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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 05:58:59 PM

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101  Developer / Playtesting / Re: Argentum Age -- a Tactical Digital Collectible Card Game on: November 14, 2016, 01:13:35 PM
I love the game, i just think that it needs some balancing, i was playing against the lady catherine bot, it was super fun, but in one time she douldnt draw cars, if it happened to me it would have been when i would forfeit. it needs some forfeit button, options menu and ability to choose dificulty level before game. the gui needs some work to be more easy to understand
102  Developer / Playtesting / Re: Skateboarding game. Fast, challenging, easy game play on: November 14, 2016, 11:33:23 AM
this game goes really fast, also gravity feels weird the speed he goes back to the ground is super fast
103  Developer / Playtesting / Re: Argentum Age -- a Tactical Digital Collectible Card Game on: November 14, 2016, 11:29:04 AM
what are you looking for in the playtest, feedback or finding bugs, or something else?
104  Developer / Playtesting / Re: PETS ATTACK, BROWSER STRATEGY GAME ON THE REAL WORLD MAP on: November 10, 2016, 03:20:55 AM
video voice needs fixing in that youtube video, its just too weird ;p, also the game is a little intimidating, can you please add some how to play screen in game for first time players?
105  Community / DevLogs / Rex Obscura on: November 08, 2016, 08:53:04 AM

This is a minion based FPS where you dont shoot but summon minions to do your bidding



The link to the game(not updated :/)
https://indominator.itch.io/rex-obscura



ps; imma reedit some game parts of the game and make a game trailer XD

106  Developer / Playtesting / Re: Amazeface - puzzle game beta test on: November 07, 2016, 05:42:19 AM
the dificulty ramps up too fast
107  Developer / Playtesting / Re: Jo & Momo [platformer, puzzle] on: November 07, 2016, 05:41:27 AM
sound looks a bit too loud, also controls could be simplified a little maybe, i just feel like it
108  Developer / Playtesting / Re: Rocket drift - my friends say my game is too hard. Really ??? Opinions needed ;) on: November 01, 2016, 12:15:49 PM
the mines are way too hard for the controls
109  Developer / Playtesting / Re: Modlands - now with video! on: November 01, 2016, 12:08:44 PM
i like its pretty interesting, one thing i would fix is the distance that you can put objects around trees. Is the game gonna gonna have some sort of objective? also can i grab stuff that is below ground level?
110  Developer / Playtesting / Rex Obscura - i need people for feedback on: November 01, 2016, 09:29:05 AM
I have recently totally redesigned my previous game, Its called Rex Obscura, its a top down rts with mana and card game mechanics. I need people now to test the battle system if its working and if its fun. Imma try and make the game better. from feedback to art.

download the game here , its free

there are lots of things i accidentally overlook, so please feel free to point out any bugs or anything that looks weird.
111  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: November 01, 2016, 09:01:38 AM
hi, i am brazilian game developer, i mostly started making freeform larps and trying to be a playwright, but such as life i couldnt get into the market. Two years before i treid getting into the market, but couldnt because of unqualified workforce, now i am going to solo and hiring some freelance people to help me with art and music.

i just hope one day i can finnaly live off game developtment
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