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1  Jobs / Offering Paid Work /  [PAID] Looking for Pixel artist metor/tutor/teacher on: October 25, 2019, 06:37:35 AM
Hi,

I'm a seasoned game developer that want to get into art. I'm looking for a pixel artist mentor/tutor/teacher. The work consists in guide me through the process of getting better at pixel art mainly at rendering subject (coloring). I'm not totally new to pixelart. I have done several pieces and I can show them to get a grasp of what my level is (I think it could be low/medium).

The main flow I would like to follow (I'm opened to any other if it is consistent) is:

1) We talk about what I would like to improve
2) You send me exercises, supply ideas, what I could do to improve on the subject, etc.
3) I send you my work and you critic it and explain how I could improve it through skype or just by sending back annotations.
4) Loop to 1

It is a long time job because I'm really interested in improving but it won't take too long from you everyweek. I think no more than 1h. If you are good and I see improvement, I can fit any schedule you have. I know we all have day jobs we have to attetnd, so, I am very open to any schedule you could have.

What can you expect from me:

1) Regular payments
2) Practice, Practice and Practice.
3) Very flexible schedule
4) Very open to new ideas


Some art styles I like as reference:

- https://www.destructoid.com/ul/560385-ninja%20saviors%20release%20date.jpg
- https://cdn.gamer-network.net/2017/usgamer/ten_missing_games_09.jpg
- https://sm.ign.com/ign_ap/screenshot/default/198x-beat_5eh3.jpg
- https://www.yoyogames.com/uploads/new_showcase/1241_feature.png?1474038675
- https://r.mprd.se/fup/up/33932-Hagane_-_The_Final_Conflict_(USA)-1.jpg
- https://i.ytimg.com/vi/JUh09N-EzoM/maxresdefault.jpg


Please post your portfolios here or just PM me. I speak spanish and english. Only serious people!



Thanks in advance.
2  Developer / Technical / Re: Any decent 2D engines? on: February 10, 2017, 03:20:23 PM
It looks like there are quite some developers using Godot in here Smiley
Quick question for you guys: how does it work with Godot when you want to package your game for iOS or Android? Is there a custom tool of theirs?


Android: http://docs.godotengine.org/en/stable/tutorials/asset_pipeline/exporting_for_android.html
Ios: http://docs.godotengine.org/en/stable/tutorials/asset_pipeline/exporting_for_ios.html

Ios export seems a bit more complicated than android. But it can be done easily.

Cheers.
3  Developer / Technical / Re: Any decent 2D engines? on: February 09, 2017, 08:12:01 AM
@hexdump I didn't want to sound harsh. Sorry if it came through as that :-P
I will give Godot C++ code a try to see how it works, but using yet another scripting language is out of my scope (same goes for GameMaker as an example).
I'm not saying that if there are no commercial games then it's crap. I won't use GameMaker for the same reasons as Godot even though lits of successful games have been released with it.

I myself have my own small C++ engine but maintaining it for cross platform is painful and a lot of work. Way too many Cmake scripts that need to be tweaked when I start a new project  and so on. The end result is that other engines are a better fit, especially when working for third parties.



Agreed. This days I would always go for a third party engine that fit my needs. It is plenty of them. But no one is perfect becase we are not perfect either :D. We want to do things our way and engines ussually do their way.

Anyway, you didn't sound harsh. I just was trying to give my opinion on the subject. Sure yours is as valid as mine Wink.

Cheers.
4  Developer / Technical / Re: Any decent 2D engines? on: February 08, 2017, 03:37:57 PM
Really surprised no one pointed to Godot engine. Open source, free, awesome editor, multiplatform, etc....

The main reason I never took Godot into consideration is that it uses its own scripting language and that's a no-go for me.
On top of that, how many commercial games have you seen that have been developed with that engine? Smiley


1) Godot uses its own language if you want. C++ engine is available and ready for you to use as any other C++ engine. Speaking of GDScript, it a really simple language optimized for creating games. It is a DSL language not a generalist one like C# or C++ so, it is really simple to take and to the point. But, I can understand you don't want to get into another language.

2) It seems from your question that no one can make a comercial game if we don't use a very well known engine with thousands of commercial games created with it. Well, a lot of us have commercial games (more in the 90's) created with little home-made engines, they don't even have a name :D. Godot is not a small engine, it is really lightweight and with a lot of things packed-in. If there are not a lot of 2D games created with it is just because people don't know it or prefer to go with the more visible (publicity) ones. I'm not saying Godot is the best engine for 2D but it is really capable and improving. What I can't stand are engines that say that can be used for 2D and don't let me work in pixels... hate it. Godot allows that like a lot of others.

Anyway, I'm using unity3d at the moment for my games because they are all 3D. It is really capable too but not as comfortable as Godot (IMO).

Like other has said, take one, try to create a game and check for yourself witch works best for you Smiley.

Cheers.
5  Developer / Technical / Re: Any decent 2D engines? on: February 08, 2017, 01:13:05 AM
Really surprised no one pointed to Godot engine. Open source, free, awesome editor, multiplatform, etc....

https://godotengine.org/

They are into actively moving to version 3.0 that will render previous projects (<2.x projects) no valid. But I see no problem with that. You can see all the great things 3.0 will bring. For example GI, PBR materials, etc... It is like a lightweight unity3d game solution.

Cheers.
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