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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: January 24, 2017, 11:52:55 AM
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Thanks a lot for your concern about the shipping issue.
I haven't said anything about the shipping, since I didn't in consider it important, however my intention is to do it with Royal Mail. The medal will be a premium reward, the basic rewards will be the ones online.
I still haven't thought about the cost of each reward and the quantities of them, but the one of the medal will be 150.
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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: January 23, 2017, 04:40:50 AM
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I'm sorry not to update last week. First of all, I want to say thank you for the comments about Gen's design. This is a project that will end up on Kickstarter soon. I still need a little more support on the social nwetworks and it needs to be known by more people. However, I have to prepare some rewards that will be offered through the campaign. Through out this week, appart for being preparing some designs and maps, I've finished one of the campaing rewards, a mercenary medal. Those who buy the game's collector pack, will get another reward. 
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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: January 13, 2017, 07:51:24 AM
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These are some Max Inara's facial expresions that will appear during his convesations. We continue working to show you the rest of the facial expressions as soon as possible.  Each of the main characters will have a set of facial expressions during conversations. The rest of characters will only have one.
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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: January 13, 2017, 07:45:20 AM
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At the end of each stage there will be a video with parts of the story. After this video the player would decide whether he/she continues with the story or takes the side-quest (in some cases). If the player doesn't take the quest, it will continue with another story video. However, if the side-quest is chosen, a video with the side-quest story will appear. When a stage is over the player will return to a safe point (e.g. a tavern) where he/she could meet the character that has offered the side-quest, in case he/she has rejected before, to have another chance to do it.
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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: January 10, 2017, 08:56:45 AM
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@Thaumaturge: Before each stage character choice there will be brief videos. On those videos the player could see the reaction of the characters and know some details of the stage itself. Some videos will offer the chance of taking some optional quests.
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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: January 07, 2017, 02:11:11 PM
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In 2015 we started to work in the story, dialogues and characters’ mood, by now it is the most developed part of the game. Now we’ve finished to fulfil the conceptual design and we are working on the 3D models. The only thing we are having some problems with is in getting to know ourselves worldwide, in order not to have further problems with raising funds when we launch the Kickstarter.
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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: January 07, 2017, 12:13:59 AM
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The essence of the game is to go back to the classic role board game , in which the player was only a ppupet of the master. In Myrkvi the characters get into a war which is not their own, although it affects them. The player will know the whole truth about the war and the story surrounding the planet and the characters, depending on the game style, how does it moves through the dungeons and which NPCs meets or hepls. However, if the player takes wrong decisions will get false information, which at the end, will complicate the adventure.
We have worked so hard on the characters' personality, so the player won't have the chance of chosing how some characters react to different issues. An example of this is that some characters will be reluctant to do some quests, and even they will not appear in the choosing pannel. Another example is that if the same character or group of characters are chosen, but in a stage they are not, the character or group of characters will be angrier.
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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: January 04, 2017, 03:03:40 AM
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I'm very pleased to be able to answer your questions. Anyway, I'll post more info about the game whenever it's possible. Also, I have to continue checking the forum, because I've seen a lot of iteresting works that I haven't got the time to comment.
If you have any other doubt or question, I'll be very pleased to answer them as soon as possible.
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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: January 01, 2017, 09:48:42 AM
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Happy New year 2017!
About the dialogues between the characters, the game will be a continuous story in which the player won’t meddle too much. Depending on the quests chosen during the game and how the player faces them, the player will meet some secondary characters or others. Along the game, the main characters will have different conversations depending on: how a stage is faced, what secondary characters are met, what groups and what stages are chosen. Taking all this into account, the player would be able to know all the story, the characters’ background, subplots, and what happened in the planet long long time ago.
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Community / DevLogs / Re: Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: December 30, 2016, 02:09:05 AM
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I'm happy to hear you like the wallpaper, I'll do some more.
The concept of the game is the one of the classic board role games. There will be 6 characters among which 4 should be chosen in each stage. The player has to use the 4 of them individually. Each situation generated and each group chosen will give rise to a series of conversations among the characters. This will place the player deeper into the story and the characters' mood.
Since the beginning, the game play will be either single player or Hotseat to play with other people in the same computer.
Due to the addition of new characters, shortly I'll update the characters' pictures. The main characters are the 6 first pictures.
Although at first, the game could seem a little bit dark – that would be the average tone. However, there would be a great amount of different situations, thanks to the interactions with the different characters that will appear in the way, from bartenders to other mercenaries, kings, soldiers, thieves, prostitutes, pirates, plain people… Depending on the conversation, some of them have different expressions; others just show the most appropriate expression for the situation. The mercenaries not always need to appear as enraged warriors, but obviously, some difficult situations will make them seem more serious.
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: December 29, 2016, 12:54:49 AM
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Hello everyone! My name is José Moreno, founder and writer of Myrkvi.
Nowadays, the project cannot be considered to be done by a team itself. Since I have been working alone, except for some collaborations of my wife.
I love writing and designing. That has made me writing several books, shooting some short movies and sketching some comics.
In this moment of my life I have felt the need of mixing everything up and start creating a video game: Myrkvi.
Everything started by writing the story in 2014, after that I designed the style. Then everything took shape and I put it all together to create Myrkvi.
It took me two years of my life and it still need a lot of work to be done, but it worth it, and I hope everyone thinks the same.
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Community / DevLogs / Myrkvi. Ancient Times Memories - 3D Tabletop RPG
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on: November 14, 2016, 10:51:39 AM
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We are Myrkvi. Ancient Times Memories’ developing team and we are very glad to show you our progress on the video game. Myrkvi is a role-like video game based on board, on which we can manage from 4 to 6 characters through castles and dungeons. We still have a lot of work to do ahead, but we will be very pleased to know your opinion about the concepts and designs that we will be publishing. There are still some areas immerse in the deepest darkness, you have to be very careful to avoid them if you value enough your life. There still exist some burial mounds, where lifeless corpses wonder aimlessly. However, the dark banners still control them. There are still some wizards who dare to advance on these wastelands to pit their skills with those banner carriers, necromancer studiers. Most of them as a burden or youth foolishness, and the fewer, those who get into the deep by their own willingness and who finally succumb to the blood magic. The watchtowers surround the castles to warn about the attacks of the hordes that dare to get deeper enough. The armies don’t hesitate to wipe them out by all means. The further villages are unable to fight, not many have skilful warriors, and almost none have enough weapons to hold the attack back. Finally, those who don’t make it end up joining them or enslaved. Only the great leaders are able to supply the burning lights, to keep the night illuminated. Those leaders in their powerful castles, are the ones who recover some remains of the formerly great, but now desolated cities, which were devastated long time ago. Only few cities have useful things, but some merchants or smugglers use to despoil the ruins to purchase some rarities to sell them at a loos or to get advantage out of them not to succumb to hunger. Out of those who you can find in your way, there are only six able to face the beasts, the darkness, the Draugen, humans and necromancers. These mercenaries will do whatever it is needed to accomplish their contract and see the sunrise one more day, always for the right price. Do you dare to help them?Updated Characters 30/12/2016 GameplaySecond Teaser.We will be updating as much as we can, but we are only a small team so maybe we take a little more time in posting and answer. We are very sorry. To know our latest updates and news you can follow us on Twitter or Facebook
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