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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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21  Community / DevLogs / Re: EMPORIUM on: October 20, 2016, 07:59:44 AM
Today I have been mostly modelling this caravan -


Still pretty new to working in 3D so it took me waaay longer than it should have to put this together! Let's take a look at it in game and lit anyways -



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I've also been putting in some work on the final scene as well. Super happy with how bright and vacant this area is compared to the rest of the game - contrast is key!! I'm still having an internal battle over how minimal to go with this scene . . .




22  Community / DevLogs / Re: CRTTR on: October 18, 2016, 02:24:17 PM
Pure unhindered imagination!! beautiful work! Coffee
23  Community / DevLogs / Re: EMPORIUM on: October 18, 2016, 10:17:35 AM
Always love the minimalist route with limited color palette. Lighting sells the solitude atmosphere very well.
Cheers very much!


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So I've been animating! My background is in 2D illustration/design with a little bit of animation hear and there, so it's a been a rewarding struggle teaching myself to work in 3D!

Here's a look at some of the basic animations I've been putting together for EMPORIUM (apologies for the dense GIF compression!)





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Like I said my background is in art so my programming ability isn't amazing. To balance out this I've been working with the unity add-on Adventure Creator to implement all my logic and gameplay. Adventure Creator is essentially a node based visual scripting add-on with a focus on classic adventure game mechanics - I'm using it mainly for its dialogue system, as well as basic logic and interaction. It's been a blast so far, and with my very limited knowlage of C# I'm still able to implement the odd custom script if needs be! 



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I've also put some polish on this stairwell scene, as well as implement the necessary gameplay.




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Currently I'm putting the finishing touches to the final scene, relatively chuffed so far. Looking forward to showing it off here!

 
24  Community / DevLogs / Re: EMPORIUM on: September 29, 2016, 12:41:33 PM
Artwork is mysterious, I like it!

What kind of game is this?
Cheers Smiley The majority of the the game is a collection of small conversations, with multiple choice dialogue responses. It'll be a very short vignette sort of thing, a focus on interpreting the environment and exploring the branching dialogue.

Even without a dead body in front I'd still assume something unsettling was happening here. Looks great!
Also cheers! I'm having a lot of fun learning how to create a sense of forebode with the just lighting alone. A slumped body is the icing on the cake!
25  Community / DevLogs / Re: a dream? - a poetic experience on: September 28, 2016, 02:28:28 PM
Looks beautiful so far Smiley I like the idea of hyperpersonal games as a genre too, it's how I've always worked as an artist - Little shared personal experiences Coffee
26  Community / DevLogs / EMPORIUM || available now on steam! on: September 28, 2016, 01:36:08 PM










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EMPORIUM is a little game I've recently started working on. Gameplay will be very stripped back,
centred around a single dialogue between two characters







Looking forward to posting more as I progress and you can also keep yourself up to date on my website and twitter twitter
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