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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 08:29:46 PM

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21  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: September 20, 2021, 11:42:45 AM
New! Part 8 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate.

For the next several weeks, the Summoners Fate Guide will focus on the five primal magic types. Each represent an emanation of the creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe:

- Void
- Chaos
- Celestial
- Arcane
- Nature

In Part 8 of our Guide to Summoners Fate, we'll begin by examining the first primal magic: Void.

Head over to our Steam page to check it out!

22  Community / DevLogs / Re: Screenshot ▸Saturday◂ on: September 18, 2021, 02:47:00 PM


Here's a screenshot from a battlefield in Summoners Fate, my turn-based tactics and deckbuilding game that challenges you to command your favorite fantasy characters in novel ways. Explore an open world filled with chance encounters where a roll of the dice can change your fate. Along the way, recruit new characters and choose cards to build your team. Master creative strategies to achieve the most satisfying victories. Defeat powerful bosses in ever-changing adventures and fulfill the cosmic prophecy. Your wits and wonder are your weapons as you guide the Summoners Fate.

Add to your Wishlist on my Steam page: https://store.steampowered.com/app/1681840/Summoners_Fate/

Thanks for your support!   Grin
23  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: September 13, 2021, 10:32:06 AM
PAX West Recap

New! Read our latest Steam devlog PAX West 2021 Recap: An Amazing Expo!
24  Community / DevLogs / Re: Screenshot ▸Saturday◂ on: September 11, 2021, 12:40:19 PM
I think we can all agree that poor Squirrel has been "overkilled."

25  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: September 11, 2021, 12:34:57 PM
One of the most common questions is around our decision to make Summoners Fate top down. The top down perspective was purposively chosen to ensure that the characters' directional facing has tactical significance. A quick glance at the battlefield provides instant information on which characters pose a counter attack threat and which could potentially be backstabbed. This dimension of directional facing powers advanced tactics that clever players can leverage to outwit even the most steadfast of opponents.

We take a deeper dive in our latest Steam Devlog here.

26  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: September 10, 2021, 07:43:51 AM
Counter Attack

Each character gets one counter attack per round unless they are:
  1. Backstabbed
  2. Overkilled
  3. Not able to attack (ex: frozen or out of range)



Here, Marauder will counter attack if targeted from the front, knocking Insectoid into spikes. By backstabbing, he avoids a counter attack.

We take a deeper dive in our latest Steam Devlog here.
27  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: September 06, 2021, 11:14:13 AM
New! Part 7 of our Summoners Fate Guide is now live. This is a series of posts dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 7 of the Guide is called Advanced Tactics. Here we'll talk about how our advanced mechanics take turn-based tactics to the next level...of awesome   Gentleman

Head over to our Steam page to check it out

28  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: September 03, 2021, 02:32:57 PM
Hello from PAX West

Hello, Summoners Fate players! from Seattle!

 


PAX West has just begun, and though we've been incredibly busy with showcasing Summoners Fate to some awesome gamers, we wanted to share some pictures:


Here is our set-up - we've got 4 IPads set up on tripods as well as 2 laptops
 

Step right up!  Grin  

 
The booth has been quite busy, and we have heard some great excitement from fellow gamers looking for a turn-based tactics deckbuilder, or those who are now new converted fans of the genre!

If you are at PAW West, definitely stop by the PAX10 area, we'd love to meet you in person Smiley
29  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: September 01, 2021, 03:59:39 PM
Free Demo



We're heading to PAX West this Friday to showcase Summoners Fate! To celebrate, we have our Demo up on our Steam page once again. We'd love you to check it out!
30  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: August 31, 2021, 05:34:59 AM
We're taking Summoners Fate on the road & heading to PAX West this Friday.  Check out our devlog on Steam to learn more!



While on our Steam page, do be sure to click the Wishlist button Wink
31  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: August 26, 2021, 11:28:13 AM


Pyromancer casts Conflagration to burn down the forest. Burnt trees still block movement, but not line of sight, leaving the Insectoids exposed.
32  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: August 23, 2021, 10:18:48 AM
New! Part 6 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 6 of the Guide is called Meaningful Environment, where we'll discuss why our compelling turn-based tactics game has meaningful environment.

Head over to our Steam page to check it out!




While on our Steam page, do be sure to click the Wishlist button, if you haven't already  Wink
33  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: August 23, 2021, 08:30:47 AM
That's cool, I like these card animations. "Just a harmless squirrel" is what I thought, when I first encountered another squirrel recently Wink

Thanks, Alain! Indeed... you gotta watch out for those squirrels... you never know what they're plotting next Smiley
34  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: August 21, 2021, 03:52:18 PM
From the mighty dragon to the humble squirrel, every card in Summoners Fate provides tactical value.

35  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: August 19, 2021, 09:12:16 AM
You hurl a squirrel at an Orc. With a satisfying thud, it donks the orc and jumps to the ground. What do you do next? A) Mutate it into the Super Human Hulk Squirrel B) Turn it into a furry suicide bomber C) Breed it into an army of ankle biter rodents

Which would YOU choose?  Who, Me?


36  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: August 16, 2021, 03:38:45 PM

New! Part 5 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 5 of the Guide is called Team and Deckbuilding, where we cover topics such as card collecting, balance, synergy, factions, and more.

Head over to our Steam page to check it out!




While on our Steam page, do be sure to click the Wishlist button, if you haven't already  Wink
37  Community / DevLogs / Re: Screenshot ▸Saturday◂ on: August 14, 2021, 07:11:57 AM
Summoners Fate has a unique approach to storytelling. There are no complex names, politics or locations to burden your memory. There is no character dialog to scroll through. What remains is a personalized and emergent story experience that unfolds through your interactions in the game. This is accomplished by our signature lore mechanic

The writing style in Summoners Fate is a combination of atmospheric and sensory-driven storytelling, playful humor and informative tactics. In conjunction with the world’s procedural curation, lore cultivates emergent storytelling that makes each adventure unique and connects you to the characters you so diligently command in battle.


Lore certainly paints a picture, doesn't it? If you see this lore, a Skeleton Dragon inhabits your world.
38  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: August 14, 2021, 07:08:42 AM
There are no submenus or ability buttons in Summoners Fate. Instead, characters automatically perform the appropriate action for the target you select. For example, Paladins have a melee attack and a healing ability. If you want to attack, drag to an enemy unit. If you want to heal, drag to an injured ally.

In the video below, Cleric can attack the Skeleton Breaker or heal the injured Fighter Mage. She heals her injured ally.

Read more
- Summoners Fate Guide Part 4: Turn-Based Tactics is now live on Steam.



While you're reading our guide, don't forget to click the Wishlist button, if you haven't already  Wink
39  Community / DevLogs / Re: Summoners Fate - Turn-based strategy rpg+ccg adventure on: August 09, 2021, 04:23:23 PM
New! Part 4 of our Summoners Fate Guide is now live on our Steam page. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 4 of the Guide is called Turn-Based Tactics, where we cover how, through player-driven development, we designed intuitive mechanics that make combat easy to pick-up and play without sacrificing the desired deep strategy.

Head over to our Steam page to check it out!




While you're reading our guide, do be sure to click the Wishlist button, if you haven't already  Wink
40  Community / DevLogs / Re: Screenshot ▸Saturday◂ on: August 07, 2021, 07:22:11 AM
Shopkeepers in Summoners Fate prefer to setup near roads so they can sell to as many travelers as possible.

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