with a rapidly-spreading mansion fire.

Media
Gameplay video https://www.youtube.com/watch?v=GpW4WMFPeGs&feature=youtu.be
6  Jobs / Collaborations / [Hobby][Paid] Seeking Artist / Animator (Simple, Cartoony, Paper-Mario-style art on: July 27, 2016, 10:27:14 AM
I'm working on a non-commercial fangame at the moment based on Rooster Teeth's RWBY web series (http://roosterteeth.com/show/rwby), and would like to commission someone to help me with art / animation.
Here's what we have already.

== Media ==


http://ayarger.com/games/2_streets_of_vale/building_ascend.gif
http://i.giphy.com/9bRjgyofsB4Kk.gif
http://ayarger.com/games/2_streets_of_vale/lava.gif
http://ayarger.com/games/2_streets_of_vale/character_select.png




== Potential Commissions ==
- Character art
- Character animation
- Icons / Mugshots
- Etc.

== Tech ==
- For animation, we work in Spine and Flash (this doesn't matter for still art). If you take a job involving characters with already-built character bases, I can give you the base in Flash .fla format.

== Contact ==
If interested, shoot me a pm or reach out to me at ayarger (at) umich (dot) edu.
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