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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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221  Community / DevLogs / Re: Village Monsters - A cozy life-sim with adventure, mystery, and monsters! on: August 25, 2017, 06:41:48 PM
I know I chat with you more so on Twitter than anywhere, but I'll be rooting for you and spreading the word, for sure!

An exciting time, indeed Smiley. Kickstarter is always a daunting time, but well worth the experience!

Appreciate the kind words, Tony!


Love the slug chef and winter yeti.  Hand Thumbs Up Left Sounds like you're making a ton of progress, and good luck on Kickstarter!!

Thank you! And I hope you find success as well with your really awesome game. This world needs more monsters - well, the friendly kind, at any rate
222  Community / DevLogs / Re: Sagebrush | First-person adventure about exploring a cult compound on: August 24, 2017, 12:26:24 PM
Goooooooood lord this presses all my buttons. I love everything about this, from the conceit to the presentation to the name and the logo. God it's good. Do you have a Twitter or website I can bookmark?
223  Community / DevLogs / Re: Village Monsters - A cozy life-sim with adventure, mystery, and monsters! on: August 24, 2017, 11:46:03 AM
Attention all Freemonsters & Humans

BIG NEWS! Village Monsters is coming to Kickstarter on September 12th!

You can of course expect continued news and updates from me in this topic, but if you want to be the first to know when the Kickstarter drops then I definitely recommend signing up for the Village Monsters newsletter


224  Community / DevLogs / Re: Bead On The Moon : a devlog story ! on: August 23, 2017, 07:54:13 PM
Interesting idea and look. I know this isn't the most insightful of posts, but I always like seeing game jam games graduate to full time status
225  Community / DevLogs / Re: DUSTER - a Western Sim on: August 22, 2017, 01:38:22 PM
Oh I've been following you on Something Awful for awhile now, didn't know you had a topic here. Definitely following this one
226  Community / Townhall / Re: Monster Garden on: August 22, 2017, 01:37:10 PM
Okay, I got something I'm happy with!

How's....THIS!? VOILA!



Now I just have to adjust all text in the game to fit in the smaller space! (I was trying to have everything fit on one line without any run-ons....) VOILA!

aha! I love it. Has the added bonus of looking like the text is coming from the portrait / speaker
227  Community / Townhall / Re: Monster Garden on: August 21, 2017, 02:21:12 PM
I like unframed as well, but your backgrounds are so colorful and busy that it's not as easy to pick out

Maybe a very slight and mostly transparent background? Like the box from screen 1, but without the border
228  Community / DevLogs / Re: Xenofil - UNmatch-3 game about xenophobia on: August 21, 2017, 02:19:28 PM
Haha, oh man, what a cool idea and execution. The art is so lovely, too
229  Community / DevLogs / Re: Village Monsters - A cozy life-sim with adventure, mystery, and monsters! on: August 20, 2017, 02:08:44 PM
It's the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)

This edition is an extra-large one. I typically try to pick out the 3 most important things I worked on to share, but I was a real whirling dervish of productivity this week, and just 3 things ain't going to cut it. Enough talk, let's dig in.

A Preview of Seasons


Up until now, every screenshot I shared has been from 'Spring', but it's been somewhat misleading as Village Monsters is a game of many seasons and colors.

This week, I wanted to experiment with what different seasonal tilesets might look like, so I whipped up the above to test them out.

It'll likely change a few times between now and the final release, but I'm pretty happy with the colors and mood of each season.


New Additions to the Town
Last week's addition of the beach inspired me to do some further work to the village and surrounding areas.


The 'civic district' - such at that is - has seen some love. A new town plaza sits empty, but that won't be for long. A graveyard was added to the church, though I'm not sure what the monsters are planning for it.


The 'residential district' has also seen a new house pop up seemingly overnight. That skull really sticks out like a sore thumb, and Stapes & Saley (you know, the skeletal warriors that guard the gates) have been told to do something about it. Maybe next week.



Finally, a new area has been spotted east of the Crossroads. It's called the Overlook, and it's one of the best ways to get a view of the land outside the village. As with the beach, this area is usually pretty quiet. Maybe one day it'll make for a good gardening spot?


