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Pages: 1 ... 4 5 [6]
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101
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Developer / Playtesting / Re: Argentum Age -- a Tactical Digital Collectible Card Game
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on: November 14, 2016, 01:13:35 PM
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I love the game, i just think that it needs some balancing, i was playing against the lady catherine bot, it was super fun, but in one time she douldnt draw cars, if it happened to me it would have been when i would forfeit. it needs some forfeit button, options menu and ability to choose dificulty level before game. the gui needs some work to be more easy to understand
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109
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Developer / Playtesting / Re: Modlands - now with video!
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on: November 01, 2016, 12:08:44 PM
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i like its pretty interesting, one thing i would fix is the distance that you can put objects around trees. Is the game gonna gonna have some sort of objective? also can i grab stuff that is below ground level?
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110
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Developer / Playtesting / Rex Obscura - i need people for feedback
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on: November 01, 2016, 09:29:05 AM
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I have recently totally redesigned my previous game, Its called Rex Obscura, its a top down rts with mana and card game mechanics. I need people now to test the battle system if its working and if its fun. Imma try and make the game better. from feedback to art. download the game here , its free there are lots of things i accidentally overlook, so please feel free to point out any bugs or anything that looks weird.
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111
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: November 01, 2016, 09:01:38 AM
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hi, i am brazilian game developer, i mostly started making freeform larps and trying to be a playwright, but such as life i couldnt get into the market. Two years before i treid getting into the market, but couldnt because of unqualified workforce, now i am going to solo and hiring some freelance people to help me with art and music.
i just hope one day i can finnaly live off game developtment
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