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Jobs / Offering Paid Work / [PAID] vectorized logo for Modlands!
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on: April 18, 2018, 02:55:34 PM
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Hello, I'm making the game Modlands - it's a social colony sim where people in the Twitch chat can control individual colonists! Check it out here: https://triplejumpgames.itch.io/modlandsI want to make a nice, consistent vector logo that I can resize for assets on various sites, since I have a Twitch Channel, YouTube Channel, Twitter, etc. and they all take different sizes of banners and such. This is a paid work-for-hire where I'll be buying the copyright of the logo. I know basically what I want, but it would be great to find someone who can discuss / sketch out a couple possibilities with me before making the finished thing. If you have a portfolio of logo work you've done before, that would be very helpful!  -Henry Schmitt
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34
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Community / DevLogs / Re: Modlands - now in Early Access on itch.io!
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on: March 26, 2018, 02:48:50 PM
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That's great! Thanks for all the feedback! A lot of these are things that I'm actively working on right now - like the tooltip stuff, that's getting a lot more detailed.
In the experimental build now, I'm working on some adjustments to how saves are handled, so a save is no longer tied to a mode - you can build a world in the Editor, and then play it in the normal way. You can also open any world file in the Editor, make changes, and save it under a different name - this will disable Achievements in that world, but it allows you to fork them and try different approaches.
The big thing I'm working on in the background of the weekly updates now is a change to the core game that will make the controls a combination of colony-sim and RTS. I'm also going to speed up the colonists' movement considerably, while making them take longer to do work on objects (so giving them better gear will be meaningful). I think this is going to make the gameplay a lot more easily readable and the colonists should feel more reactive.
Here's this week's video for the latest experimental branch updates!!!
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35
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Community / DevLogs / Re: Modlands - now in Early Access on itch.io!
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on: March 20, 2018, 01:23:11 PM
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Hmm, would the arrow keys for scrolling be good for you? Right-mouse button was actually the main camera scrolling control for several months! Maybe I'll bring it back, since I'm doing a big control iteration now.  Blocks don't stack on top of each other - you just build a rectangle with a doorway and a bed inside to create a house (a jingle and effect will play when the game recognizes it as a valid home). The initial loading time is on my list of things to address in the near future - I want to spread that out a bit more, and show an immediate startup screen. Thanks for the feedback! 
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37
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Developer / Playtesting / Re: Play Modlands today!
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on: March 19, 2018, 10:41:19 PM
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Thanks! Well, at the moment, having multiple lights in one area is the thing that has the biggest impact on frame rate, so I'm looking for cheaper ways to have numerous lights. 
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