Compendium Vol. 2


The Compendium is a very important book that is much more than just a menu. It is a complete log of your adventures and exploits in the world. It tracks quests, villager profiles, critter and fish collections, a map, and much more.

The Compendium Vol. 2 does all these same things, but with a fresher coat of paint and some increased usability options.

I'm unsure at this stage how fleshed out the Compendium will be by Alpha 1's release, but at minimum you can expect some light tutorializing to via quests to be handled by the Compendium


A Grab Bag of Other Goodies

Stalking Critters


By holding the 'Swing Net' action you can now enter stalk mode. You move much slower, but animals will almost never run away from you. Be sneaky, but still be quick about it!


A System-level menu


Escape no longer dumps you from the game instantly. It now brings up a menu


Reworked Choices


Choices in dialog now works a bit differently. You simply hold the direction of the answer you want to give


Well, that'll do it for this week. Just a few more weeks before PAX, Alpha 1, and something pretty big. I'm pumped!

230  Community / DevLogs / Re: My Neighbor Who Once Was a Doctor but Then Became a Farmer on: August 19, 2017, 11:33:31 AM
Can you do that to a neighbor's house? because that could be very satisfying

Of course, however neighbors might get angry if you do so, which would decrease relationship (with neighbors) level.

This is accurate to my experiences in real life, so it makes sense
231  Community / DevLogs / Re: SCREENSHOTS on: August 19, 2017, 11:32:54 AM
Up until now I've only shown what Spring looks like in Village Monsters. It's a game of many seasons and colors, so I wanted to start experimenting with what the other times of year will look like. Here's the result thus far -

232  Community / DevLogs / Re: My Neighbor Who Once Was a Doctor but Then Became a Farmer on: August 18, 2017, 07:55:34 PM
Can you do that to a neighbor's house? because that could be very satisfying
233  Community / DevLogs / Re: SCREENSHOTS on: August 18, 2017, 07:53:54 PM
Playing around with glow effects that aren't just lanterns or fire effects

234  Community / DevLogs / Re: Wobbledogs on: August 18, 2017, 07:50:52 PM
enjoying all the dogs itt

I'm envious of the fact that every screenshot is hilarious and good
235  Player / Games / Re: No Man's Sky on: August 17, 2017, 10:38:13 AM
Those are quite the opinions you have there. That's an apt avatar.
236  Community / DevLogs / Re: Nanioheian-dark, sci-fi metroidvania on: August 17, 2017, 10:37:01 AM
I feel like I can smell these screenshots. Your art direction is undeniably cool. I'll have to see it more in-action to see if there's that visual clarity that metroidvanias typically need
237  Community / DevLogs / Re: DreamTales: The Game Where You Turn Enemies Into Chocolate and Eat 'Em on: August 16, 2017, 11:51:05 AM
I can understanding being influenced by a certain game, but I think you're actually pretty close to straight up copying Link to the Past. That first shot looks so much like a recolored version of Kakariko Village that I had to actually google it to see the differences

Everything else about your game sounds aces. I love the surreal aspects and your attention to detail is really interesting. The whole conceit of it being a child's dream definitely reminds me of what games 'used' to be like in the 90s. Very cool stuff.

But seriously reconsider your art style. I think at best people are going to think this is a LttP romhack, and at worse you'll be accused of asset theft

238  Community / DevLogs / Re: Glitch - First-Person impossible game on: August 15, 2017, 10:00:01 PM
Having a hard time grasping what exactly this game is, even after going through the topic. The latest few gifs give me a major No Mans Sky vibe, haha
239  Community / DevLogs / Re: Infinite Odyssey on: August 14, 2017, 05:55:38 PM
Love the style of your devlogs, and the art is very cute!
240  Developer / Business / Re: Looking for feedback for my games website on: August 14, 2017, 04:40:53 PM
It's a bit busy with all the gifs, and nearly all the gifs are of UI which isn't all that exciting

I think the staggering of picture and text could work, but it's a rather large list so my eyes feel like they 'pinball' as they go down the page.

I would say maybe pick your top 3 features / screenshots in the style you have, then include a more traditional bulleted list of features with then remaining pictures at the bottom
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